Player Matchup

Olorun
Olorun
ChronicAJ
Olorun
Level 99
God Stats
13W - 12L
1,601 SR
Queue Stats
317W - 374L
1,470 Elo+
Party 1
Danzaburou
Danzaburou
El Gallo Nut
Danzaburou
Level 64
God Stats
6W - 11L
1,359 SR
Queue Stats
103W - 144L
1,370 Elo+
Party 1
Gilgamesh
Gilgamesh
GatsGee
Gilgamesh
Level 85
God Stats
7W - 10L
1,513 SR
Queue Stats
227W - 308L
1,436 Elo+
Party 1
Artio
Artio
Niightbread
Artio
Level 71
God Stats
5W - 3L
1,656 SR
Queue Stats
195W - 267L
1,377 Elo+
Party 1
Arachne
Arachne
joaquin247
Arachne
Level 88
God Stats
24W - 8L
1,806 SR
Queue Stats
399W - 418L
1,504 Elo+
Party 1
Team Averages
Level 81
1,587 SR
1,431 Elo+

VS

Team Averages
Level 88
1,582 SR
1,359 Elo+
Artio
Artio
CovidAndCambria
Artio
Level 71
God Stats
1W - 2L
1,520 SR
Queue Stats
2W - 3L
1,172 Elo+
Solo
Pele
Pele
Ghostragedy
Pele
Level 159
God Stats
8W - 6L
1,734 SR
Queue Stats
375W - 409L
1,438 Elo+
Solo
Ra
Ra
RusticPain
Ra
Level 92
God Stats
4W - 3L
1,643 SR
Queue Stats
103W - 113L
1,420 Elo+
Solo
Chang'e
Chang'e
seeulgi
Chang'e
Level 62
God Stats
22W - 17L
1,504 SR
Queue Stats
68W - 80L
1,319 Elo+
Solo
Apollo
Apollo
songdasheng
Apollo
Level 55
God Stats
16W - 14L
1,510 SR
Queue Stats
383W - 383L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ChronicAJ
Olorun
11
3 / 0 / 3
6,420
642
3,921
4,072
1,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Danzaburou
El Gallo Nut
Danzaburou
8
3 / 2 / 1
5,072
507
5,330
4,715
1,186
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Gilgamesh
GatsGee
Gilgamesh
10
2 / 0 / 1
5,807
581
4,164
5,912
2,617
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 2 / 2
4,817
482
3,482
7,858
4,159
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
joaquin247
Arachne
10
2 / 0 / 5
5,728
573
4,322
5,617
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 2
5,034
503
4,085
6,796
3,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
2 / 4 / 0
5,428
543
1,748
7,940
2,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

8
0 / 3 / 0
4,830
483
2,354
5,779
1,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
seeulgi
Chang'e
10
0 / 1 / 0
5,376
538
1,864
4,330
1,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Apollo
7
1 / 3 / 2
4,673
467
6,457
6,397
1,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
4
4
Deaths
12
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
ChronicAJ
Olorun
3
0
3
4.5
L
1
1
2
2
W
Danzaburou
El Gallo Nut
Danzaburou
3
2
1
1.75
W
Gilgamesh
GatsGee
Gilgamesh
2
0
1
2.5
L
2
4
0
0.5
W
2
2
2
1.5
L
0
3
0
0
W
Arachne
joaquin247
Arachne
2
0
5
4.5
L
Chang'e
seeulgi
Chang'e
0
1
0
0
L
Apollo
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,219
Damage
16,508
28,174
Taken
31,242
11,145
Mitigated
10,355
9,086
Healing
11,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
ChronicAJ
Olorun
3,921
1,973
426
2,696
4,072
1,302
587
1,791
1,961
33,554
0
L
4,085
820
780
2,412
6,796
3,076
0
1,892
4,904
10,717
0
W
Danzaburou
El Gallo Nut
Danzaburou
5,330
2,022
198
979
4,715
1,186
0
1,096
3,579
0
17,971
W
Gilgamesh
GatsGee
Gilgamesh
4,164
1,151
0
166
5,912
2,617
380
1,664
4,048
0
26,650
L
1,748
354
0
2,613
7,940
2,027
0
418
7,522
0
30,507
W
3,482
634
686
2,727
7,858
4,159
0
2,390
5,424
14,336
0
L
2,354
192
442
2,105
5,779
1,785
0
2,515
3,028
24,438
0
W
Arachne
joaquin247
Arachne
4,322
3,270
0
1,208
5,617
1,881
396
758
4,859
0
24,834
L
Chang'e
seeulgi
Chang'e
1,864
282
89
1,283
4,330
1,891
0
0
4,330
23,727
0
L
Apollo
6,457
3,947
0
1,961
6,397
1,576
81
2,232
4,055
0
23,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,844
Gold Earned
25,341
239
Minions Killed
235
0
Camps Cleared
0
917,973
Distance Traveled
880,116
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,420
642
78
8
0
175,201
2
L
Artio
5,034
503
14
1
0
200,712
3
W
Danzaburou
5,072
507
28
3
0
159,984
0
W
Gilgamesh
5,807
581
61
6
0
172,154
0
L
Pele
5,428
543
68
7
0
166,810
2
W
Artio
4,817
482
19
2
0
193,002
1
L
Ra
4,830
483
49
5
0
179,832
3
W
Arachne
5,728
573
53
5
0
217,632
1
L
Chang'e
5,376
538
56
6
0
178,215
0
L
Apollo
4,673
467
48
5
0
154,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role