Player Matchup

Ymir
Ymir
AnimalxPrison
Ymir
Level 24
God Stats
32W - 13L
1,696 SR
Queue Stats
32W - 14L
1,747 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IncomingDoom
Cu Chulainn
Level 28
God Stats
1W - 1L
1,612 SR
Queue Stats
41W - 20L
1,675 Elo+
Party 1
Agni
Agni
Jarebearsama
Agni
Level 28
God Stats
0W - 1L
1,285 SR
Queue Stats
178W - 200L
1,608 Elo+
Solo
Gilgamesh
Gilgamesh
Slickrick048
Gilgamesh
Level 38
God Stats
40W - 29L
1,547 SR
Queue Stats
360W - 445L
1,454 Elo+
Party 1
Izanami
Izanami
ZGxONxSMITE
Izanami
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 5L
1,771 Elo+
Party 1
Team Averages
Level 26
1,528 SR
1,651 Elo+

VS

Team Averages
Level 26
1,496 SR
1,612 Elo+
Cerberus
Cerberus
AFTM
Cerberus
Level 28
God Stats
1W - 2L
1,165 SR
Queue Stats
94W - 74L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
ImLazy
Baron Samedi
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 64L
1,691 Elo+
Solo
Izanami
Izanami
JCarter
Izanami
Level 29
God Stats
11W - 4L
1,819 SR
Queue Stats
106W - 99L
1,585 Elo+
Solo
Ravana
Ravana
LieutenantRook
Ravana
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,607 Elo+
Solo
Achilles
Achilles
cmpeachey
Achilles
Level 20
God Stats
7W - 7L
1,497 SR
Queue Stats
331W - 314L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 1
4,091
511
383
3,989
2,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Cu Chulainn
IncomingDoom
Cu Chulainn
10
3 / 4 / 2
5,678
710
4,462
7,524
2,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
2 / 3 / 3
5,071
634
3,276
4,489
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
Slickrick048
Gilgamesh
4
1 / 0 / 0
3,676
460
581
1,636
376
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Izanami
ZGxONxSMITE
Izanami
8
0 / 2 / 0
4,521
565
2,319
4,417
849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AFTM
Cerberus
8
2 / 0 / 2
5,236
655
1,734
3,947
1,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
ImLazy
Baron Samedi
9
4 / 2 / 2
5,161
645
3,563
4,562
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
JCarter
Izanami
9
4 / 0 / 2
5,033
629
4,047
3,807
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 1 / 4
4,962
620
1,825
3,222
1,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Boots

Boots

+6%
Movement Speed

Achilles
cmpeachey
Achilles
8
2 / 3 / 1
4,726
591
3,359
5,037
2,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
12
12
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AFTM
Cerberus
2
0
2
3
L
0
3
1
0.17
W
Baron Samedi
ImLazy
Baron Samedi
4
2
2
2.5
L
Cu Chulainn
IncomingDoom
Cu Chulainn
3
4
2
1
W
Izanami
JCarter
Izanami
4
0
2
5
L
2
3
3
1.17
W
0
1
4
2
L
Gilgamesh
Slickrick048
Gilgamesh
1
0
0
1
L
Izanami
ZGxONxSMITE
Izanami
0
2
0
0
W
Achilles
cmpeachey
Achilles
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,021
Damage
14,528
22,055
Taken
20,575
7,743
Mitigated
8,405
4,987
Healing
7,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AFTM
Cerberus
1,734
0
0
2,131
3,947
1,904
0
88
3,859
12,356
0
L
383
179
0
406
3,989
2,360
0
791
3,148
7,539
0
W
Baron Samedi
ImLazy
Baron Samedi
3,563
243
0
633
4,562
1,802
156
1,683
2,736
21,084
0
L
Cu Chulainn
IncomingDoom
Cu Chulainn
4,462
1,774
0
1,238
7,524
2,912
0
2,144
5,256
0
30,689
W
Izanami
JCarter
Izanami
4,047
3,246
0
1,764
3,807
763
0
99
3,674
0
28,844
L
3,276
389
0
1,108
4,489
1,246
0
1,263
2,940
17,821
0
W
1,825
164
0
1,412
3,222
1,011
0
420
2,716
0
21,674
L
Gilgamesh
Slickrick048
Gilgamesh
581
0
0
507
1,636
376
0
0
1,486
0
3,904
L
Izanami
ZGxONxSMITE
Izanami
2,319
1,423
0
1,728
4,417
849
0
739
3,678
0
28,569
W
Achilles
cmpeachey
Achilles
3,359
470
0
1,110
5,037
2,925
0
1,028
3,931
0
15,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,037
Gold Earned
25,118
203
Minions Killed
212
0
Camps Cleared
0
637,682
Distance Traveled
780,949
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,236
655
39
5
0
153,701
1
L
Ymir
4,091
511
15
2
0
128,325
0
W
Baron Samedi
5,161
645
35
4
0
161,917
0
L
Cu Chulainn
5,678
710
66
8
0
158,887
4
W
Izanami
5,033
629
45
6
0
134,772
3
L
Agni
5,071
634
43
5
0
163,917
3
W
Ravana
4,962
620
63
8
0
162,474
0
L
Gilgamesh
3,676
460
11
1
0
49,760
0
L
Izanami
4,521
565
68
9
0
136,793
0
W
Achilles
4,726
591
30
4
0
168,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role