Player Matchup

Arachne
Arachne
DenFedeIdiot
Arachne
Level 28
God Stats
3W - 1L
1,869 SR
Queue Stats
19W - 13L
1,712 Elo+
Party 1
Yemoja
Yemoja
MadAndLying
Yemoja
Level 27
God Stats
1W - 2L
1,654 SR
Queue Stats
114W - 95L
1,649 Elo+
Solo
Izanami
Izanami
hujciwryj
Izanami
Level 28
God Stats
93W - 82L
1,529 SR
Queue Stats
101W - 102L
1,496 Elo+
Solo
Artemis
Artemis
kastoras91
Artemis
Level 16
God Stats
70W - 61L
1,659 SR
Queue Stats
127W - 142L
1,516 Elo+
Solo
Da Ji
Da Ji
ondsmiley
Da Ji
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,673 Elo+
Party 1
Team Averages
Level 25
1,642 SR
1,609 Elo+

VS

Team Averages
Level 20
1,558 SR
1,613 Elo+
Bacchus
Bacchus
Isuck4TenBuck
Bacchus
Level 5
God Stats
3W - 0L
1,788 SR
Queue Stats
40W - 28L
1,712 Elo+
Solo
Tyr
Tyr
JitterJuice
Tyr
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,598 Elo+
Solo
Hercules
Hercules
Nico91
Hercules
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 97L
1,506 Elo+
Solo
Neith
Neith
Samostar1
Neith
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 11L
1,534 Elo+
Solo
Janus
Janus
frosch298
Janus
Level 26
God Stats
8W - 12L
1,500 SR
Queue Stats
497W - 439L
1,714 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
DenFedeIdiot
Arachne
14
2 / 3 / 2
8,405
494
6,782
13,574
4,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
15
4 / 5 / 4
9,177
540
6,466
14,949
9,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
hujciwryj
Izanami
10
2 / 2 / 1
7,140
420
3,197
6,912
1,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
kastoras91
Artemis
10
1 / 11 / 1
6,376
375
5,925
12,594
3,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
ondsmiley
Da Ji
15
1 / 4 / 3
8,442
497
10,654
12,878
7,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
18
10 / 0 / 6
10,884
640
13,530
8,557
6,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

16
6 / 1 / 4
9,708
571
9,238
13,584
8,629
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
Nico91
Hercules
16
3 / 2 / 2
9,536
561
7,028
13,969
12,566
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Samostar1
Neith
13
3 / 4 / 4
8,365
492
4,846
8,866
3,188
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
frosch298
Janus
16
3 / 3 / 8
9,949
585
11,092
9,177
3,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
10
Kills
25
25
Deaths
10
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Arachne
DenFedeIdiot
Arachne
2
3
2
1
W
Bacchus
10
0
6
13
W
6
1
4
8
L
Yemoja
4
5
4
1.2
W
Hercules
Nico91
Hercules
3
2
2
2
W
Neith
Samostar1
Neith
3
4
4
1.25
W
Janus
frosch298
Janus
3
3
8
2.33
L
Izanami
hujciwryj
Izanami
2
2
1
1.25
L
Artemis
kastoras91
Artemis
1
11
1
0.14
L
Da Ji
ondsmiley
Da Ji
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,024
Damage
45,734
60,907
Taken
54,153
27,765
Mitigated
34,297
14,520
Healing
17,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
DenFedeIdiot
Arachne
6,782
5,356
0
5,201
13,574
4,966
0
3,378
10,015
0
37,755
W
Bacchus
13,530
1,571
0
3,781
8,557
6,685
441
986
7,571
60,971
0
W
9,238
1,463
0
5,286
13,584
8,629
1,227
1,630
11,954
0
67,797
L
Yemoja
6,466
1,675
1,895
2,069
14,949
9,305
0
5,184
9,289
35,803
0
W
Hercules
Nico91
Hercules
7,028
2,746
0
3,794
13,969
12,566
971
713
13,256
0
50,176
W
Neith
Samostar1
Neith
4,846
3,029
402
3,143
8,866
3,188
1,933
2,333
6,533
0
35,831
W
Janus
frosch298
Janus
11,092
130
0
1,533
9,177
3,229
108
804
8,373
69,741
0
L
Izanami
hujciwryj
Izanami
3,197
1,204
0
2,308
6,912
1,877
972
4,424
2,186
0
37,742
L
Artemis
kastoras91
Artemis
5,925
2,799
0
294
12,594
3,827
0
8,012
4,090
0
20,241
L
Da Ji
ondsmiley
Da Ji
10,654
3,335
0
2,753
12,878
7,790
0
2,071
10,705
0
53,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,540
Gold Earned
48,442
367
Minions Killed
556
0
Camps Cleared
0
1,380,325
Distance Traveled
1,557,818
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,405
494
80
5
0
337,236
6
W
Bacchus
10,884
640
100
6
0
334,045
0
W
Tyr
9,708
571
114
7
0
365,635
1
L
Yemoja
9,177
540
58
3
0
285,856
5
W
Hercules
9,536
561
111
7
0
243,000
2
W
Neith
8,365
492
82
5
0
261,191
0
W
Janus
9,949
585
149
9
0
353,947
5
L
Izanami
7,140
420
81
5
0
174,379
3
L
Artemis
6,376
375
36
2
0
260,917
1
L
Da Ji
8,442
497
112
7
0
321,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role