Player Matchup

Izanami
Izanami
Burgenheimer
Izanami
Level 137
God Stats
3W - 1L
1,720 SR
Queue Stats
40W - 42L
1,547 Elo+
Party 1
Khepri
Khepri
KricoAsen
Khepri
Level 144
God Stats
1W - 0L
1,961 SR
Queue Stats
27W - 30L
1,542 Elo+
Party 1
Raijin
Raijin
bentele420
Raijin
Level 67
God Stats
2W - 1L
1,567 SR
Queue Stats
23W - 27L
1,547 Elo+
Party 1
Team Averages
Level 116
1,749 SR
1,545 Elo+

VS

Team Averages
Level 35
1,509 SR
1,426 Elo+
Kukulkan
Kukulkan
Alpacache
Kukulkan
Level 42
God Stats
0W - 3L
1,522 SR
Queue Stats
9W - 10L
1,454 Elo+
Party 2
Arachne
Arachne
TheGrottoMotto
Arachne
Level 39
God Stats
2W - 2L
1,505 SR
Queue Stats
13W - 23L
1,384 Elo+
Party 2
Tyr
Tyr
mathew979
Tyr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Burgenheimer
Izanami
14
8 / 0 / 1
10,165
782
9,073
9,075
3,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Khepri
KricoAsen
Khepri
12
0 / 0 / 8
8,394
646
5,473
12,126
14,026
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
bentele420
Raijin
11
1 / 3 / 6
8,461
651
8,083
8,850
4,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alpacache
Kukulkan
12
1 / 0 / 2
8,483
653
12,090
5,667
1,845
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 5 / 0
8,068
621
4,621
9,981
3,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
8,002
616
4,385
11,236
7,803
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
3
3
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Alpacache
Kukulkan
1
0
2
2
W
Izanami
Burgenheimer
Izanami
8
0
1
8.5
W
Khepri
KricoAsen
Khepri
0
0
8
4
L
1
5
0
0.2
W
Raijin
bentele420
Raijin
1
3
6
1.33
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,629
Damage
21,096
30,051
Taken
26,884
22,012
Mitigated
13,611
9,533
Healing
2,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Alpacache
Kukulkan
12,090
599
0
11
5,667
1,845
0
1,853
3,626
45,233
0
W
Izanami
Burgenheimer
Izanami
9,073
6,279
0
4,224
9,075
3,772
2,007
3,563
5,512
0
56,876
W
Khepri
KricoAsen
Khepri
5,473
959
822
1,792
12,126
14,026
651
5,654
6,472
18,338
0
L
4,621
3,189
0
1,790
9,981
3,963
0
5,862
3,927
0
36,990
W
Raijin
bentele420
Raijin
8,083
1,236
915
1,780
8,850
4,214
620
3,248
5,602
29,685
0
L
4,385
585
0
509
11,236
7,803
0
5,353
5,627
0
17,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,020
Gold Earned
24,553
173
Minions Killed
152
0
Camps Cleared
0
683,367
Distance Traveled
731,235
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,483
653
79
6
0
266,175
3
W
Izanami
10,165
782
82
6
0
239,402
5
W
Khepri
8,394
646
26
2
0
228,605
5
L
Arachne
8,068
621
51
4
0
224,803
3
W
Raijin
8,461
651
65
5
0
215,360
3
L
Tyr
8,002
616
22
2
0
240,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role