Player Matchup

Gilgamesh
Gilgamesh
Gannsky
Gilgamesh
Level 124
God Stats
20W - 13L
1,714 SR
Queue Stats
178W - 156L
1,490 Elo+
Solo
Ra
Ra
PsychoPrincess69
Ra
Level 160
God Stats
7W - 13L
1,373 SR
Queue Stats
261W - 291L
1,494 Elo+
Party 2
Scylla
Scylla
RICHin2014
Scylla
Level 119
God Stats
1W - 1L
1,219 SR
Queue Stats
35W - 41L
1,430 Elo+
Party 2
Thoth
Thoth
Reserved Gami
Thoth
Level 86
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 9L
1,827 Elo+
Party 3
Ullr
Ullr
halfwhack
Ullr
Level 107
God Stats
1W - 0L
1,657 SR
Queue Stats
29W - 15L
1,848 Elo+
Party 3
Team Averages
Level 119
1,493 SR
1,618 Elo+

VS

Team Averages
Level 116
1,463 SR
1,309 Elo+
Kumbhakarna
Kumbhakarna
LeGwah
Kumbhakarna
Level 65
God Stats
7W - 12L
1,467 SR
Queue Stats
39W - 61L
1,419 Elo+
Solo
Ne Zha
Ne Zha
Limelight096
Ne Zha
Level 127
God Stats
0W - 1L
1,328 SR
Queue Stats
55W - 47L
1,071 Elo+
Party 1
Gilgamesh
Gilgamesh
STuNnAFrEsH
Gilgamesh
Level 149
God Stats
30W - 25L
1,704 SR
Queue Stats
270W - 276L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
Sol Kermit
Baron Samedi
Level 127
God Stats
3W - 3L
1,279 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Chaac
Chaac
Valus 2 Arc
Chaac
Level 113
God Stats
5W - 2L
1,535 SR
Queue Stats
5W - 4L
1,071 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Gannsky
Gilgamesh
20
13 / 5 / 13
18,363
918
36,069
28,689
35,644
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
3 / 4 / 7
14,078
704
12,069
15,468
7,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
RICHin2014
Scylla
20
3 / 4 / 14
14,912
746
16,025
13,277
5,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
1 / 6 / 17
14,351
718
12,471
12,822
4,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
20
11 / 3 / 14
18,029
901
33,510
22,115
11,665
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LeGwah
Kumbhakarna
20
0 / 5 / 10
12,201
610
3,727
32,998
35,059
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ne Zha
20
7 / 10 / 8
14,784
739
14,834
21,029
10,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
STuNnAFrEsH
Gilgamesh
20
7 / 6 / 8
14,483
724
19,381
31,105
23,437
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
Sol Kermit
Baron Samedi
20
5 / 6 / 6
13,749
687
16,269
24,222
15,727
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
3 / 4 / 12
13,267
663
25,391
24,449
19,848
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
66
31
Kills
22
22
Deaths
31
65
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Gannsky
Gilgamesh
13
5
13
3.9
L
Kumbhakarna
LeGwah
Kumbhakarna
0
5
10
1
L
Ne Zha
7
10
8
1.1
W
3
4
7
1.63
W
Scylla
RICHin2014
Scylla
3
4
14
2.5
W
1
6
17
1.58
L
Gilgamesh
STuNnAFrEsH
Gilgamesh
7
6
8
1.83
L
Baron Samedi
Sol Kermit
Baron Samedi
5
6
6
1.33
L
3
4
12
2.25
W
Ullr
11
3
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,144
Damage
79,602
92,371
Taken
133,803
64,813
Mitigated
104,795
30,805
Healing
26,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Gannsky
Gilgamesh
36,069
9,701
0
6,010
28,689
35,644
356
9,881
18,645
0
54,479
L
Kumbhakarna
LeGwah
Kumbhakarna
3,727
153
8
5,588
32,998
35,059
0
10,091
20,925
47,860
0
L
Ne Zha
14,834
2,158
0
2,591
21,029
10,724
727
6,073
14,029
0
49,099
W
12,069
351
5,678
6,245
15,468
7,717
608
4,810
10,658
34,622
0
W
Scylla
RICHin2014
Scylla
16,025
1,427
0
2,576
13,277
5,350
390
2,121
11,156
69,126
0
W
12,471
458
0
1,053
12,822
4,437
2,490
923
11,899
42,202
0
L
Gilgamesh
STuNnAFrEsH
Gilgamesh
19,381
4,150
0
4,146
31,105
23,437
504
8,941
20,632
0
51,437
L
Baron Samedi
Sol Kermit
Baron Samedi
16,269
683
1,404
5,432
24,222
15,727
379
8,102
15,245
54,690
0
L
25,391
4,076
0
6,934
24,449
19,848
242
5,254
18,096
0
64,825
W
Ullr
33,510
20,077
0
9,243
22,115
11,665
3,806
3,274
18,711
0
97,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,733
Gold Earned
68,484
486
Minions Killed
417
11
Camps Cleared
7
1,684,969
Distance Traveled
1,740,365
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
18,363
918
56
3
1
363,393
3
L
Kumbhakarna
12,201
610
79
4
0
362,972
1
L
Ne Zha
14,784
739
74
4
3
339,456
0
W
Ra
14,078
704
77
4
2
300,568
3
W
Scylla
14,912
746
135
7
2
313,486
1
W
Thoth
14,351
718
79
4
2
344,544
1
L
Gilgamesh
14,483
724
62
3
3
386,763
3
L
Baron Samedi
13,749
687
97
5
0
284,967
0
L
Chaac
13,267
663
105
5
1
366,207
0
W
Ullr
18,029
901
139
7
4
362,978
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role