Player Matchup

Osiris
Osiris
FadedSins
Osiris
Level 129
God Stats
6W - 9L
1,388 SR
Queue Stats
148W - 131L
1,571 Elo+
Party 1
Arachne
Arachne
MazokuGaming
Arachne
Level 128
God Stats
80W - 57L
1,785 SR
Queue Stats
425W - 374L
1,606 Elo+
Party 3
Sobek
Sobek
RickaLick
Sobek
Level 128
God Stats
13W - 2L
1,901 SR
Queue Stats
418W - 376L
1,606 Elo+
Party 3
Zhong Kui
Zhong Kui
SquaredUniform2
Zhong Kui
Level 108
God Stats
11W - 15L
1,226 SR
Queue Stats
469W - 432L
1,615 Elo+
Party 3
Hachiman
Hachiman
Trapzz808
Hachiman
Level 104
God Stats
1W - 5L
1,370 SR
Queue Stats
70W - 59L
1,599 Elo+
Party 1
Team Averages
Level 119
1,534 SR
1,599 Elo+

VS

Team Averages
Level 110
1,399 SR
1,514 Elo+
Gilgamesh
Gilgamesh
Aides_in_a_can
Gilgamesh
Level 128
God Stats
9W - 7L
1,180 SR
Queue Stats
207W - 220L
1,483 Elo+
Solo
Hercules
Hercules
Ben J Gr1mm
Hercules
Level 105
God Stats
6W - 6L
1,474 SR
Queue Stats
121W - 121L
1,526 Elo+
Party 2
He Bo
He Bo
CrouchnTortuga
He Bo
Level 128
God Stats
0W - 2L
1,327 SR
Queue Stats
262W - 276L
1,526 Elo+
Party 2
Medusa
Medusa
Fadedxfantom
Medusa
Level 105
God Stats
2W - 4L
1,396 SR
Queue Stats
237W - 222L
1,541 Elo+
Party 2
Poseidon
Poseidon
Flex3y
Poseidon
Level 85
God Stats
24W - 16L
1,620 SR
Queue Stats
83W - 104L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FadedSins
Osiris
18
3 / 4 / 8
11,251
536
9,769
19,050
12,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
MazokuGaming
Arachne
18
14 / 3 / 8
12,069
575
15,262
16,874
9,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sobek
RickaLick
Sobek
15
5 / 4 / 12
10,195
485
11,628
21,025
23,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Zhong Kui
SquaredUniform2
Zhong Kui
17
8 / 5 / 15
10,866
517
11,181
14,341
10,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hachiman
Trapzz808
Hachiman
15
6 / 4 / 9
9,527
454
10,691
10,554
3,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aides_in_a_can
Gilgamesh
18
9 / 5 / 0
12,193
581
17,405
18,414
17,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
Ben J Gr1mm
Hercules
14
2 / 4 / 7
9,665
460
6,030
14,973
12,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 10 / 2
9,770
465
11,408
15,611
5,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
14
1 / 9 / 3
9,500
452
5,805
16,353
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Poseidon
Flex3y
Poseidon
15
2 / 8 / 6
9,641
459
9,675
13,721
4,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
36
36
Kills
18
20
Deaths
36
52
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Aides_in_a_can
Gilgamesh
9
5
0
1.8
L
Hercules
Ben J Gr1mm
Hercules
2
4
7
1.38
L
4
10
2
0.5
W
Osiris
FadedSins
Osiris
3
4
8
1.75
L
Medusa
1
9
3
0.28
L
Poseidon
Flex3y
Poseidon
2
8
6
0.63
W
Arachne
MazokuGaming
Arachne
14
3
8
6
W
Sobek
RickaLick
Sobek
5
4
12
2.75
W
Zhong Kui
SquaredUniform2
Zhong Kui
8
5
15
3.1
W
Hachiman
Trapzz808
Hachiman
6
4
9
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,531
Damage
50,323
81,844
Taken
79,072
59,522
Mitigated
44,962
26,090
Healing
18,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Aides_in_a_can
Gilgamesh
17,405
4,197
0
3,181
18,414
17,821
192
2,034
16,380
0
72,300
L
Hercules
Ben J Gr1mm
Hercules
6,030
1,008
464
4,162
14,973
12,003
0
5,594
9,379
0
29,509
L
11,408
337
0
3,408
15,611
5,311
0
8,056
7,555
66,762
0
W
Osiris
FadedSins
Osiris
9,769
5,120
0
6,982
19,050
12,986
655
3,409
15,641
0
67,440
L
Medusa
5,805
3,359
0
3,948
16,353
5,820
0
4,748
11,605
0
55,537
L
Poseidon
Flex3y
Poseidon
9,675
1,411
0
3,292
13,721
4,007
0
2,377
11,344
63,953
0
W
Arachne
MazokuGaming
Arachne
15,262
9,557
0
5,300
16,874
9,959
943
4,226
12,648
0
71,670
W
Sobek
RickaLick
Sobek
11,628
143
0
7,854
21,025
23,070
57
5,830
15,195
44,186
0
W
Zhong Kui
SquaredUniform2
Zhong Kui
11,181
383
0
3,824
14,341
10,258
515
5,159
9,182
65,652
0
W
Hachiman
Trapzz808
Hachiman
10,691
5,498
0
2,130
10,554
3,249
1,630
2,459
8,095
0
51,158

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,908
Gold Earned
50,769
490
Minions Killed
483
0
Camps Cleared
0
2,031,024
Distance Traveled
1,836,346
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,193
581
139
7
0
370,432
5
L
Hercules
9,665
460
49
2
0
411,295
6
L
He Bo
9,770
465
92
4
0
323,210
7
W
Osiris
11,251
536
134
6
0
433,516
1
L
Medusa
9,500
452
93
4
0
334,071
1
L
Poseidon
9,641
459
110
5
0
397,338
4
W
Arachne
12,069
575
109
5
0
449,900
3
W
Sobek
10,195
485
48
2
0
399,859
3
W
Zhong Kui
10,866
517
113
5
0
395,427
1
W
Hachiman
9,527
454
86
4
0
352,322
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role