Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Diamond IV
BloodDragon692
King Arthur
Diamond IV
Level 160
God Stats
6W - 15L
1,475 SR
Queue Stats
291W - 285L
2,109 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Dixie_1998
Tsukuyomi
Diamond IV
Level 160
God Stats
2W - 7L
1,428 SR
Queue Stats
293W - 274L
2,152 MMR
Solo
Tiamat
Tiamat
Diamond I
Doriamma
Tiamat
Diamond I
Level 105
God Stats
10W - 3L
1,759 SR
Queue Stats
100W - 81L
2,444 MMR
Solo
Horus
Horus
Gold V
jb_guly
Horus
Gold V
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,633 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 125
1,532 SR
1,968 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 119
1,506 SR
1,941 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
AspirinCaptain
Ymir
Platinum III
Level 89
God Stats
13W - 11L
1,538 SR
Queue Stats
313W - 312L
1,764 MMR
Solo
Hou Yi
Hou Yi
Diamond V
Danregaan
Hou Yi
Diamond V
Level 159
God Stats
14W - 16L
1,497 SR
Queue Stats
579W - 564L
2,034 MMR
Solo
Guan Yu
Guan Yu
Masters
Pablo_01345
Guan Yu
Masters
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 166L
2,692 MMR
Solo
Fafnir
Fafnir
Platinum IV
davide-edivad-da
Fafnir
Platinum IV
Level 146
God Stats
5W - 8L
1,496 SR
Queue Stats
421W - 409L
1,716 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
4 / 0 / 7
11,794
655
10,965
8,498
3,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
BloodDragon692
King Arthur
18
4 / 1 / 3
11,167
620
9,462
14,116
9,525
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tsukuyomi
Dixie_1998
Tsukuyomi
19
5 / 3 / 4
11,694
650
9,918
12,826
5,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
Doriamma
Tiamat
17
10 / 0 / 6
11,286
627
15,239
8,743
5,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
jb_guly
Horus
15
3 / 1 / 10
10,245
569
7,520
13,892
11,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
SetAo KuangApolloAthena

VS

Bans
SobekScyllaKhepriPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 7 / 2
8,422
468
5,214
11,173
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 6 / 1
7,879
438
3,541
15,925
9,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
Danregaan
Hou Yi
15
0 / 5 / 0
8,977
499
2,916
11,829
3,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
Pablo_01345
Guan Yu
15
2 / 4 / 1
8,923
496
7,722
14,159
9,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
0 / 4 / 2
8,828
490
5,654
18,491
19,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
26
Kills
5
5
Deaths
26
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
7
7.5
L
Merlin
 
Merlin
1
7
2
0.29
L
2
6
1
0.42
W
King Arthur
BloodDragon692
King Arthur
4
1
3
5.5
L
Hou Yi
Danregaan
Hou Yi
0
5
0
0
W
Tsukuyomi
Dixie_1998
Tsukuyomi
5
3
4
2.33
W
Tiamat
Doriamma
Tiamat
10
0
6
13
L
Guan Yu
Pablo_01345
Guan Yu
2
4
1
0.63
L
0
4
2
0.25
W
Horus
jb_guly
Horus
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,104
Damage
25,047
58,075
Taken
71,577
36,028
Mitigated
46,619
23,145
Healing
21,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,965
5,261
0
3,299
8,498
3,829
3,484
1,564
6,886
0
97,837
L
Merlin
 
Merlin
5,214
282
0
1,506
11,173
3,817
0
3,359
7,814
54,662
0
L
3,541
1,058
0
3,520
15,925
9,528
0
6,449
9,476
27,102
0
W
King Arthur
BloodDragon692
King Arthur
9,462
543
0
4,251
14,116
9,525
590
3,951
9,811
0
71,426
L
Hou Yi
Danregaan
Hou Yi
2,916
1,476
0
2,929
11,829
3,458
870
936
10,893
0
62,604
W
Tsukuyomi
Dixie_1998
Tsukuyomi
9,918
2,793
0
4,603
12,826
5,182
0
4,031
8,634
0
92,309
W
Tiamat
Doriamma
Tiamat
15,239
1,918
363
4,439
8,743
5,819
537
1,738
6,921
83,529
0
L
Guan Yu
Pablo_01345
Guan Yu
7,722
1,858
417
5,822
14,159
9,929
0
3,753
10,406
0
69,751
L
5,654
1,588
0
7,156
18,491
19,887
0
742
17,749
52,082
0
W
Horus
jb_guly
Horus
7,520
3,549
1,407
4,783
13,892
11,673
105
3,929
9,845
0
24,157

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,186
Gold Earned
43,029
620
Minions Killed
580
0
Camps Cleared
0
1,876,787
Distance Traveled
1,613,575
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,794
655
160
9
0
358,996
2
L
Merlin
8,422
468
132
7
0
298,722
1
L
Ymir
7,879
438
64
4
0
347,259
4
W
King Arthur
11,167
620
133
7
0
393,430
5
L
Hou Yi
8,977
499
140
8
0
288,892
3
W
Tsukuyomi
11,694
650
149
8
0
388,025
1
W
Tiamat
11,286
627
142
8
0
361,419
5
L
Guan Yu
8,923
496
136
8
0
372,955
0
L
Fafnir
8,828
490
108
6
0
305,747
3
W
Horus
10,245
569
36
2
0
374,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role