Player Matchup

Cthulhu
Cthulhu
DixiNormus131
Cthulhu
Level 23
God Stats
3W - 2L
1,768 SR
Queue Stats
172W - 128L
1,637 Elo+
Party 3
Cernunnos
Cernunnos
Gamzex
Cernunnos
Level 21
God Stats
4W - 4L
1,401 SR
Queue Stats
33W - 78L
1,456 Elo+
Solo
Scylla
Scylla
MrChrispyBoi
Scylla
Level 29
God Stats
5W - 5L
1,455 SR
Queue Stats
127W - 106L
1,580 Elo+
Party 3
Thanatos
Thanatos
Rad2400
Thanatos
Level 12
God Stats
2W - 4L
1,468 SR
Queue Stats
16W - 20L
1,766 Elo+
Solo
Ymir
Ymir
a4eydemu
Ymir
Level 14
God Stats
4W - 2L
1,500 SR
Queue Stats
84W - 66L
1,533 Elo+
Party 3
Team Averages
Level 20
1,519 SR
1,594 Elo+

VS

Team Averages
Level 23
1,487 SR
1,723 Elo+
Scylla
Scylla
All Eggs Dece
Scylla
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,585 Elo+
Party 2
Mercury
Mercury
BootyAvengerMk23
Mercury
Level 15
God Stats
1W - 0L
1,537 SR
Queue Stats
18W - 8L
1,857 Elo+
Party 1
Gilgamesh
Gilgamesh
DCrepid
Gilgamesh
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,669 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
DonkeyD0nngDoug
Ah Muzen Cab
Level 11
God Stats
1W - 0L
1,396 SR
Queue Stats
10W - 2L
1,917 Elo+
Party 1
Yemoja
Yemoja
Lankmun
Yemoja
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 15L
1,585 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
19
4 / 5 / 4
12,226
532
12,558
19,552
19,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
Gamzex
Cernunnos
13
1 / 3 / 0
8,372
364
3,562
10,206
4,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
20
7 / 4 / 1
12,464
542
12,813
8,616
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Rad2400
Thanatos
14
1 / 11 / 4
9,392
408
9,557
19,588
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
16
1 / 4 / 3
11,354
494
5,811
23,270
24,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 2 / 9
13,277
577
16,497
11,700
4,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 3 / 8
13,915
605
13,607
18,430
6,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Gilgamesh
DCrepid
Gilgamesh
20
7 / 5 / 3
13,298
578
11,547
18,435
12,462
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Muzen Cab
DonkeyD0nngDoug
Ah Muzen Cab
20
4 / 3 / 1
13,506
587
18,125
13,719
6,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Yemoja
Lankmun
Yemoja
16
0 / 2 / 11
11,575
503
3,751
16,563
12,400
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
59
14
Kills
27
27
Deaths
15
12
Assists
32
Player
Kills
Deaths
Assists
KDA
W
9
2
9
6.75
W
7
3
8
3.67
W
Gilgamesh
DCrepid
Gilgamesh
7
5
3
1.7
L
Cthulhu
4
5
4
1.2
W
Ah Muzen Cab
DonkeyD0nngDoug
Ah Muzen Cab
4
3
1
1.5
L
Cernunnos
Gamzex
Cernunnos
1
3
0
0.33
W
Yemoja
Lankmun
Yemoja
0
2
11
2.75
L
Scylla
7
4
1
1.88
L
Thanatos
Rad2400
Thanatos
1
11
4
0.27
L
Ymir
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,301
Damage
63,527
81,232
Taken
78,847
60,149
Mitigated
42,178
18,948
Healing
19,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,497
1,839
229
2,496
11,700
4,308
0
6,270
5,244
85,997
0
W
13,607
9,149
0
583
18,430
6,974
292
8,275
9,967
0
132,309
W
Gilgamesh
DCrepid
Gilgamesh
11,547
3,292
0
2,796
18,435
12,462
465
10,021
8,302
0
84,199
L
Cthulhu
12,558
983
107
4,696
19,552
19,470
0
5,759
13,574
85,019
0
W
Ah Muzen Cab
DonkeyD0nngDoug
Ah Muzen Cab
18,125
11,842
0
5,764
13,719
6,034
3,871
4,539
9,180
0
126,900
L
Cernunnos
Gamzex
Cernunnos
3,562
1,660
0
275
10,206
4,991
451
1,699
8,485
0
36,830
W
Yemoja
Lankmun
Yemoja
3,751
1,385
4,038
3,547
16,563
12,400
337
5,530
10,915
27,557
0
L
Scylla
12,813
1,352
0
1,601
8,616
3,629
0
2,014
6,528
84,606
0
L
Thanatos
Rad2400
Thanatos
9,557
2,120
0
10,532
19,588
7,295
0
6,825
12,647
0
52,946
L
Ymir
5,811
1,522
361
1,376
23,270
24,764
0
3,367
19,442
44,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,808
Gold Earned
65,571
620
Minions Killed
715
0
Camps Cleared
0
1,980,051
Distance Traveled
2,215,805
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
13,277
577
169
7
0
457,554
1
W
Mercury
13,915
605
196
9
0
540,430
1
W
Gilgamesh
13,298
578
134
6
0
394,489
0
L
Cthulhu
12,226
532
180
8
0
411,547
5
W
Ah Muzen Cab
13,506
587
190
8
0
390,098
5
L
Cernunnos
8,372
364
98
4
0
383,691
0
W
Yemoja
11,575
503
26
1
0
433,234
0
L
Scylla
12,464
542
169
7
0
417,038
11
L
Thanatos
9,392
408
90
4
0
388,310
4
L
Ymir
11,354
494
83
4
0
379,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role