Player Matchup

Aphrodite
Aphrodite
AlunesWeapon
Aphrodite
Level 6
God Stats
1W - 1L
1,213 SR
Queue Stats
13W - 5L
1,480 Elo+
Party 1
Ares
Ares
MomentoMono
Ares
Level 23
God Stats
3W - 8L
1,218 SR
Queue Stats
102W - 94L
1,573 Elo+
Solo
Arachne
Arachne
ThePuppetMaster
Arachne
Level 21
God Stats
21W - 5L
1,635 SR
Queue Stats
29W - 21L
1,476 Elo+
Party 1
Bellona
Bellona
ThreeElements
Bellona
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 6L
1,480 Elo+
Party 1
Skadi
Skadi
shelbylenay
Skadi
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
115W - 169L
1,404 Elo+
Solo
Team Averages
Level 14
1,413 SR
1,483 Elo+

VS

Team Averages
Level 17
1,503 SR
1,437 Elo+
Danzaburou
Danzaburou
Drutu
Danzaburou
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 113L
1,287 Elo+
Solo
Ares
Ares
Plague0610
Ares
Level 8
God Stats
0W - 2L
1,339 SR
Queue Stats
5W - 10L
1,340 Elo+
Solo
Guan Yu
Guan Yu
SID22ACIDmann
Guan Yu
Level 24
God Stats
1W - 1L
1,844 SR
Queue Stats
6W - 16L
1,357 Elo+
Solo
Gilgamesh
Gilgamesh
TrashPlayer7
Gilgamesh
Level 25
God Stats
10W - 6L
1,495 SR
Queue Stats
36W - 35L
1,450 Elo+
Solo
Zeus
Zeus
Zukazon
Zeus
Level 5
God Stats
0W - 2L
1,339 SR
Queue Stats
8W - 4L
1,751 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AlunesWeapon
Aphrodite
14
0 / 2 / 11
8,560
451
5,622
9,484
5,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

15
7 / 3 / 8
9,476
499
13,930
19,250
14,874
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

20
12 / 2 / 9
12,424
654
15,451
20,115
8,933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
15
3 / 4 / 3
10,031
528
9,648
13,979
10,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
7 / 2 / 7
10,166
535
9,883
9,355
3,734
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drutu
Danzaburou
13
3 / 7 / 3
8,280
436
9,877
12,438
5,367
Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 7 / 4
8,547
450
4,657
17,071
11,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
13
3 / 6 / 3
8,153
429
6,826
15,173
14,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
TrashPlayer7
Gilgamesh
14
3 / 5 / 7
9,183
483
11,399
16,976
10,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Zeus
Zukazon
Zeus
12
2 / 4 / 0
8,219
433
8,234
6,819
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
30
29
Kills
13
13
Deaths
29
38
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
AlunesWeapon
Aphrodite
0
2
11
2.75
L
Danzaburou
Drutu
Danzaburou
3
7
3
0.64
W
7
3
8
3.67
L
2
7
4
0.57
L
Guan Yu
3
6
3
0.75
W
12
2
9
8.25
W
Bellona
3
4
3
1.13
L
Gilgamesh
TrashPlayer7
Gilgamesh
3
5
7
1.3
L
Zeus
Zukazon
Zeus
2
4
0
0.5
W
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,534
Damage
40,993
72,183
Taken
68,477
43,601
Mitigated
44,779
27,842
Healing
10,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
AlunesWeapon
Aphrodite
5,622
845
3,170
5,196
9,484
5,452
839
3,736
5,585
36,938
0
L
Danzaburou
Drutu
Danzaburou
9,877
4,214
0
2,098
12,438
5,367
0
3,701
8,737
0
41,983
W
13,930
672
381
5,187
19,250
14,874
648
3,663
15,360
44,420
0
L
4,657
279
0
2,764
17,071
11,580
0
4,541
12,436
14,468
0
L
Guan Yu
6,826
1,172
719
2,399
15,173
14,841
81
3,535
11,504
0
33,036
W
15,451
10,523
0
7,028
20,115
8,933
0
3,588
16,306
0
105,991
W
Bellona
9,648
4,577
0
4,678
13,979
10,608
1,648
864
12,801
0
55,736
L
Gilgamesh
TrashPlayer7
Gilgamesh
11,399
3,321
0
1,653
16,976
10,586
220
4,755
12,027
0
53,378
L
Zeus
Zukazon
Zeus
8,234
1,618
0
843
6,819
2,405
0
2,536
4,221
47,594
0
W
9,883
4,426
0
2,202
9,355
3,734
5,622
590
8,765
0
55,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,657
Gold Earned
42,382
479
Minions Killed
351
0
Camps Cleared
0
1,688,280
Distance Traveled
1,550,690
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,560
451
79
4
0
305,929
0
L
Danzaburou
8,280
436
75
4
0
291,369
1
W
Ares
9,476
499
52
3
0
349,076
5
L
Ares
8,547
450
15
1
0
321,880
7
L
Guan Yu
8,153
429
62
3
0
326,955
1
W
Arachne
12,424
654
145
8
0
388,540
6
W
Bellona
10,031
528
102
5
0
343,240
2
L
Gilgamesh
9,183
483
82
4
0
362,129
7
L
Zeus
8,219
433
117
6
0
248,357
3
W
Skadi
10,166
535
101
5
0
301,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role