Player Matchup

Sun Wukong
Sun Wukong
Gold IV
MFG Rain
Sun Wukong
Gold IV
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
62W - 66L
1,605 MMR
Solo
Nemesis
Nemesis
Gold I
SoleLeoNidas07
Nemesis
Gold I
Level 124
God Stats
10W - 13L
1,623 SR
Queue Stats
147W - 132L
1,553 MMR
Party 1
Bacchus
Bacchus
Gold II
TTVshadowzZ8769
Bacchus
Gold II
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 78L
1,527 MMR
Party 1
Ra
Ra
Gold IV
agustin-feola
Ra
Gold IV
Level 89
God Stats
1W - 1L
1,584 SR
Queue Stats
52W - 51L
1,553 MMR
Party 2
Izanami
Izanami
Bronze III
frankito_4223
Izanami
Bronze III
Level 67
God Stats
0W - 1L
1,412 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 92
1,524 SR
1,548 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 114
1,615 SR
1,542 MMR
Achilles
Achilles
Bronze III
Adrian24_94
Achilles
Bronze III
Level 66
God Stats
1W - 0L
1,528 SR
Queue Stats
3W - 2L
1,500 MMR
Party 3
Baba Yaga
Baba Yaga
Gold I
JairuhmeMG
Baba Yaga
Gold I
Level 123
God Stats
16W - 12L
1,537 SR
Queue Stats
137W - 152L
1,570 MMR
Solo
Cerberus
Cerberus
Gold I
Rocko XXV
Cerberus
Gold I
Level 159
God Stats
7W - 3L
1,621 SR
Queue Stats
113W - 99L
1,643 MMR
Party 4
Mercury
Mercury
Bronze III
Thot_Slayer_22
Mercury
Bronze III
Level 75
God Stats
1W - 1L
1,888 SR
Queue Stats
4W - 2L
1,500 MMR
Party 3
Chiron
Chiron
Gold V
xLventt
Chiron
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,496 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MFG Rain
Sun Wukong
19
3 / 3 / 0
12,596
484
16,331
21,175
23,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 3 / 4
12,179
468
12,368
17,750
8,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
3 / 10 / 6
11,033
424
13,113
29,840
35,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
3 / 8 / 1
11,681
449
15,756
17,581
7,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Izanami
19
2 / 8 / 4
12,101
465
5,508
16,620
5,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
DanzaburouTiamatTsukuyomiCthulhuSet

VS

Bans
Guan YuAthenaKing ArthurJormungandrCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Adrian24_94
Achilles
20
1 / 1 / 8
13,177
507
10,450
19,631
26,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
JairuhmeMG
Baba Yaga
20
10 / 3 / 14
14,887
573
19,978
12,312
5,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
Rocko XXV
Cerberus
19
3 / 6 / 20
13,635
524
12,987
27,500
27,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

20
6 / 3 / 6
14,851
571
10,849
23,053
11,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
xLventt
Chiron
20
12 / 3 / 9
16,117
620
22,032
17,372
7,687
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
16
Kills
32
32
Deaths
16
15
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Achilles
Adrian24_94
Achilles
1
1
8
5
W
Baba Yaga
JairuhmeMG
Baba Yaga
10
3
14
5.67
L
Sun Wukong
MFG Rain
Sun Wukong
3
3
0
1
W
Cerberus
Rocko XXV
Cerberus
3
6
20
2.17
L
5
3
4
2.33
L
3
10
6
0.6
W
6
3
6
3
L
3
8
1
0.44
L
Izanami
2
8
4
0.5
W
Chiron
xLventt
Chiron
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,076
Damage
76,296
102,966
Taken
99,868
79,908
Mitigated
78,827
25,502
Healing
28,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Adrian24_94
Achilles
10,450
3,935
0
1,392
19,631
26,172
2,122
3,622
15,234
0
69,343
W
Baba Yaga
JairuhmeMG
Baba Yaga
19,978
2,751
0
4,338
12,312
5,956
3,620
4,456
7,831
94,591
0
L
Sun Wukong
MFG Rain
Sun Wukong
16,331
2,801
0
8,383
21,175
23,589
516
2,863
17,565
0
83,415
W
Cerberus
Rocko XXV
Cerberus
12,987
1,375
0
5,758
27,500
27,963
138
10,413
17,037
53,317
0
L
12,368
7,234
0
2,965
17,750
8,447
0
5,148
12,276
0
104,566
L
13,113
1,402
0
4,931
29,840
35,107
0
11,281
18,119
54,862
0
W
10,849
5,919
0
8,371
23,053
11,049
5,347
4,933
18,020
0
130,186
L
15,756
276
1,533
3,573
17,581
7,020
31
8,821
8,363
92,596
0
L
Izanami
5,508
4,338
0
4,117
16,620
5,745
770
3,784
12,814
0
73,013
W
Chiron
xLventt
Chiron
22,032
6,812
1,542
6,673
17,372
7,687
6,687
5,445
11,902
0
122,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,590
Gold Earned
72,667
673
Minions Killed
757
0
Camps Cleared
0
2,150,574
Distance Traveled
2,576,842
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,177
507
119
5
0
533,095
4
W
Baba Yaga
14,887
573
167
6
0
478,963
6
L
Sun Wukong
12,596
484
146
6
0
415,148
2
W
Cerberus
13,635
524
92
4
0
486,392
10
L
Nemesis
12,179
468
152
6
0
470,434
4
L
Bacchus
11,033
424
72
3
0
409,742
2
W
Mercury
14,851
571
188
7
0
597,755
3
L
Ra
11,681
449
166
6
0
449,127
5
L
Izanami
12,101
465
137
5
0
406,123
6
W
Chiron
16,117
620
191
7
0
480,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role