Player Matchup

Gilgamesh
Gilgamesh
Icyikle
Gilgamesh
Level 119
God Stats
10W - 5L
1,845 SR
Queue Stats
642W - 582L
1,656 Elo+
Party 1
King Arthur
King Arthur
S0CIALlSM
King Arthur
Level 113
God Stats
43W - 36L
1,630 SR
Queue Stats
811W - 734L
1,619 Elo+
Party 1
Ullr
Ullr
Yamii404
Ullr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 263L
1,652 Elo+
Party 4
Ah Puch
Ah Puch
blackblack420
Ah Puch
Level 26
God Stats
17W - 15L
1,816 SR
Queue Stats
330W - 328L
1,639 Elo+
Party 1
Kuzenbo
Kuzenbo
singlecells12
Kuzenbo
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 135L
1,643 Elo+
Party 4
Team Averages
Level 80
1,658 SR
1,642 Elo+

VS

Team Averages
Level 80
1,724 SR
1,584 Elo+
King Arthur
King Arthur
Brutikush
King Arthur
Level 126
God Stats
7W - 0L
2,035 SR
Queue Stats
23W - 14L
1,736 Elo+
Party 2
Anhur
Anhur
Fantasy5KS
Anhur
Level 27
God Stats
3W - 1L
1,892 SR
Queue Stats
24W - 7L
1,759 Elo+
Party 2
Gilgamesh
Gilgamesh
Icemaster50
Gilgamesh
Level 100
God Stats
5W - 2L
1,584 SR
Queue Stats
94W - 120L
1,482 Elo+
Party 3
Cerberus
Cerberus
Propein
Cerberus
Level 49
God Stats
53W - 84L
1,444 SR
Queue Stats
69W - 119L
1,434 Elo+
Party 3
Nu Wa
Nu Wa
ThePrettyBunny
Nu Wa
Level 98
God Stats
120W - 99L
1,663 SR
Queue Stats
317W - 374L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Icyikle
Gilgamesh
15
3 / 2 / 0
8,283
552
7,603
14,140
7,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
S0CIALlSM
King Arthur
13
1 / 3 / 0
8,049
537
8,935
19,613
12,150
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ullr
12
0 / 3 / 0
7,054
470
2,758
7,428
1,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
12
1 / 3 / 0
7,315
488
4,392
4,786
1,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
10
0 / 3 / 1
6,740
449
3,205
9,182
6,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Brutikush
King Arthur
16
3 / 1 / 1
9,372
625
12,369
13,535
8,601
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
16
4 / 0 / 0
9,098
607
6,248
6,577
2,256
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Icemaster50
Gilgamesh
14
2 / 2 / 7
8,281
552
9,352
13,598
8,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Propein
Cerberus
13
1 / 0 / 5
7,990
533
3,208
9,190
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
4 / 2 / 2
9,089
606
6,885
4,058
1,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
5
Kills
14
14
Deaths
5
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Brutikush
King Arthur
3
1
1
3.5
W
Anhur
4
0
0
4
W
Gilgamesh
Icemaster50
Gilgamesh
2
2
7
2.75
L
Gilgamesh
Icyikle
Gilgamesh
3
2
0
1.5
W
Cerberus
Propein
Cerberus
1
0
5
3.5
L
King Arthur
S0CIALlSM
King Arthur
1
3
0
0.33
W
4
2
2
2.5
L
Ullr
0
3
0
0
L
Ah Puch
1
3
0
0.33
L
Kuzenbo
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,893
Damage
38,062
55,149
Taken
46,958
29,782
Mitigated
26,579
14,541
Healing
18,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Brutikush
King Arthur
12,369
1,782
0
5,239
13,535
8,601
38
39
13,496
0
65,208
W
Anhur
6,248
3,602
0
2,833
6,577
2,256
918
621
5,916
0
82,019
W
Gilgamesh
Icemaster50
Gilgamesh
9,352
2,965
0
6,337
13,598
8,238
0
897
12,653
0
51,260
L
Gilgamesh
Icyikle
Gilgamesh
7,603
1,747
0
3,114
14,140
7,889
725
2,010
12,010
0
72,045
W
Cerberus
Propein
Cerberus
3,208
363
206
3,312
9,190
6,059
0
4,327
4,699
24,563
0
L
King Arthur
S0CIALlSM
King Arthur
8,935
1,101
0
7,608
19,613
12,150
189
968
18,595
0
57,862
W
6,885
1,070
0
249
4,058
1,425
390
1,379
2,597
53,607
0
L
Ullr
2,758
1,050
0
818
7,428
1,823
0
1,385
6,031
0
44,776
L
Ah Puch
4,392
0
0
678
4,786
1,451
0
1,811
2,687
37,241
0
L
Kuzenbo
3,205
1,443
0
2,323
9,182
6,469
0
3,319
5,733
19,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,441
Gold Earned
43,830
467
Minions Killed
545
0
Camps Cleared
0
1,365,193
Distance Traveled
1,442,619
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,372
625
129
9
0
296,739
0
W
Anhur
9,098
607
149
10
0
266,846
5
W
Gilgamesh
8,281
552
84
6
0
306,923
3
L
Gilgamesh
8,283
552
116
8
0
285,738
1
W
Cerberus
7,990
533
46
3
0
297,215
4
L
King Arthur
8,049
537
130
9
0
266,588
3
W
Nu Wa
9,089
606
137
9
0
274,896
4
L
Ullr
7,054
470
98
7
0
244,182
4
L
Ah Puch
7,315
488
87
6
0
285,408
7
L
Kuzenbo
6,740
449
36
2
0
283,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role