Player Matchup

Apollo
Apollo
DJ96
Apollo
Level 88
God Stats
11W - 10L
1,607 SR
Queue Stats
93W - 75L
1,614 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DudeMcLargeHuge
Cu Chulainn
Level 112
God Stats
23W - 20L
1,675 SR
Queue Stats
128W - 108L
1,617 Elo+
Party 2
Ymir
Ymir
EvolutionPyro
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,706 Elo+
Party 2
Gilgamesh
Gilgamesh
JB4evnl
Gilgamesh
Level 17
God Stats
3W - 4L
1,500 SR
Queue Stats
26W - 24L
1,611 Elo+
Party 3
Nu Wa
Nu Wa
WinTrainSwagg
Nu Wa
Level 107
God Stats
2W - 1L
1,698 SR
Queue Stats
38W - 35L
1,562 Elo+
Party 3
Team Averages
Level 66
1,596 SR
1,622 Elo+

VS

Team Averages
Level 37
1,666 SR
1,653 Elo+
Sylvanus
Sylvanus
DannyHipHop
Sylvanus
Level 28
God Stats
26W - 11L
1,843 SR
Queue Stats
68W - 43L
1,708 Elo+
Party 1
Medusa
Medusa
Gojou
Medusa
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 68L
1,695 Elo+
Party 1
Nemesis
Nemesis
MYBACCHUSTHOR
Nemesis
Level 39
God Stats
6W - 8L
1,769 SR
Queue Stats
497W - 396L
1,638 Elo+
Solo
Scylla
Scylla
OmMurpheyNi
Scylla
Level 27
God Stats
11W - 4L
1,718 SR
Queue Stats
106W - 74L
1,617 Elo+
Party 1
Hachiman
Hachiman
notWHMatt
Hachiman
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
118W - 88L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DJ96
Apollo
16
2 / 5 / 1
9,970
453
6,049
16,509
6,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cu Chulainn
DudeMcLargeHuge
Cu Chulainn
18
7 / 7 / 0
11,398
518
17,774
21,380
13,336
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 8 / 2
8,417
383
3,570
13,988
10,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
JB4evnl
Gilgamesh
14
1 / 7 / 2
8,969
408
5,099
15,851
9,114
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
0 / 5 / 4
9,911
451
14,140
10,189
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DannyHipHop
Sylvanus
19
3 / 3 / 11
12,711
578
8,709
16,988
24,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Gojou
Medusa
20
12 / 0 / 9
15,334
697
20,508
14,700
7,868
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
19
3 / 4 / 7
12,942
588
6,712
16,262
8,868
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
19
7 / 1 / 15
12,567
571
9,613
12,644
5,194
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
notWHMatt
Hachiman
18
7 / 3 / 16
13,311
605
11,765
20,477
19,733
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
11
Kills
32
32
Deaths
11
9
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Apollo
DJ96
Apollo
2
5
1
0.5
W
Sylvanus
DannyHipHop
Sylvanus
3
3
11
2.83
L
Cu Chulainn
DudeMcLargeHuge
Cu Chulainn
7
7
0
1
L
1
8
2
0.25
W
Medusa
Gojou
Medusa
12
0
9
16.5
L
Gilgamesh
JB4evnl
Gilgamesh
1
7
2
0.29
W
Nemesis
3
4
7
1.63
W
Scylla
7
1
15
14.5
L
0
5
4
0.4
W
Hachiman
notWHMatt
Hachiman
7
3
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,632
Damage
57,307
77,917
Taken
81,071
42,577
Mitigated
66,080
10,664
Healing
36,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
DJ96
Apollo
6,049
3,024
0
2,529
16,509
6,078
994
1,456
15,053
0
67,356
W
Sylvanus
DannyHipHop
Sylvanus
8,709
2,112
4,355
6,273
16,988
24,417
1,031
3,742
12,998
54,052
8,941
L
Cu Chulainn
DudeMcLargeHuge
Cu Chulainn
17,774
2,528
0
3,589
21,380
13,336
34
8,041
13,339
6,219
74,050
L
3,570
216
0
596
13,988
10,917
0
4,236
9,537
14,291
0
W
Medusa
Gojou
Medusa
20,508
12,083
0
10,335
14,700
7,868
6,604
3,908
10,539
0
132,998
L
Gilgamesh
JB4evnl
Gilgamesh
5,099
1,217
0
3,003
15,851
9,114
0
2,375
13,476
0
55,616
W
Nemesis
6,712
2,931
0
6,779
16,262
8,868
0
3,650
12,222
0
90,156
W
Scylla
9,613
1,421
0
4,774
12,644
5,194
1,372
4,980
7,329
86,825
0
L
14,140
2,323
0
947
10,189
3,132
242
1,820
8,369
67,516
0
W
Hachiman
notWHMatt
Hachiman
11,765
4,720
0
4,446
20,477
19,733
879
3,797
16,370
0
53,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,665
Gold Earned
66,865
504
Minions Killed
673
0
Camps Cleared
0
1,970,736
Distance Traveled
1,966,528
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,970
453
117
5
0
402,808
3
W
Sylvanus
12,711
578
123
6
0
311,252
3
L
Cu Chulainn
11,398
518
146
7
0
388,203
4
L
Ymir
8,417
383
23
1
0
386,184
7
W
Medusa
15,334
697
196
9
0
403,367
5
L
Gilgamesh
8,969
408
91
4
0
406,919
2
W
Nemesis
12,942
588
156
7
0
470,041
4
W
Scylla
12,567
571
134
6
0
399,017
3
L
Nu Wa
9,911
451
127
6
0
386,622
9
W
Hachiman
13,311
605
64
3
0
382,851
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role