Player Matchup

Camazotz
Camazotz
Betray XVI
Camazotz
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
467W - 385L
1,690 Elo+
Party 1
Tiamat
Tiamat
RefinedTurtle64
Tiamat
Level 97
God Stats
14W - 9L
1,764 SR
Queue Stats
466W - 375L
1,665 Elo+
Party 1
Ra
Ra
cRz crazy x
Ra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 232L
1,704 Elo+
Party 1
Yemoja
Yemoja
nosleepmomo
Yemoja
Level 56
God Stats
16W - 16L
1,655 SR
Queue Stats
243W - 194L
1,697 Elo+
Party 1
Anhur
Anhur
youngcoccy
Anhur
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 71L
1,729 Elo+
Party 1
Team Averages
Level 81
1,584 SR
1,697 Elo+

VS

Team Averages
Level 62
1,540 SR
1,614 Elo+
Gilgamesh
Gilgamesh
Harpwing
Gilgamesh
Level 16
God Stats
10W - 5L
1,467 SR
Queue Stats
334W - 164L
1,701 Elo+
Party 2
Tyr
Tyr
Nick3333
Tyr
Level 65
God Stats
7W - 10L
1,381 SR
Queue Stats
870W - 628L
1,662 Elo+
Party 2
Ullr
Ullr
SlimeeGameS
Ullr
Level 121
God Stats
13W - 8L
1,277 SR
Queue Stats
850W - 554L
1,664 Elo+
Party 2
Erlang Shen
Erlang Shen
jugo-efectivo8
Erlang Shen
Level 29
God Stats
7W - 1L
1,845 SR
Queue Stats
30W - 23L
1,541 Elo+
Party 3
Ra
Ra
pepekiris
Ra
Level 81
God Stats
8W - 4L
1,731 SR
Queue Stats
28W - 28L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Betray XVI
Camazotz
12
0 / 2 / 2
7,532
471
5,382
13,370
6,124
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 4 / 2
8,622
539
12,619
12,496
9,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
1 / 4 / 2
8,662
541
5,875
8,682
3,444
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Yemoja
11
1 / 3 / 2
7,358
460
2,184
9,617
5,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
11
0 / 3 / 1
6,654
416
4,466
10,746
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Harpwing
Gilgamesh
12
0 / 2 / 5
7,280
455
2,430
7,520
4,098
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
3 / 1 / 2
9,792
612
11,067
12,977
9,822
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 0 / 0
9,179
574
11,414
10,648
3,807
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
jugo-efectivo8
Erlang Shen
15
5 / 1 / 6
9,293
581
9,643
12,332
6,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
3 / 2 / 6
9,844
615
5,428
8,889
3,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
6
Kills
16
16
Deaths
6
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Camazotz
Betray XVI
Camazotz
0
2
2
0.5
W
Gilgamesh
Harpwing
Gilgamesh
0
2
5
1.25
W
3
1
2
4
L
4
4
2
1.25
W
5
0
0
5
L
1
4
2
0.5
W
Erlang Shen
jugo-efectivo8
Erlang Shen
5
1
6
8
L
Yemoja
1
3
2
0.67
W
3
2
6
3
L
Anhur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,526
Damage
39,982
54,911
Taken
52,366
27,005
Mitigated
27,947
20,401
Healing
14,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
Betray XVI
Camazotz
5,382
1,617
0
5,810
13,370
6,124
0
541
12,789
0
46,561
W
Gilgamesh
Harpwing
Gilgamesh
2,430
598
0
886
7,520
4,098
0
3,768
3,752
0
20,594
W
11,067
2,566
0
4,587
12,977
9,822
0
3,287
9,690
0
68,962
L
12,619
1,628
0
4,298
12,496
9,798
0
1,455
10,935
58,119
0
W
11,414
3,773
0
1,507
10,648
3,807
48
2,189
8,459
0
74,783
L
5,875
484
257
2,625
8,682
3,444
0
2,353
6,135
65,532
0
W
Erlang Shen
jugo-efectivo8
Erlang Shen
9,643
4,435
0
3,653
12,332
6,525
498
6,162
6,170
0
61,827
L
Yemoja
2,184
414
1,567
3,482
9,617
5,043
0
735
8,878
18,721
0
W
5,428
470
228
3,200
8,889
3,695
0
5,272
3,617
70,790
0
L
Anhur
4,466
1,530
0
2,362
10,746
2,596
216
0
10,746
0
35,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,828
Gold Earned
45,388
439
Minions Killed
563
0
Camps Cleared
0
1,481,426
Distance Traveled
1,688,920
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
7,532
471
95
6
0
276,168
2
W
Gilgamesh
7,280
455
43
3
0
318,032
1
W
Tyr
9,792
612
135
8
0
359,725
0
L
Tiamat
8,622
539
109
7
0
313,467
1
W
Ullr
9,179
574
136
9
0
310,610
1
L
Ra
8,662
541
136
9
0
328,851
4
W
Erlang Shen
9,293
581
105
7
0
363,289
2
L
Yemoja
7,358
460
28
2
0
300,210
0
W
Ra
9,844
615
144
9
0
337,264
2
L
Anhur
6,654
416
71
4
0
262,730
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role