Player Matchup

Bastet
Bastet
Cara undiio4141
Bastet
Level 125
God Stats
9W - 5L
1,574 SR
Queue Stats
44W - 49L
1,506 Elo+
Party 2
Scylla
Scylla
FRANK1011
Scylla
Level 127
God Stats
1W - 2L
1,562 SR
Queue Stats
40W - 46L
1,490 Elo+
Party 2
Cabrakan
Cabrakan
GarnetButterfly
Cabrakan
Level 157
God Stats
2W - 1L
1,301 SR
Queue Stats
30W - 28L
1,524 Elo+
Party 2
Izanami
Izanami
NeroElGorgonita
Izanami
Level 47
God Stats
45W - 47L
1,563 SR
Queue Stats
138W - 186L
1,394 Elo+
Party 2
Cerberus
Cerberus
abadeanda23
Cerberus
Level 121
God Stats
7W - 5L
1,499 SR
Queue Stats
62W - 71L
1,524 Elo+
Party 2
Team Averages
Level 115
1,500 SR
1,487 Elo+

VS

Team Averages
Level 45
1,531 SR
1,516 Elo+
Tyr
Tyr
HowIsFinn
Tyr
Level 58
God Stats
25W - 26L
1,586 SR
Queue Stats
383W - 377L
1,459 Elo+
Party 3
Anhur
Anhur
HowIsSoup999
Anhur
Level 13
God Stats
0W - 1L
1,704 SR
Queue Stats
2W - 1L
1,673 Elo+
Party 3
Mercury
Mercury
HowIsXuily
Mercury
Level 82
God Stats
6W - 8L
1,383 SR
Queue Stats
863W - 855L
1,471 Elo+
Party 3
Cerberus
Cerberus
Josniff
Cerberus
Level 55
God Stats
18W - 15L
1,467 SR
Queue Stats
520W - 518L
1,444 Elo+
Party 1
Janus
Janus
Wrendell
Janus
Level 16
God Stats
12W - 4L
1,514 SR
Queue Stats
76W - 46L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 3 / 2
8,113
624
7,914
8,001
2,808
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Scylla
FRANK1011
Scylla
15
5 / 1 / 3
8,568
659
5,642
4,553
1,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
14
2 / 2 / 1
8,094
623
5,819
6,338
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 0 / 3
7,008
539
3,134
6,732
1,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
abadeanda23
Cerberus
11
2 / 0 / 8
7,127
548
7,130
7,577
3,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 0
7,202
554
3,629
8,902
6,151
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
2 / 6 / 0
6,260
482
3,833
7,922
1,665
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
HowIsXuily
Mercury
13
1 / 3 / 0
7,427
571
2,689
9,260
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Josniff
Cerberus
9
0 / 5 / 2
5,919
455
2,647
9,739
3,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Wrendell
Janus
10
0 / 4 / 0
6,096
469
1,768
6,425
1,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
21
Kills
5
6
Deaths
21
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
3
2
3.33
W
Scylla
FRANK1011
Scylla
5
1
3
6.5
W
Cabrakan
2
2
1
1.25
L
2
3
0
0.67
L
2
6
0
0.33
L
Mercury
HowIsXuily
Mercury
1
3
0
0.33
L
Cerberus
Josniff
Cerberus
0
5
2
0.2
W
3
0
3
4.5
L
Janus
Wrendell
Janus
0
4
0
0
W
Cerberus
abadeanda23
Cerberus
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,639
Damage
14,566
33,201
Taken
42,248
16,201
Mitigated
16,086
9,398
Healing
6,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,914
3,402
0
264
8,001
2,808
36
401
7,564
0
40,821
W
Scylla
FRANK1011
Scylla
5,642
188
0
1,008
4,553
1,604
252
1,345
3,094
52,742
0
W
Cabrakan
5,819
546
0
308
6,338
6,335
0
0
6,338
52,766
0
L
3,629
669
0
2,886
8,902
6,151
0
4,565
4,337
0
44,668
L
3,833
1,447
0
404
7,922
1,665
0
3,668
4,244
0
14,606
L
Mercury
HowIsXuily
Mercury
2,689
882
0
350
9,260
2,758
0
2,341
6,843
0
44,432
L
Cerberus
Josniff
Cerberus
2,647
0
111
2,142
9,739
3,605
0
3,378
6,275
19,840
0
W
3,134
2,411
0
4,228
6,732
1,842
1,646
1,480
5,194
0
47,121
L
Janus
Wrendell
Janus
1,768
40
0
580
6,425
1,907
0
4,337
1,958
27,311
0
W
Cerberus
abadeanda23
Cerberus
7,130
0
0
3,590
7,577
3,612
0
981
6,596
22,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,910
Gold Earned
32,904
452
Minions Killed
318
0
Camps Cleared
0
1,206,974
Distance Traveled
1,218,266
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,113
624
73
6
0
269,900
0
W
Scylla
8,568
659
118
9
0
253,526
4
W
Cabrakan
8,094
623
135
10
0
175,210
4
L
Tyr
7,202
554
88
7
0
221,266
2
L
Anhur
6,260
482
28
2
0
235,587
0
L
Mercury
7,427
571
88
7
0
316,000
1
L
Cerberus
5,919
455
43
3
0
227,512
0
W
Izanami
7,008
539
95
7
0
216,716
1
L
Janus
6,096
469
71
5
0
217,901
0
W
Cerberus
7,127
548
31
2
0
291,622
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role