Player Matchup

Fenrir
Fenrir
Silver I
Goatinez
Fenrir
Silver I
Level 101
God Stats
1W - 3L
1,572 SR
Queue Stats
18W - 20L
1,542 MMR
Party 1
Zeus
Zeus
Silver I
LtGama
Zeus
Silver I
Level 104
God Stats
1W - 3L
1,810 SR
Queue Stats
39W - 49L
1,416 MMR
Solo
Hercules
Hercules
Bronze III
Sinatras Son
Hercules
Bronze III
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 28L
1,542 MMR
Party 1
Ymir
Ymir
Gold IV
SoIo Support
Ymir
Gold IV
Level 126
God Stats
4W - 7L
1,486 SR
Queue Stats
518W - 534L
1,399 MMR
Solo
Cernunnos
Cernunnos
Bronze III
vietnam_sapa
Cernunnos
Bronze III
Level 89
God Stats
0W - 3L
1,493 SR
Queue Stats
9W - 21L
1,400 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,572 SR
1,460 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,560 SR
1,463 MMR
Awilix
Awilix
Bronze III
 
Awilix
Bronze III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
AACO_PR
Nu Wa
Gold III
Level 69
God Stats
41W - 15L
1,758 SR
Queue Stats
225W - 228L
1,493 MMR
Party 2
Tyr
Tyr
Silver III
BamaHpocket
Tyr
Silver III
Level 155
God Stats
2W - 0L
1,494 SR
Queue Stats
107W - 92L
1,369 MMR
Solo
Danzaburou
Danzaburou
Gold I
CrwN-_-
Danzaburou
Gold I
Level 91
God Stats
6W - 9L
1,550 SR
Queue Stats
213W - 214L
1,588 MMR
Party 2
Athena
Athena
Gold V
SabinsALoudGuy
Athena
Gold V
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 32L
1,364 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Goatinez
Fenrir
16
6 / 3 / 1
10,097
531
10,799
15,068
6,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
LtGama
Zeus
13
1 / 5 / 3
8,325
438
10,042
8,663
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Sinatras Son
Hercules
15
4 / 2 / 3
9,634
507
7,805
19,218
17,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 3 / 5
9,514
501
5,244
21,784
12,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
vietnam_sapa
Cernunnos
14
0 / 6 / 3
8,288
436
2,434
10,598
4,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Guan YuCu ChulainnApolloSetTiamat

VS

Bans
CthulhuCerberusMulanMerlinScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
16
4 / 1 / 3
10,398
547
7,804
9,728
3,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
AACO_PR
Nu Wa
17
6 / 5 / 4
10,867
572
15,059
10,593
4,209
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
3 / 3 / 1
10,418
548
9,224
15,324
11,054
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
CrwN-_-
Danzaburou
18
5 / 2 / 5
11,559
608
10,131
13,877
5,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 3 / 6
9,448
497
9,067
10,770
9,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
14
Kills
19
19
Deaths
14
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
1
3
5.5
W
Nu Wa
AACO_PR
Nu Wa
6
5
4
1.6
W
3
3
1
1.17
W
Danzaburou
CrwN-_-
Danzaburou
5
2
5
3.75
L
Fenrir
Goatinez
Fenrir
6
3
1
2.17
L
Zeus
LtGama
Zeus
1
5
3
0.5
W
1
3
6
1.33
L
Hercules
Sinatras Son
Hercules
4
2
3
2.75
L
3
3
5
1.83
L
Cernunnos
vietnam_sapa
Cernunnos
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,324
Damage
51,285
75,331
Taken
60,292
42,371
Mitigated
33,698
20,442
Healing
22,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
7,804
2,516
0
3,598
9,728
3,889
0
1,305
8,373
0
65,726
W
Nu Wa
AACO_PR
Nu Wa
15,059
4,075
0
1,169
10,593
4,209
94
5,642
4,901
70,477
0
W
9,224
1,749
0
6,917
15,324
11,054
984
2,096
12,928
0
65,658
W
Danzaburou
CrwN-_-
Danzaburou
10,131
5,138
0
8,764
13,877
5,470
2,522
2,262
11,615
0
90,119
L
Fenrir
Goatinez
Fenrir
10,799
3,478
0
2,307
15,068
6,828
442
2,419
12,406
0
64,662
L
Zeus
LtGama
Zeus
10,042
511
0
1,858
8,663
2,201
76
4,693
3,712
47,386
0
W
9,067
2,060
0
1,693
10,770
9,076
0
3,809
6,836
28,878
0
L
Hercules
Sinatras Son
Hercules
7,805
1,541
0
6,494
19,218
17,172
584
6,036
12,897
0
56,281
L
5,244
1,565
0
8,250
21,784
12,022
122
8,181
13,458
42,891
1,931
L
Cernunnos
vietnam_sapa
Cernunnos
2,434
926
99
1,434
10,598
4,148
87
1,747
8,732
0
54,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,858
Gold Earned
52,690
483
Minions Killed
534
0
Camps Cleared
0
1,695,048
Distance Traveled
1,973,969
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,398
547
97
5
0
470,101
1
W
Nu Wa
10,867
572
129
7
0
319,275
3
W
Tyr
10,418
548
108
6
0
412,710
4
W
Danzaburou
11,559
608
153
8
0
339,382
4
L
Fenrir
10,097
531
106
6
0
393,598
2
L
Zeus
8,325
438
91
5
0
313,825
0
W
Athena
9,448
497
47
2
0
432,501
5
L
Hercules
9,634
507
113
6
0
386,481
5
L
Ymir
9,514
501
82
4
0
348,190
12
L
Cernunnos
8,288
436
91
5
0
252,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role