Player Matchup

Gilgamesh
Gilgamesh
ClearedPenguin
Gilgamesh
Level 130
God Stats
10W - 6L
1,461 SR
Queue Stats
214W - 183L
1,533 Elo+
Party 2
Skadi
Skadi
DivineError_
Skadi
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,346 Elo+
Party 1
Scylla
Scylla
PrinceEnoshima
Scylla
Level 115
God Stats
9W - 5L
1,500 SR
Queue Stats
527W - 539L
1,414 Elo+
Party 1
Chaac
Chaac
X-cromozomo-X
Chaac
Level 47
God Stats
6W - 3L
1,659 SR
Queue Stats
13W - 12L
1,507 Elo+
Party 2
Zeus
Zeus
pepe_el_chido
Zeus
Level 84
God Stats
2W - 0L
1,730 SR
Queue Stats
17W - 24L
1,489 Elo+
Party 2
Team Averages
Level 80
1,570 SR
1,458 Elo+

VS

Team Averages
Level 47
1,421 SR
1,410 Elo+
Apollo
Apollo
COO1KEMONSTER
Apollo
Level 94
God Stats
0W - 3L
1,358 SR
Queue Stats
320W - 308L
1,417 Elo+
Party 3
Danzaburou
Danzaburou
DoGhAiR
Danzaburou
Level 35
God Stats
6W - 8L
1,448 SR
Queue Stats
165W - 186L
1,247 Elo+
Solo
Thoth
Thoth
Froman__
Thoth
Level 52
God Stats
8W - 21L
1,298 SR
Queue Stats
477W - 463L
1,432 Elo+
Party 3
Hercules
Hercules
Skybass_
Hercules
Level 28
God Stats
17W - 15L
1,231 SR
Queue Stats
221W - 237L
1,446 Elo+
Party 3
Ares
Ares
lucato707
Ares
Level 26
God Stats
8W - 11L
1,768 SR
Queue Stats
141W - 131L
1,510 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ClearedPenguin
Gilgamesh
11
3 / 0 / 7
6,179
618
3,717
5,563
2,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
6 / 3 / 6
6,110
611
6,311
4,822
1,512
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
4 / 1 / 7
5,921
592
6,036
3,598
1,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 2 / 2
5,924
592
3,193
6,167
3,366
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
3 / 0 / 3
6,485
649
2,086
1,295
333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 0
5,433
543
1,789
6,347
2,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Danzaburou
DoGhAiR
Danzaburou
6
1 / 5 / 0
4,374
437
2,228
5,600
1,438
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
Froman__
Thoth
9
0 / 2 / 2
5,410
541
819
3,263
870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Skybass_
Hercules
10
2 / 3 / 0
5,954
595
4,632
6,923
4,132
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ares
8
1 / 4 / 1
4,972
497
1,335
9,374
3,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
18
Kills
6
6
Deaths
18
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
4
0
0.5
W
Gilgamesh
ClearedPenguin
Gilgamesh
3
0
7
6.5
W
6
3
6
3
L
Danzaburou
DoGhAiR
Danzaburou
1
5
0
0.2
L
Thoth
Froman__
Thoth
0
2
2
0.5
W
4
1
7
7.5
L
Hercules
Skybass_
Hercules
2
3
0
0.67
W
2
2
2
1.5
L
Ares
1
4
1
0.38
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,343
Damage
10,803
21,445
Taken
31,507
8,282
Mitigated
12,297
6,325
Healing
6,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,789
575
0
1,130
6,347
2,050
0
1,983
4,216
0
23,312
W
Gilgamesh
ClearedPenguin
Gilgamesh
3,717
850
0
3,021
5,563
2,031
0
247
5,316
0
29,107
W
6,311
2,778
0
4
4,822
1,512
675
431
4,391
0
24,472
L
Danzaburou
DoGhAiR
Danzaburou
2,228
277
0
721
5,600
1,438
0
1,787
3,581
0
13,433
L
Thoth
Froman__
Thoth
819
131
0
423
3,263
870
0
862
2,305
26,991
0
W
6,036
972
369
893
3,598
1,040
82
1,308
2,290
19,457
0
L
Hercules
Skybass_
Hercules
4,632
2,689
0
2,138
6,923
4,132
229
0
6,923
0
25,071
W
3,193
1,042
0
1,221
6,167
3,366
973
0
6,167
0
26,984
L
Ares
1,335
56
0
1,873
9,374
3,807
0
2,740
6,360
10,239
0
W
2,086
390
0
817
1,295
333
0
168
1,127
29,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
26,143
283
Minions Killed
202
0
Camps Cleared
0
940,926
Distance Traveled
861,198
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,433
543
47
5
0
184,909
1
W
Gilgamesh
6,179
618
61
6
0
215,379
1
W
Skadi
6,110
611
35
4
0
167,767
1
L
Danzaburou
4,374
437
20
2
0
159,013
0
L
Thoth
5,410
541
58
6
0
179,447
2
W
Scylla
5,921
592
37
4
0
191,071
2
L
Hercules
5,954
595
58
6
0
174,628
3
W
Chaac
5,924
592
68
7
0
189,632
3
L
Ares
4,972
497
19
2
0
163,201
0
W
Zeus
6,485
649
82
8
0
177,077
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role