Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ClergyBishop
Yemoja
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
LDCM02
Pele
Level 25
God Stats
1W - 1L
1,743 SR
Queue Stats
16W - 6L
1,794 Elo+
Solo
Danzaburou
Danzaburou
TaterCity
Danzaburou
Level 6
God Stats
2W - 1L
1,822 SR
Queue Stats
9W - 9L
1,652 Elo+
Solo
Da Ji
Da Ji
笑吟风月丶
Da Ji
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 20L
1,495 Elo+
Solo
Team Averages
Level 18
1,613 SR
1,588 Elo+

VS

Team Averages
Level 16
1,485 SR
1,578 Elo+
Ra
Ra
BK7183611
Ra
Level 14
God Stats
42W - 37L
1,500 SR
Queue Stats
428W - 407L
1,661 Elo+
Solo
Medusa
Medusa
KhaoticDream
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,643 Elo+
Party 1
Sylvanus
Sylvanus
LeeNotFound_
Sylvanus
Level 15
God Stats
27W - 18L
1,614 SR
Queue Stats
55W - 44L
1,556 Elo+
Solo
Bastet
Bastet
Siqro
Bastet
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
286W - 236L
1,454 Elo+
Party 1
Hachiman
Hachiman
blanket2735
Hachiman
Level 21
God Stats
2W - 1L
1,309 SR
Queue Stats
57W - 46L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
0 / 4 / 2
5,725
440
4,030
6,207
2,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
8
1 / 3 / 0
5,721
440
3,174
6,813
3,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pele
LDCM02
Pele
14
4 / 3 / 2
7,915
609
7,573
10,856
3,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
TaterCity
Danzaburou
10
0 / 3 / 2
5,707
439
2,109
8,407
2,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 4 / 0
6,247
481
1,589
8,298
2,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 0
7,944
611
2,942
6,619
2,329
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
13
5 / 0 / 3
7,605
585
7,015
6,141
2,029
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
LeeNotFound_
Sylvanus
12
4 / 0 / 3
7,636
587
2,539
4,170
2,028
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Siqro
Bastet
12
3 / 3 / 2
7,578
583
4,785
9,507
3,265
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hachiman
blanket2735
Hachiman
13
2 / 2 / 3
7,286
560
8,848
8,918
3,242
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
6
Kills
17
17
Deaths
7
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
2
0.25
W
3
2
0
1.5
L
Yemoja
1
3
0
0.33
W
Medusa
5
0
3
6.5
L
Pele
LDCM02
Pele
4
3
2
1.67
W
Sylvanus
LeeNotFound_
Sylvanus
4
0
3
5.5
W
Bastet
Siqro
Bastet
3
3
2
1.33
L
Danzaburou
TaterCity
Danzaburou
0
3
2
0.33
W
Hachiman
blanket2735
Hachiman
2
2
3
1.75
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,475
Damage
26,129
40,581
Taken
35,355
13,975
Mitigated
12,893
7,349
Healing
12,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,030
533
0
1,169
6,207
2,451
108
691
5,516
24,449
0
W
2,942
296
307
3,092
6,619
2,329
583
0
6,619
42,741
0
L
Yemoja
3,174
399
286
1,257
6,813
3,222
216
549
6,264
15,153
0
W
Medusa
7,015
3,312
0
2,282
6,141
2,029
872
2,489
3,336
0
46,898
L
Pele
LDCM02
Pele
7,573
2,856
0
2,674
10,856
3,377
0
1,325
9,531
0
46,947
W
Sylvanus
LeeNotFound_
Sylvanus
2,539
1,071
411
2,436
4,170
2,028
315
482
3,688
20,053
0
W
Bastet
Siqro
Bastet
4,785
2,616
0
0
9,507
3,265
0
1,472
7,985
0
45,974
L
Danzaburou
TaterCity
Danzaburou
2,109
717
0
1,299
8,407
2,082
215
641
7,766
0
27,835
W
Hachiman
blanket2735
Hachiman
8,848
4,214
0
3,585
8,918
3,242
529
2,349
6,523
0
47,976
L
1,589
193
0
664
8,298
2,843
0
2,275
6,023
0
28,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,315
Gold Earned
38,049
300
Minions Killed
378
0
Camps Cleared
0
1,174,798
Distance Traveled
1,285,471
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,725
440
50
4
0
179,437
3
W
Ra
7,944
611
90
7
0
251,652
0
L
Yemoja
5,721
440
31
2
0
209,647
2
W
Medusa
7,605
585
75
6
0
253,643
0
L
Pele
7,915
609
102
8
0
292,256
1
W
Sylvanus
7,636
587
49
4
0
259,663
6
W
Bastet
7,578
583
86
7
0
282,858
4
L
Danzaburou
5,707
439
56
4
0
235,471
4
W
Hachiman
7,286
560
78
6
0
237,655
3
L
Da Ji
6,247
481
61
5
0
257,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role