Player Matchup

Gilgamesh
Gilgamesh
BLaCKGaMMeR1
Gilgamesh
Level 43
God Stats
12W - 10L
1,416 SR
Queue Stats
368W - 375L
1,407 Elo+
Party 2
Ra
Ra
Beefypawz
Ra
Level 17
God Stats
0W - 1L
1,680 SR
Queue Stats
7W - 3L
1,529 Elo+
Party 1
Jing Wei
Jing Wei
GoddessJayy
Jing Wei
Level 64
God Stats
3W - 5L
1,456 SR
Queue Stats
15W - 11L
1,354 Elo+
Party 1
Geb
Geb
Karyme420
Geb
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Venom935
Cthulhu
Level 40
God Stats
13W - 11L
1,540 SR
Queue Stats
170W - 170L
1,359 Elo+
Party 2
Team Averages
Level 41
1,519 SR
1,430 Elo+

VS

Team Averages
Level 40
1,708 SR
1,519 Elo+
Kuzenbo
Kuzenbo
AyeItzJt
Kuzenbo
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
BK2BQ
Danzaburou
Level 15
God Stats
1W - 0L
1,928 SR
Queue Stats
3W - 1L
1,573 Elo+
Party 3
Gilgamesh
Gilgamesh
JockumS
Gilgamesh
Level 65
God Stats
5W - 4L
1,473 SR
Queue Stats
13W - 13L
1,284 Elo+
Solo
Kukulkan
Kukulkan
S8RRYM8
Kukulkan
Level 45
God Stats
1W - 0L
1,794 SR
Queue Stats
3W - 1L
1,573 Elo+
Party 3
Fenrir
Fenrir
yeanwoo
Fenrir
Level 26
God Stats
1W - 0L
1,847 SR
Queue Stats
5W - 1L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BLaCKGaMMeR1
Gilgamesh
12
5 / 6 / 1
8,335
556
7,431
11,727
4,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 5 / 0
6,878
459
7,115
8,133
2,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
GoddessJayy
Jing Wei
10
1 / 4 / 3
6,210
414
1,878
10,380
2,760
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 7 / 3
6,026
402
2,776
16,634
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
Venom935
Cthulhu
13
2 / 3 / 0
7,679
512
3,173
7,380
4,816
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
AyeItzJt
Kuzenbo
10
0 / 1 / 9
6,523
435
3,712
6,188
4,770
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
BK2BQ
Danzaburou
11
6 / 3 / 2
7,410
494
10,349
7,644
2,368
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
JockumS
Gilgamesh
13
1 / 2 / 3
7,374
492
4,597
8,614
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
S8RRYM8
Kukulkan
13
6 / 1 / 5
8,369
558
8,528
6,345
2,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
yeanwoo
Fenrir
13
12 / 2 / 6
8,514
568
13,341
11,777
5,502
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
8
Kills
25
25
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
AyeItzJt
Kuzenbo
0
1
9
4.5
W
Danzaburou
BK2BQ
Danzaburou
6
3
2
2.33
L
Gilgamesh
BLaCKGaMMeR1
Gilgamesh
5
6
1
0.92
L
0
5
0
0
L
Jing Wei
GoddessJayy
Jing Wei
1
4
3
0.63
W
Gilgamesh
JockumS
Gilgamesh
1
2
3
1.25
L
0
7
3
0.21
W
Kukulkan
S8RRYM8
Kukulkan
6
1
5
8.5
L
Cthulhu
Venom935
Cthulhu
2
3
0
0.67
W
Fenrir
yeanwoo
Fenrir
12
2
6
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,373
Damage
40,527
54,254
Taken
40,568
23,652
Mitigated
19,440
11,174
Healing
9,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
AyeItzJt
Kuzenbo
3,712
1,499
0
1,143
6,188
4,770
57
1,342
4,846
14,255
0
W
Danzaburou
BK2BQ
Danzaburou
10,349
7,017
267
2,803
7,644
2,368
154
3,683
3,961
0
31,708
L
Gilgamesh
BLaCKGaMMeR1
Gilgamesh
7,431
2,574
0
2,514
11,727
4,242
0
2,963
8,764
0
39,968
L
7,115
269
566
1,680
8,133
2,652
1,328
1,994
6,139
50,731
0
L
Jing Wei
GoddessJayy
Jing Wei
1,878
1,343
0
2,003
10,380
2,760
664
1,744
8,636
0
21,921
W
Gilgamesh
JockumS
Gilgamesh
4,597
1,140
0
2,179
8,614
4,299
746
3,414
4,800
0
35,376
L
2,776
425
379
3,144
16,634
9,182
66
5,002
11,632
15,215
0
W
Kukulkan
S8RRYM8
Kukulkan
8,528
1,552
366
834
6,345
2,501
1,172
1,739
4,606
42,441
0
L
Cthulhu
Venom935
Cthulhu
3,173
164
0
888
7,380
4,816
0
537
6,843
39,152
0
W
Fenrir
yeanwoo
Fenrir
13,341
3,652
0
2,336
11,777
5,502
173
2,461
9,291
0
36,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,128
Gold Earned
38,190
329
Minions Killed
263
0
Camps Cleared
0
1,284,944
Distance Traveled
1,452,053
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,523
435
23
2
0
310,959
1
W
Danzaburou
7,410
494
53
4
0
249,690
6
L
Gilgamesh
8,335
556
76
5
0
269,967
0
L
Ra
6,878
459
95
6
0
271,024
0
L
Jing Wei
6,210
414
55
4
0
250,918
0
W
Gilgamesh
7,374
492
66
4
0
323,254
0
L
Geb
6,026
402
12
1
0
251,762
0
W
Kukulkan
8,369
558
83
6
0
272,812
0
L
Cthulhu
7,679
512
91
6
0
241,273
0
W
Fenrir
8,514
568
38
3
0
295,338
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role