Player Matchup

Yemoja
Yemoja
Mensabender
Yemoja
Level 44
God Stats
0W - 1L
1,299 SR
Queue Stats
3W - 1L
1,850 Elo+
Party 2
Izanami
Izanami
RagingPanda7511
Izanami
Level 149
God Stats
2W - 3L
1,339 SR
Queue Stats
86W - 102L
1,382 Elo+
Solo
Tyr
Tyr
SooleArg
Tyr
Level 59
God Stats
1W - 3L
1,503 SR
Queue Stats
242W - 283L
1,523 Elo+
Party 1
Ymir
Ymir
Tobias-_--_--_-I
Ymir
Level 154
God Stats
1W - 4L
1,332 SR
Queue Stats
204W - 241L
1,523 Elo+
Party 1
Fenrir
Fenrir
WormGrill
Fenrir
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,775 Elo+
Party 2
Team Averages
Level 90
1,395 SR
1,610 Elo+

VS

Team Averages
Level 111
1,550 SR
1,475 Elo+
Izanami
Izanami
Bl4cklightning7
Izanami
Level 104
God Stats
1W - 0L
1,576 SR
Queue Stats
62W - 35L
1,604 Elo+
Solo
Khepri
Khepri
LatchedRacer
Khepri
Level 126
God Stats
5W - 4L
1,674 SR
Queue Stats
359W - 394L
1,467 Elo+
Solo
Chang'e
Chang'e
PROJECTvBAKED
Chang'e
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 163L
1,422 Elo+
Solo
Anubis
Anubis
Populistwoogie
Anubis
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
63W - 62L
1,449 Elo+
Solo
Nemesis
Nemesis
ScreamingTrip
Nemesis
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 26L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
3 / 3 / 4
6,007
1,001
3,084
5,934
3,677
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
4 / 2 / 3
6,806
1,134
7,469
5,199
1,831
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
0 / 3 / 7
5,990
998
1,417
8,932
5,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 7
5,549
925
1,711
11,592
4,464
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
WormGrill
Fenrir
10
2 / 3 / 4
5,988
998
2,995
5,438
1,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 10
7,556
1,259
10,412
4,158
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Khepri
12
1 / 2 / 11
6,535
1,089
3,929
6,061
3,046
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chang'e
12
0 / 2 / 13
6,507
1,085
3,913
4,693
1,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
7 / 2 / 5
7,886
1,314
9,215
4,513
2,383
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
12
3 / 2 / 10
6,953
1,159
4,665
6,540
6,108
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
63
9
Kills
14
14
Deaths
9
25
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
1
10
8
W
Khepri
1
2
11
3.25
L
Yemoja
3
3
4
1.67
W
Chang'e
0
2
13
3.25
W
7
2
5
4.75
L
4
2
3
2.75
W
Nemesis
3
2
10
4
L
0
3
7
1.17
L
0
3
7
1.17
L
Fenrir
WormGrill
Fenrir
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,676
Damage
32,134
37,095
Taken
25,965
16,715
Mitigated
14,922
14,132
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,412
6,349
762
1,142
4,158
1,573
544
892
3,266
0
26,963
W
Khepri
3,929
167
1,168
1,212
6,061
3,046
626
671
5,390
9,627
0
L
Yemoja
3,084
625
2,201
525
5,934
3,677
32
3,107
2,827
6,788
0
W
Chang'e
3,913
876
2,321
1,646
4,693
1,812
468
1,714
2,979
7,279
0
W
9,215
376
0
1,084
4,513
2,383
734
587
3,926
13,475
0
L
7,469
4,311
1,218
1,484
5,199
1,831
267
2,300
2,899
0
23,995
W
Nemesis
4,665
1,008
423
2,521
6,540
6,108
785
931
5,609
0
7,173
L
1,417
441
501
2,116
8,932
5,164
20
4,596
4,336
0
2,780
L
1,711
165
936
3,454
11,592
4,464
0
5,096
6,496
4,798
0
L
Fenrir
WormGrill
Fenrir
2,995
1,316
635
1,062
5,438
1,579
0
1,958
3,480
0
5,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,340
Gold Earned
35,437
55
Minions Killed
78
0
Camps Cleared
0
518,226
Distance Traveled
592,936
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,556
1,259
43
7
0
119,972
1
W
Khepri
6,535
1,089
5
1
0
128,203
1
L
Yemoja
6,007
1,001
5
1
0
113,534
0
W
Chang'e
6,507
1,085
10
2
0
119,580
2
W
Anubis
7,886
1,314
8
1
0
100,925
0
L
Izanami
6,806
1,134
35
6
0
99,892
3
W
Nemesis
6,953
1,159
12
2
0
124,256
1
L
Tyr
5,990
998
4
1
0
118,770
0
L
Ymir
5,549
925
6
1
0
105,590
0
L
Fenrir
5,988
998
5
1
0
80,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role