Player Matchup

Gilgamesh
Gilgamesh
Known Quack
Gilgamesh
Level 28
God Stats
3W - 1L
1,713 SR
Queue Stats
118W - 110L
1,561 Elo+
Party 1
Izanami
Izanami
StarCrack3574
Izanami
Level 20
God Stats
27W - 14L
1,700 SR
Queue Stats
70W - 49L
1,575 Elo+
Party 1
Xing Tian
Xing Tian
Str8gaminbeasty
Xing Tian
Level 27
God Stats
3W - 3L
1,338 SR
Queue Stats
543W - 526L
1,471 Elo+
Party 1
Danzaburou
Danzaburou
TheJustCape66
Danzaburou
Level 29
God Stats
3W - 2L
1,447 SR
Queue Stats
251W - 239L
1,555 Elo+
Party 1
Chang'e
Chang'e
lamSteam
Chang'e
Level 24
God Stats
5W - 3L
1,500 SR
Queue Stats
207W - 183L
1,635 Elo+
Party 1
Team Averages
Level 26
1,540 SR
1,559 Elo+

VS

Team Averages
Level 15
1,578 SR
1,613 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Alpha127290
Gilgamesh
Level 16
God Stats
2W - 3L
1,573 SR
Queue Stats
100W - 119L
1,642 Elo+
Solo
Hachiman
Hachiman
Jukey123
Hachiman
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 131L
1,529 Elo+
Party 2
Ymir
Ymir
largehordeofmen
Ymir
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 82L
1,765 Elo+
Party 2
Tsukuyomi
Tsukuyomi
theFurherofFunk
Tsukuyomi
Level 21
God Stats
1W - 1L
1,817 SR
Queue Stats
32W - 28L
1,629 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Known Quack
Gilgamesh
17
5 / 1 / 10
12,321
560
15,112
20,837
18,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
20
2 / 1 / 6
13,814
628
5,133
13,189
4,746
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Xing Tian
Str8gaminbeasty
Xing Tian
15
9 / 1 / 13
12,313
560
6,778
18,648
20,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
TheJustCape66
Danzaburou
15
7 / 4 / 14
12,247
557
16,766
13,009
5,841
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
lamSteam
Chang'e
17
10 / 4 / 6
12,596
573
14,840
15,017
6,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 4 / 1
8,377
381
8,917
8,465
3,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Alpha127290
Gilgamesh
17
1 / 3 / 4
10,457
475
12,034
18,727
14,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hachiman
Jukey123
Hachiman
12
2 / 8 / 1
8,338
379
8,860
14,192
4,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 9 / 3
7,830
356
5,102
18,006
15,999
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tsukuyomi
theFurherofFunk
Tsukuyomi
15
3 / 9 / 3
10,241
466
9,547
18,600
6,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
23
33
Kills
11
11
Deaths
33
49
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
4
1
1.13
L
Gilgamesh
Alpha127290
Gilgamesh
1
3
4
1
L
Hachiman
Jukey123
Hachiman
2
8
1
0.31
W
Gilgamesh
Known Quack
Gilgamesh
5
1
10
10
W
Izanami
2
1
6
5
W
Xing Tian
Str8gaminbeasty
Xing Tian
9
1
13
15.5
W
Danzaburou
TheJustCape66
Danzaburou
7
4
14
3.5
W
Chang'e
lamSteam
Chang'e
10
4
6
3.25
L
1
9
3
0.28
L
Tsukuyomi
theFurherofFunk
Tsukuyomi
3
9
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,629
Damage
44,460
80,700
Taken
77,990
56,419
Mitigated
45,054
39,821
Healing
10,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
8,917
496
231
500
8,465
3,398
0
2,593
5,684
28,473
0
L
Gilgamesh
Alpha127290
Gilgamesh
12,034
2,611
0
4,174
18,727
14,403
354
4,246
13,896
0
68,001
L
Hachiman
Jukey123
Hachiman
8,860
6,742
0
109
14,192
4,492
0
3,852
10,215
0
37,592
W
Gilgamesh
Known Quack
Gilgamesh
15,112
4,056
0
9,557
20,837
18,776
3,102
1,993
18,844
0
49,723
W
Izanami
5,133
2,970
0
8,701
13,189
4,746
5,937
3,316
9,873
0
109,256
W
Xing Tian
Str8gaminbeasty
Xing Tian
6,778
911
0
6,423
18,648
20,913
1,814
3,831
14,817
25,752
0
W
Danzaburou
TheJustCape66
Danzaburou
16,766
10,096
0
4,151
13,009
5,841
4,875
3,295
9,714
0
71,445
W
Chang'e
lamSteam
Chang'e
14,840
1,557
2,972
8,017
15,017
6,143
1,408
5,119
9,898
59,785
0
L
5,102
794
0
508
18,006
15,999
0
4,539
13,298
27,350
0
L
Tsukuyomi
theFurherofFunk
Tsukuyomi
9,547
2,084
0
5,115
18,600
6,762
0
5,629
12,645
0
47,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,291
Gold Earned
45,243
485
Minions Killed
349
0
Camps Cleared
0
2,007,917
Distance Traveled
1,718,606
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,377
381
36
2
0
251,039
5
L
Gilgamesh
10,457
475
118
5
0
387,099
3
L
Hachiman
8,338
379
69
3
0
312,260
3
W
Gilgamesh
12,321
560
87
4
0
429,701
2
W
Izanami
13,814
628
194
9
0
382,562
3
W
Xing Tian
12,313
560
22
1
0
422,620
1
W
Danzaburou
12,247
557
95
4
0
383,632
3
W
Chang'e
12,596
573
87
4
0
389,402
1
L
Ymir
7,830
356
38
2
0
396,639
0
L
Tsukuyomi
10,241
466
88
4
0
371,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role