Player Matchup

Merlin
Merlin
Arren11
Merlin
Level 101
God Stats
32W - 26L
1,588 SR
Queue Stats
87W - 91L
1,543 Elo+
Party 2
Danzaburou
Danzaburou
CENRIQUE41
Danzaburou
Level 88
God Stats
13W - 13L
1,679 SR
Queue Stats
86W - 91L
1,525 Elo+
Party 2
Hercules
Hercules
Odranoel2111
Hercules
Level 102
God Stats
5W - 3L
1,929 SR
Queue Stats
34W - 47L
1,430 Elo+
Party 2
Cerberus
Cerberus
Spedwagon123
Cerberus
Level 97
God Stats
21W - 23L
1,555 SR
Queue Stats
95W - 107L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
mellowdreama
Nu Wa
Level 74
God Stats
30W - 42L
1,459 SR
Queue Stats
37W - 50L
1,462 Elo+
Party 2
Team Averages
Level 92
1,642 SR
1,494 Elo+

VS

Team Averages
Level 92
1,612 SR
1,514 Elo+
Sol
Sol
A Broke Junkie
Sol
Level 126
God Stats
5W - 1L
1,562 SR
Queue Stats
217W - 210L
1,466 Elo+
Party 1
Skadi
Skadi
GorgonViolet
Skadi
Level 126
God Stats
2W - 1L
1,545 SR
Queue Stats
65W - 76L
1,394 Elo+
Solo
Kali
Kali
LoayzaAbad
Kali
Level 36
God Stats
2W - 2L
1,782 SR
Queue Stats
5W - 10L
1,753 Elo+
Solo
Gilgamesh
Gilgamesh
RockMambaa
Gilgamesh
Level 88
God Stats
12W - 13L
1,555 SR
Queue Stats
107W - 110L
1,466 Elo+
Party 1
Terra
Terra
Six0Ryguy
Terra
Level 85
God Stats
15W - 14L
1,615 SR
Queue Stats
75W - 79L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Arren11
Merlin
17
3 / 2 / 7
11,017
648
19,827
15,261
6,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
CENRIQUE41
Danzaburou
18
4 / 6 / 4
11,873
698
19,365
17,766
7,774
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
Odranoel2111
Hercules
16
2 / 4 / 4
10,015
589
10,493
20,302
14,709
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
Spedwagon123
Cerberus
16
1 / 6 / 8
10,944
644
10,944
23,262
22,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
1 / 4 / 5
10,691
629
11,567
9,813
4,156
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 0 / 12
12,910
759
23,122
15,977
6,179
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

20
4 / 2 / 5
12,334
726
14,301
12,645
5,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 4 / 5
12,105
712
9,321
18,142
8,835
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
RockMambaa
Gilgamesh
19
10 / 1 / 7
13,735
808
20,026
22,066
21,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
Six0Ryguy
Terra
16
0 / 4 / 15
11,533
678
8,188
22,001
18,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
66
11
Kills
22
22
Deaths
11
28
Assists
44
Player
Kills
Deaths
Assists
KDA
W
5
0
12
11
L
Merlin
Arren11
Merlin
3
2
7
3.25
L
Danzaburou
CENRIQUE41
Danzaburou
4
6
4
1
W
4
2
5
3.25
W
3
4
5
1.38
L
Hercules
Odranoel2111
Hercules
2
4
4
1
W
Gilgamesh
RockMambaa
Gilgamesh
10
1
7
13.5
W
Terra
Six0Ryguy
Terra
0
4
15
1.88
L
Cerberus
Spedwagon123
Cerberus
1
6
8
0.83
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,196
Damage
74,958
86,404
Taken
90,831
55,100
Mitigated
60,705
16,373
Healing
29,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,122
6,121
0
8,783
15,977
6,179
2,149
6,649
9,183
87,579
0
L
Merlin
Arren11
Merlin
19,827
1,036
175
1,038
15,261
6,448
0
6,637
8,278
48,220
0
L
Danzaburou
CENRIQUE41
Danzaburou
19,365
9,560
0
4,332
17,766
7,774
316
5,234
12,369
0
53,971
W
14,301
6,801
0
2,626
12,645
5,829
3,814
3,829
8,732
0
72,732
W
9,321
3,339
0
4,837
18,142
8,835
441
8,708
8,540
0
35,290
L
Hercules
Odranoel2111
Hercules
10,493
2,245
0
2,257
20,302
14,709
1
7,925
12,182
0
22,897
W
Gilgamesh
RockMambaa
Gilgamesh
20,026
4,364
0
1,891
22,066
21,716
1
11,222
10,469
0
40,209
W
Terra
Six0Ryguy
Terra
8,188
357
4,362
6,816
22,001
18,146
64
11,295
10,169
14,589
0
L
Cerberus
Spedwagon123
Cerberus
10,944
446
0
5,742
23,262
22,013
0
8,463
14,366
20,981
0
L
11,567
3,051
486
2,343
9,813
4,156
567
3,260
6,406
52,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,540
Gold Earned
62,617
319
Minions Killed
389
5
Camps Cleared
10
1,493,606
Distance Traveled
1,686,170
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,910
759
147
9
6
321,044
4
L
Merlin
11,017
648
78
5
2
299,241
0
L
Danzaburou
11,873
698
92
5
0
276,736
0
W
Skadi
12,334
726
135
8
2
320,001
6
W
Kali
12,105
712
59
3
1
350,021
1
L
Hercules
10,015
589
32
2
2
326,132
2
W
Gilgamesh
13,735
808
39
2
1
360,873
1
W
Terra
11,533
678
9
1
0
334,231
0
L
Cerberus
10,944
644
31
2
0
312,012
3
L
Nu Wa
10,691
629
86
5
1
279,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role