Player Matchup

Athena
Athena
EscanorVi
Athena
Level 27
God Stats
1W - 1L
1,313 SR
Queue Stats
9W - 7L
1,363 Elo+
Solo
Scylla
Scylla
HrMartinH
Scylla
Level 23
God Stats
16W - 17L
1,542 SR
Queue Stats
73W - 66L
1,350 Elo+
Party 1
Odin
Odin
INSPEKTOR_DINO
Odin
Level 29
God Stats
9W - 20L
1,389 SR
Queue Stats
195W - 283L
1,347 Elo+
Solo
Nemesis
Nemesis
Paluzzu_Aruafalu
Nemesis
Level 29
God Stats
12W - 14L
1,584 SR
Queue Stats
129W - 139L
1,406 Elo+
Solo
Neith
Neith
nordd
Neith
Level 21
God Stats
11W - 8L
1,544 SR
Queue Stats
24W - 23L
1,365 Elo+
Party 1
Team Averages
Level 26
1,475 SR
1,366 Elo+

VS

Team Averages
Level 15
1,427 SR
1,413 Elo+
Anubis
Anubis
Kjekkasen96
Anubis
Level 9
God Stats
4W - 2L
1,728 SR
Queue Stats
7W - 11L
1,280 Elo+
Solo
Xing Tian
Xing Tian
Knutbypralle
Xing Tian
Level 6
God Stats
3W - 4L
1,361 SR
Queue Stats
30W - 35L
1,477 Elo+
Solo
Bellona
Bellona
Sensei974
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
ethanophelie29
Neith
Level 28
God Stats
2W - 11L
1,046 SR
Queue Stats
51W - 66L
1,318 Elo+
Solo
Set
Set
lll-LuNik-III
Set
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 123L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EscanorVi
Athena
13
1 / 0 / 10
8,219
391
6,500
15,126
10,610
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
HrMartinH
Scylla
16
3 / 4 / 5
10,150
483
7,678
8,349
2,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 3 / 4
10,893
519
9,490
12,176
6,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
7 / 4 / 6
11,453
545
14,122
19,320
10,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Neith
nordd
Neith
16
4 / 2 / 5
10,269
489
11,855
10,219
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
14
4 / 4 / 1
8,941
426
10,301
13,387
6,306
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
Knutbypralle
Xing Tian
11
0 / 5 / 1
8,101
386
3,072
13,630
10,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Sensei974
Bellona
12
0 / 5 / 3
8,189
390
4,477
13,053
8,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
3 / 3 / 2
8,944
426
13,805
12,492
4,709
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 4 / 1
11,079
528
11,101
17,782
8,256
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
21
21
Kills
13
13
Deaths
21
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
EscanorVi
Athena
1
0
10
6
W
Scylla
HrMartinH
Scylla
3
4
5
1.38
W
6
3
4
2.67
L
Anubis
4
4
1
1.13
L
Xing Tian
Knutbypralle
Xing Tian
0
5
1
0.1
W
7
4
6
2.5
L
Bellona
Sensei974
Bellona
0
5
3
0.3
L
3
3
2
1.33
L
6
4
1
1.63
W
Neith
nordd
Neith
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,645
Damage
42,756
65,190
Taken
70,344
32,885
Mitigated
38,109
12,632
Healing
18,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
EscanorVi
Athena
6,500
1,489
0
2,896
15,126
10,610
95
4,804
10,322
13,516
0
W
Scylla
HrMartinH
Scylla
7,678
356
0
1,096
8,349
2,552
130
2,263
6,086
55,859
0
W
9,490
4,171
0
1,929
12,176
6,089
114
2,751
9,425
0
54,718
L
Anubis
10,301
167
0
3,323
13,387
6,306
1,226
3,102
9,968
46,064
0
L
Xing Tian
Knutbypralle
Xing Tian
3,072
383
0
1,035
13,630
10,433
523
3,997
9,408
13,899
0
W
14,122
7,575
0
3,126
19,320
10,002
311
2,367
16,953
0
99,912
L
Bellona
Sensei974
Bellona
4,477
1,202
0
594
13,053
8,405
860
796
12,030
0
22,575
L
13,805
6,504
463
6,177
12,492
4,709
2,842
2,694
9,711
0
58,307
L
11,101
4,269
135
6,898
17,782
8,256
464
2,989
14,624
0
76,558
W
Neith
nordd
Neith
11,855
4,793
0
3,585
10,219
3,632
1,556
1,188
9,031
0
71,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,984
Gold Earned
45,254
473
Minions Killed
360
0
Camps Cleared
0
1,963,446
Distance Traveled
1,904,931
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,219
391
11
1
0
419,703
5
W
Scylla
10,150
483
112
5
0
358,248
3
W
Odin
10,893
519
97
5
0
384,556
0
L
Anubis
8,941
426
85
4
0
349,124
0
L
Xing Tian
8,101
386
24
1
0
378,292
0
W
Nemesis
11,453
545
142
7
0
459,233
0
L
Bellona
8,189
390
52
2
0
428,126
1
L
Neith
8,944
426
73
3
0
366,793
6
L
Set
11,079
528
126
6
0
382,596
2
W
Neith
10,269
489
111
5
0
341,706
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role