Player Matchup

Hel
Hel
EmilynTwain228
Hel
Level 14
God Stats
1W - 3L
1,737 SR
Queue Stats
12W - 26L
1,298 Elo+
Party 1
Loki
Loki
Gredieboy
Loki
Level 26
God Stats
9W - 18L
1,299 SR
Queue Stats
447W - 549L
1,267 Elo+
Solo
Agni
Agni
Mr NMW
Agni
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,298 Elo+
Party 1
Merlin
Merlin
XxHeAdInAtOrxX
Merlin
Level 24
God Stats
3W - 3L
1,639 SR
Queue Stats
30W - 30L
1,340 Elo+
Solo
Set
Set
kinghamadeus
Set
Level 13
God Stats
0W - 2L
1,123 SR
Queue Stats
14W - 23L
1,251 Elo+
Solo
Team Averages
Level 19
1,460 SR
1,291 Elo+

VS

Team Averages
Level 21
1,250 SR
1,286 Elo+
Zeus
Zeus
ClownBabyJr
Zeus
Level 17
God Stats
117W - 90L
1,256 SR
Queue Stats
191W - 154L
1,204 Elo+
Solo
Chaac
Chaac
Jerenzall
Chaac
Level 24
God Stats
21W - 30L
1,300 SR
Queue Stats
498W - 762L
1,239 Elo+
Party 2
Kukulkan
Kukulkan
Tick-kazama
Kukulkan
Level 24
God Stats
2W - 3L
1,136 SR
Queue Stats
97W - 94L
1,364 Elo+
Solo
Yemoja
Yemoja
TinyyTerrorrr
Yemoja
Level 18
God Stats
12W - 9L
1,173 SR
Queue Stats
92W - 93L
1,340 Elo+
Solo
Cthulhu
Cthulhu
Verrmilion
Cthulhu
Level 24
God Stats
32W - 48L
1,386 SR
Queue Stats
488W - 790L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 7 / 1
10,355
863
8,092
12,911
5,129
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
16
4 / 3 / 1
11,688
974
12,798
14,469
5,158
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Mr NMW
Agni
16
2 / 11 / 1
10,717
893
11,490
14,004
5,507
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 1 / 1
9,984
832
14,024
13,824
9,149
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
0 / 9 / 2
9,888
824
5,647
16,081
6,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

281

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 3 / 6
13,019
1,085
13,095
9,557
5,600
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
Jerenzall
Chaac
18
1 / 2 / 12
11,401
950
7,560
17,939
15,427
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Kukulkan
Tick-kazama
Kukulkan
18
9 / 1 / 13
12,467
1,039
21,138
5,216
2,076
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
2 / 0 / 17
13,054
1,088
6,493
11,157
11,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Verrmilion
Cthulhu
18
5 / 0 / 11
11,710
976
12,041
12,214
13,094
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
90
6
Kills
31
31
Deaths
6
6
Assists
59
Player
Kills
Deaths
Assists
KDA
W
14
3
6
5.67
L
0
7
1
0.07
L
Loki
4
3
1
1.5
W
Chaac
Jerenzall
Chaac
1
2
12
3.5
L
Agni
Mr NMW
Agni
2
11
1
0.23
W
Kukulkan
Tick-kazama
Kukulkan
9
1
13
15.5
W
2
0
17
10.5
W
Cthulhu
Verrmilion
Cthulhu
5
0
11
10.5
L
0
1
1
0.5
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,051
Damage
60,327
71,289
Taken
56,083
31,888
Mitigated
48,144
3,227
Healing
16,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,095
2,061
743
822
9,557
5,600
0
3,291
6,266
24,068
0
L
8,092
2,574
0
1,290
12,911
5,129
0
9,702
3,209
32,448
0
L
Loki
12,798
4,444
0
0
14,469
5,158
0
11,078
3,391
0
21,700
W
Chaac
Jerenzall
Chaac
7,560
715
0
6,763
17,939
15,427
0
12,589
5,325
0
32,517
L
Agni
Mr NMW
Agni
11,490
1,543
0
560
14,004
5,507
0
10,393
3,611
28,152
0
W
Kukulkan
Tick-kazama
Kukulkan
21,138
3,154
0
0
5,216
2,076
0
2,725
2,491
28,397
0
W
6,493
1,745
3,017
2,143
11,157
11,947
0
6,689
4,443
22,898
0
W
Cthulhu
Verrmilion
Cthulhu
12,041
870
2,190
688
12,214
13,094
0
8,312
3,902
43,048
0
L
14,024
2,004
62
1,073
13,824
9,149
0
8,854
4,970
31,412
0
L
5,647
2,965
0
242
16,081
6,945
0
12,740
3,341
0
14,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,632
Gold Earned
61,651
163
Minions Killed
223
4
Camps Cleared
4
881,026
Distance Traveled
1,082,030
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
13,019
1,085
35
3
2
182,750
2
L
Hel
10,355
863
51
4
1
159,638
0
L
Loki
11,688
974
11
1
2
256,559
0
W
Chaac
11,401
950
65
5
0
214,238
0
L
Agni
10,717
893
38
3
0
131,932
0
W
Kukulkan
12,467
1,039
25
2
1
210,745
0
W
Yemoja
13,054
1,088
27
2
0
216,423
0
W
Cthulhu
11,710
976
71
6
1
257,874
3
L
Merlin
9,984
832
46
4
1
177,261
0
L
Set
9,888
824
17
1
0
155,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role