Player Matchup

Mulan
Mulan
 
Mulan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Bro_Husky
Heimdallr
Level 160
God Stats
14W - 15L
1,581 SR
Queue Stats
587W - 626L
1,372 Elo+
Party 2
Fenrir
Fenrir
CloseQtrsWombat
Fenrir
Level 121
God Stats
17W - 22L
1,858 SR
Queue Stats
404W - 383L
1,603 Elo+
Party 1
Janus
Janus
LegitKingMonkey
Janus
Level 83
God Stats
4W - 8L
1,558 SR
Queue Stats
33W - 40L
1,487 Elo+
Party 1
Kuzenbo
Kuzenbo
Yuh Boi Ghost
Kuzenbo
Level 109
God Stats
12W - 11L
1,500 SR
Queue Stats
389W - 375L
1,550 Elo+
Party 1
Team Averages
Level 124
1,599 SR
1,502 Elo+

VS

Team Averages
Level 94
1,568 SR
1,526 Elo+
Chang'e
Chang'e
Im Caspur
Chang'e
Level 123
God Stats
13W - 8L
1,707 SR
Queue Stats
139W - 132L
1,580 Elo+
Party 3
Sylvanus
Sylvanus
MajorThickMeat
Sylvanus
Level 87
God Stats
34W - 21L
1,476 SR
Queue Stats
410W - 358L
1,435 Elo+
Solo
Chaac
Chaac
shebugsahmed
Chaac
Level 67
God Stats
15W - 12L
1,619 SR
Queue Stats
131W - 152L
1,524 Elo+
Party 3
Ullr
Ullr
shewantskobe
Ullr
Level 108
God Stats
5W - 5L
1,403 SR
Queue Stats
257W - 276L
1,563 Elo+
Party 3
Loki
Loki
shewasntssimon
Loki
Level 83
God Stats
11W - 7L
1,633 SR
Queue Stats
105W - 113L
1,527 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
0 / 8 / 0
9,516
433
10,386
17,603
20,094
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
Bro_Husky
Heimdallr
16
3 / 8 / 3
10,168
462
4,480
13,916
4,707
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 5 / 6
10,359
471
7,286
20,106
9,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
3 / 6 / 6
10,305
468
10,895
12,322
4,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
17
7 / 6 / 8
11,205
509
17,117
21,623
22,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Im Caspur
Chang'e
18
4 / 6 / 7
11,402
518
14,131
22,238
8,290
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
16
3 / 2 / 12
10,927
497
9,109
13,586
13,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

20
7 / 0 / 4
12,689
577
13,373
22,378
22,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

20
10 / 6 / 3
12,987
590
16,175
17,312
8,766
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

18
9 / 3 / 5
11,794
536
10,148
12,955
5,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
64
16
Kills
33
33
Deaths
17
23
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
8
0
0
L
Heimdallr
Bro_Husky
Heimdallr
3
8
3
0.56
L
3
5
6
1.2
W
Chang'e
Im Caspur
Chang'e
4
6
7
1.25
L
3
6
6
1
W
Sylvanus
3
2
12
4.5
L
Kuzenbo
7
6
8
1.83
W
7
0
4
9
W
10
6
3
1.92
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,164
Damage
62,936
85,570
Taken
88,469
61,190
Mitigated
58,476
12,297
Healing
39,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
10,386
1,049
0
607
17,603
20,094
0
1,558
15,470
13,347
42,818
L
Heimdallr
Bro_Husky
Heimdallr
4,480
2,314
0
450
13,916
4,707
582
2,707
11,184
0
57,104
L
7,286
1,553
0
8,266
20,106
9,264
0
6,645
13,411
0
68,982
W
Chang'e
Im Caspur
Chang'e
14,131
1,049
2,118
10,166
22,238
8,290
396
8,111
13,824
86,192
0
L
10,895
1,779
0
1,146
12,322
4,243
138
6,501
5,796
62,597
0
W
Sylvanus
9,109
2,295
3,957
4,768
13,586
13,785
1,035
5,683
7,747
41,147
8,079
L
Kuzenbo
17,117
5,265
402
1,426
21,623
22,882
217
5,609
15,993
38,498
0
W
13,373
4,536
0
13,332
22,378
22,432
339
5,951
16,421
272
76,018
W
16,175
9,164
0
221
17,312
8,766
3,717
5,983
11,255
0
96,115
W
10,148
2,587
0
4,612
12,955
5,203
528
5,620
7,207
0
67,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,553
Gold Earned
59,799
492
Minions Killed
587
0
Camps Cleared
0
1,917,911
Distance Traveled
1,966,134
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
9,516
433
109
5
0
343,147
3
L
Heimdallr
10,168
462
100
5
0
381,337
7
L
Fenrir
10,359
471
125
6
0
414,098
3
W
Chang'e
11,402
518
118
5
0
364,226
6
L
Janus
10,305
468
123
6
0
364,772
8
W
Sylvanus
10,927
497
75
3
0
368,032
2
L
Kuzenbo
11,205
509
35
2
0
414,557
2
W
Chaac
12,689
577
140
6
0
411,544
0
W
Ullr
12,987
590
151
7
0
359,796
0
W
Loki
11,794
536
103
5
0
462,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role