Player Matchup

Chaac
Chaac
crazyskyler95
Chaac
Level 120
God Stats
28W - 18L
1,541 SR
Queue Stats
97W - 82L
1,583 Elo+
Party 1
Ymir
Ymir
jayjay1249
Ymir
Level 42
God Stats
30W - 13L
1,644 SR
Queue Stats
73W - 63L
1,614 Elo+
Party 1
Izanami
Izanami
xItsAgentSushix
Izanami
Level 118
God Stats
27W - 20L
1,421 SR
Queue Stats
93W - 74L
1,583 Elo+
Party 1
Team Averages
Level 93
1,535 SR
1,594 Elo+

VS

Team Averages
Level 62
1,606 SR
1,468 Elo+
Janus
Janus
Affiliate 6
Janus
Level 114
God Stats
6W - 6L
1,675 SR
Queue Stats
125W - 126L
1,518 Elo+
Party 2
Ymir
Ymir
Migtitans11
Ymir
Level 29
God Stats
9W - 7L
1,613 SR
Queue Stats
69W - 90L
1,412 Elo+
Solo
Heimdallr
Heimdallr
Punx Off
Heimdallr
Level 44
God Stats
12W - 13L
1,530 SR
Queue Stats
54W - 61L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
9,827
702
7,564
12,931
9,994
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
9 / 1 / 9
11,112
794
7,653
10,062
9,176
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
6 / 3 / 11
11,640
831
15,384
14,480
5,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 6 / 2
10,280
734
9,082
10,227
3,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 3 / 6
8,507
608
5,122
14,137
12,029
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
Punx Off
Heimdallr
11
1 / 9 / 5
8,549
611
7,007
12,237
5,453
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
18
Kills
6
7
Deaths
18
28
Assists
13
Player
Kills
Deaths
Assists
KDA
L
5
6
2
1
L
0
3
6
1
L
Heimdallr
Punx Off
Heimdallr
1
9
5
0.39
W
3
3
8
2.33
W
9
1
9
13.5
W
6
3
11
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,601
Damage
21,211
37,473
Taken
36,601
24,494
Mitigated
21,160
13,643
Healing
2,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,082
262
0
429
10,227
3,678
0
1,019
9,208
40,484
0
L
5,122
836
0
0
14,137
12,029
0
3,680
10,457
19,813
0
L
Heimdallr
Punx Off
Heimdallr
7,007
3,914
465
1,198
12,237
5,453
0
3,002
9,235
0
24,173
W
7,564
964
1,049
3,894
12,931
9,994
0
4,203
8,728
0
32,101
W
7,653
1,549
417
2,523
10,062
9,176
241
2,585
7,477
20,210
0
W
15,384
10,893
0
5,760
14,480
5,324
2,104
7,476
7,004
0
81,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,579
Gold Earned
27,336
185
Minions Killed
108
0
Camps Cleared
0
825,264
Distance Traveled
620,700
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,280
734
55
4
0
198,365
3
L
Ymir
8,507
608
28
2
0
223,081
2
L
Heimdallr
8,549
611
25
2
0
199,254
0
W
Chaac
9,827
702
41
3
0
318,843
1
W
Ymir
11,112
794
23
2
0
257,399
1
W
Izanami
11,640
831
121
9
0
249,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role