Player Matchup

Aphrodite
Aphrodite
ABG_IGotRacks
Aphrodite
Level 25
God Stats
21W - 11L
1,719 SR
Queue Stats
121W - 108L
1,565 Elo+
Solo
Da Ji
Da Ji
KettlesKorn
Da Ji
Level 25
God Stats
5W - 4L
1,500 SR
Queue Stats
272W - 186L
1,759 Elo+
Solo
Chiron
Chiron
QuanOfficial341
Chiron
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,563 Elo+
Solo
Nemesis
Nemesis
Wraith00lem
Nemesis
Level 24
God Stats
2W - 1L
1,538 SR
Queue Stats
33W - 26L
1,588 Elo+
Solo
Cthulhu
Cthulhu
gostthemost
Cthulhu
Level 29
God Stats
26W - 16L
1,657 SR
Queue Stats
235W - 247L
1,517 Elo+
Solo
Team Averages
Level 23
1,583 SR
1,598 Elo+

VS

Team Averages
Level 25
1,675 SR
1,615 Elo+
Nemesis
Nemesis
Fadeuwu
Nemesis
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,579 Elo+
Solo
Cthulhu
Cthulhu
I_bad_cuz_1234
Cthulhu
Level 27
God Stats
0W - 1L
1,663 SR
Queue Stats
5W - 4L
1,569 Elo+
Solo
Ra
Ra
ItsJhelo
Ra
Level 29
God Stats
6W - 6L
1,661 SR
Queue Stats
184W - 184L
1,562 Elo+
Solo
Anhur
Anhur
MrsJay x3
Anhur
Level 29
God Stats
3W - 3L
1,765 SR
Queue Stats
118W - 59L
1,665 Elo+
Solo
Gilgamesh
Gilgamesh
whoknows2
Gilgamesh
Level 20
God Stats
4W - 1L
1,784 SR
Queue Stats
57W - 51L
1,700 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ABG_IGotRacks
Aphrodite
13
0 / 3 / 0
7,067
589
2,260
8,437
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
0 / 0 / 0
7,629
636
3,906
7,860
2,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 3 / 1
7,268
606
5,943
8,712
2,628
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nemesis
Wraith00lem
Nemesis
10
2 / 3 / 2
6,402
534
3,541
7,193
3,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
gostthemost
Cthulhu
11
2 / 1 / 4
6,919
577
3,915
6,911
4,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fadeuwu
Nemesis
10
3 / 2 / 1
6,516
543
3,751
6,387
1,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 3 / 2
4,481
373
1,500
4,214
1,705
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
5 / 1 / 2
7,022
585
9,140
7,239
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
MrsJay x3
Anhur
12
2 / 2 / 2
6,653
554
4,324
7,321
1,986
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
whoknows2
Gilgamesh
8
0 / 0 / 0
5,000
417
2,374
5,053
2,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
8
Kills
10
10
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
ABG_IGotRacks
Aphrodite
0
3
0
0
L
Nemesis
Fadeuwu
Nemesis
3
2
1
1.75
L
0
3
2
0.33
L
5
1
2
6
W
0
0
0
0
L
Anhur
MrsJay x3
Anhur
2
2
2
1.5
W
4
3
1
1.5
W
Nemesis
Wraith00lem
Nemesis
2
3
2
1
W
Cthulhu
gostthemost
Cthulhu
2
1
4
4
L
Gilgamesh
whoknows2
Gilgamesh
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,565
Damage
21,089
39,113
Taken
30,214
15,756
Mitigated
10,372
16,670
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
ABG_IGotRacks
Aphrodite
2,260
374
962
5,166
8,437
2,948
301
3,730
4,374
51,184
0
L
Nemesis
Fadeuwu
Nemesis
3,751
1,261
0
1,782
6,387
1,832
0
941
5,446
0
18,898
L
1,500
154
0
225
4,214
1,705
0
1,136
3,078
6,287
0
L
9,140
1,650
358
2,504
7,239
2,482
0
2,937
4,302
40,816
0
W
3,906
1,262
0
2,698
7,860
2,720
0
993
6,616
0
48,360
L
Anhur
MrsJay x3
Anhur
4,324
1,251
0
2,109
7,321
1,986
590
1,161
6,160
0
36,371
W
5,943
2,753
418
4,076
8,712
2,628
658
1,131
7,371
0
42,591
W
Nemesis
Wraith00lem
Nemesis
3,541
1,336
0
1,129
7,193
3,005
0
2,083
4,908
0
31,708
W
Cthulhu
gostthemost
Cthulhu
3,915
239
79
2,142
6,911
4,455
124
1,806
5,009
15,825
0
L
Gilgamesh
whoknows2
Gilgamesh
2,374
668
0
2,218
5,053
2,367
0
0
5,053
0
13,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,285
Gold Earned
29,672
385
Minions Killed
214
0
Camps Cleared
0
1,138,380
Distance Traveled
1,115,103
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,067
589
111
9
0
217,596
2
L
Nemesis
6,516
543
37
3
0
297,171
4
L
Cthulhu
4,481
373
11
1
0
235,657
0
L
Ra
7,022
585
73
6
0
246,019
3
W
Da Ji
7,629
636
107
9
0
217,303
4
L
Anhur
6,653
554
65
5
0
209,128
2
W
Chiron
7,268
606
89
7
0
191,347
1
W
Nemesis
6,402
534
48
4
0
264,671
4
W
Cthulhu
6,919
577
30
3
0
247,463
6
L
Gilgamesh
5,000
417
28
2
0
127,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role