Player Matchup

Gilgamesh
Gilgamesh
CarsickFlyer933
Gilgamesh
Level 126
God Stats
33W - 31L
1,346 SR
Queue Stats
506W - 530L
1,415 Elo+
Party 2
Danzaburou
Danzaburou
RavenHead13
Danzaburou
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 20L
1,274 Elo+
Party 2
Tiamat
Tiamat
RavenHead13
Tiamat
Level 15
God Stats
12W - 11L
1,578 SR
Queue Stats
88W - 108L
1,667 Elo+
Party 2
Team Averages
Level 52
1,475 SR
1,452 Elo+

VS

Team Averages
Level 69
1,616 SR
1,688 Elo+
Nu Wa
Nu Wa
TurtlusOptimus
Nu Wa
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 25L
1,686 Elo+
Party 1
Ymir
Ymir
YeWeCanFightThis
Ymir
Level 16
God Stats
3W - 0L
1,632 SR
Queue Stats
17W - 3L
1,805 Elo+
Party 1
Gilgamesh
Gilgamesh
ag3nt0fcha0z
Gilgamesh
Level 160
God Stats
45W - 30L
1,716 SR
Queue Stats
531W - 610L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CarsickFlyer933
Gilgamesh
14
0 / 6 / 2
11,555
642
11,143
20,819
14,813
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
RavenHead13
Danzaburou
13
1 / 8 / 0
10,517
584
7,033
13,279
3,697
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Tiamat
13
1 / 11 / 1
10,747
597
9,319
18,745
6,217
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 1 / 11
13,880
771
17,101
8,503
3,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
6 / 0 / 16
13,394
744
7,486
19,379
28,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
ag3nt0fcha0z
Gilgamesh
16
6 / 1 / 15
13,030
724
16,553
12,874
5,150
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
67
2
Kills
25
25
Deaths
2
3
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CarsickFlyer933
Gilgamesh
0
6
2
0.17
L
Danzaburou
RavenHead13
Danzaburou
1
8
0
0.13
L
Tiamat
1
11
1
0.14
W
13
1
11
18.5
W
6
0
16
14
W
Gilgamesh
ag3nt0fcha0z
Gilgamesh
6
1
15
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,495
Damage
41,140
52,843
Taken
40,756
24,727
Mitigated
37,558
3,853
Healing
5,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CarsickFlyer933
Gilgamesh
11,143
2,035
0
513
20,819
14,813
0
9,129
11,270
0
43,184
L
Danzaburou
RavenHead13
Danzaburou
7,033
2,625
0
806
13,279
3,697
0
4,978
8,063
0
31,153
L
Tiamat
9,319
1,132
0
2,534
18,745
6,217
235
9,482
8,827
51,168
0
W
17,101
3,838
224
1,792
8,503
3,621
1,209
1,061
7,442
58,283
0
W
7,486
1,453
0
2,468
19,379
28,787
28
5,095
14,284
27,314
0
W
Gilgamesh
ag3nt0fcha0z
Gilgamesh
16,553
2,591
0
1,148
12,874
5,150
1,129
3,269
9,605
0
89,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,819
Gold Earned
40,304
171
Minions Killed
221
0
Camps Cleared
0
846,663
Distance Traveled
984,237
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,555
642
34
2
0
332,227
3
L
Danzaburou
10,517
584
57
3
0
264,620
1
L
Tiamat
10,747
597
80
4
0
249,816
1
W
Nu Wa
13,880
771
84
5
0
332,294
0
W
Ymir
13,394
744
39
2
0
287,788
1
W
Gilgamesh
13,030
724
98
5
0
364,155
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role