Player Matchup

Izanami
Izanami
Combat Butlers
Izanami
Level 104
God Stats
15W - 9L
1,668 SR
Queue Stats
388W - 323L
1,608 Elo+
Party 2
Hel
Hel
LEGEND_LUCAS
Hel
Level 88
God Stats
8W - 16L
1,534 SR
Queue Stats
318W - 329L
1,455 Elo+
Party 1
Cupid
Cupid
Pressuregauge10
Cupid
Level 66
God Stats
11W - 9L
1,379 SR
Queue Stats
350W - 300L
1,566 Elo+
Party 2
Baron Samedi
Baron Samedi
QA
Baron Samedi
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
203W - 163L
1,592 Elo+
Party 2
Odin
Odin
SpiderMan_GOOP
Odin
Level 101
God Stats
16W - 12L
1,500 SR
Queue Stats
369W - 378L
1,463 Elo+
Party 1
Team Averages
Level 93
1,516 SR
1,537 Elo+

VS

Team Averages
Level 83
1,516 SR
1,479 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
Korean Komander
Ymir
Level 105
God Stats
2W - 6L
1,349 SR
Queue Stats
215W - 243L
1,458 Elo+
Party 3
Chernobog
Chernobog
Manlet Randy
Chernobog
Level 64
God Stats
3W - 1L
1,727 SR
Queue Stats
46W - 63L
1,488 Elo+
Party 3
Achilles
Achilles
Ragnarok2116
Achilles
Level 105
God Stats
8W - 5L
1,460 SR
Queue Stats
178W - 176L
1,499 Elo+
Party 3
Gilgamesh
Gilgamesh
greensage3
Gilgamesh
Level 59
God Stats
2W - 3L
1,546 SR
Queue Stats
114W - 122L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 1
9,750
542
10,576
11,124
4,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 4 / 4
9,673
537
5,708
12,171
4,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 1 / 1
10,130
563
5,451
10,304
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
QA
Baron Samedi
12
0 / 6 / 7
8,054
447
5,054
16,607
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 8 / 3
8,946
497
6,465
14,500
9,213
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
2 / 2 / 8
9,382
521
11,619
6,653
2,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
1 / 3 / 11
8,382
466
7,351
14,873
12,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chernobog
Manlet Randy
Chernobog
14
2 / 4 / 4
8,592
477
4,478
8,941
3,010
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
Ragnarok2116
Achilles
17
10 / 3 / 8
10,716
595
16,322
13,897
13,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Gilgamesh
greensage3
Gilgamesh
16
7 / 1 / 5
9,796
544
8,267
9,296
4,521
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
13
Kills
22
22
Deaths
13
16
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
2
8
3
L
6
3
1
2.17
W
1
3
11
2.17
L
3
4
4
1.25
W
Chernobog
Manlet Randy
Chernobog
2
4
4
1
L
3
1
1
3.5
L
Baron Samedi
QA
Baron Samedi
0
6
7
0.58
W
Achilles
Ragnarok2116
Achilles
10
3
8
4.67
L
1
8
3
0.31
W
Gilgamesh
greensage3
Gilgamesh
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,254
Damage
48,037
64,706
Taken
53,660
32,099
Mitigated
35,246
21,323
Healing
16,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
11,619
1,838
0
1,506
6,653
2,300
244
1,545
5,108
63,826
0
L
10,576
6,507
0
2,002
11,124
4,520
811
5,378
5,384
0
81,034
W
7,351
1,252
0
2,208
14,873
12,066
51
3,664
11,209
26,078
0
L
5,708
97
2,474
6,144
12,171
4,235
0
2,969
8,900
54,846
0
W
Chernobog
Manlet Randy
Chernobog
4,478
2,399
0
2,026
8,941
3,010
0
1,587
7,354
0
43,901
L
5,451
2,942
118
5,636
10,304
3,698
734
2,521
7,561
0
67,946
L
Baron Samedi
QA
Baron Samedi
5,054
726
561
3,117
16,607
10,433
13
4,511
11,862
27,833
0
W
Achilles
Ragnarok2116
Achilles
16,322
7,106
0
4,956
13,897
13,349
122
3,097
10,800
0
58,533
L
6,465
2,290
0
1,271
14,500
9,213
1,350
2,283
12,029
0
39,476
W
Gilgamesh
greensage3
Gilgamesh
8,267
2,282
997
4,539
9,296
4,521
3
869
8,427
0
55,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,553
Gold Earned
46,868
539
Minions Killed
416
0
Camps Cleared
0
1,558,220
Distance Traveled
1,761,154
13
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,382
521
110
6
0
336,886
9
L
Izanami
9,750
542
162
9
0
309,750
3
W
Ymir
8,382
466
44
2
0
346,987
2
L
Hel
9,673
537
101
6
0
349,516
3
W
Chernobog
8,592
477
71
4
0
324,563
2
L
Cupid
10,130
563
147
8
0
318,776
6
L
Baron Samedi
8,054
447
42
2
0
277,702
1
W
Achilles
10,716
595
99
6
0
369,062
7
L
Odin
8,946
497
87
5
0
302,476
0
W
Gilgamesh
9,796
544
92
5
0
383,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role