Player Matchup

Scylla
Scylla
Acesinoazul
Scylla
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
Eleganteh
Hun Batz
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 34L
1,902 Elo+
Party 1
Terra
Terra
PRINCIIPE
Terra
Level 145
God Stats
14W - 6L
1,762 SR
Queue Stats
118W - 62L
1,831 Elo+
Party 1
Team Averages
Level 144
1,587 SR
1,744 Elo+

VS

Team Averages
Level 69
1,602 SR
1,523 Elo+
Fafnir
Fafnir
Mannyx1
Fafnir
Level 16
God Stats
5W - 3L
1,767 SR
Queue Stats
23W - 20L
1,558 Elo+
Solo
Nox
Nox
Sudusian
Nox
Level 64
God Stats
61W - 66L
1,538 SR
Queue Stats
148W - 189L
1,507 Elo+
Solo
Skadi
Skadi
photonluis
Skadi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 37L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
5 / 2 / 12
10,789
674
15,757
7,847
3,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Eleganteh
Hun Batz
17
18 / 0 / 7
13,081
818
20,817
15,878
7,281
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
PRINCIIPE
Terra
15
3 / 0 / 20
12,404
775
7,903
13,497
12,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Mannyx1
Fafnir
11
2 / 7 / 0
9,212
576
3,830
17,274
18,761
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
0 / 8 / 1
8,716
545
5,749
14,674
4,590
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Skadi
11
0 / 11 / 1
8,562
535
6,685
17,673
4,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
4
26
Kills
2
2
Deaths
26
39
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
5
2
12
5.5
W
Hun Batz
Eleganteh
Hun Batz
18
0
7
21.5
L
Fafnir
Mannyx1
Fafnir
2
7
0
0.29
W
Terra
PRINCIIPE
Terra
3
0
20
13
L
0
8
1
0.06
L
Skadi
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,477
Damage
16,264
37,222
Taken
49,621
23,671
Mitigated
28,101
13,187
Healing
5,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
15,757
1,582
0
1,355
7,847
3,814
602
3,502
4,345
56,889
0
W
Hun Batz
Eleganteh
Hun Batz
20,817
5,632
0
5,052
15,878
7,281
1,423
3,964
11,085
0
77,085
L
Fafnir
Mannyx1
Fafnir
3,830
1,149
0
2,355
17,274
18,761
0
8,630
8,345
7,311
0
W
Terra
PRINCIIPE
Terra
7,903
652
1,824
4,956
13,497
12,576
350
2,873
9,802
19,656
0
L
5,749
149
0
2,433
14,674
4,590
0
7,936
6,378
37,397
0
L
Skadi
6,685
2,887
0
920
17,673
4,750
0
6,291
11,134
0
36,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,274
Gold Earned
26,490
179
Minions Killed
129
0
Camps Cleared
0
900,548
Distance Traveled
720,621
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,789
674
74
5
0
261,399
5
W
Hun Batz
13,081
818
86
5
0
313,268
2
L
Fafnir
9,212
576
7
0
0
232,210
4
W
Terra
12,404
775
19
1
0
325,881
7
L
Nox
8,716
545
71
4
0
257,273
0
L
Skadi
8,562
535
51
3
0
231,138
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role