Player Matchup

Sobek
Sobek
Ghost_Crusher_21
Sobek
Level 65
God Stats
17W - 22L
1,429 SR
Queue Stats
535W - 586L
1,419 Elo+
Party 3
Aphrodite
Aphrodite
Recolstev
Aphrodite
Level 65
God Stats
17W - 14L
1,631 SR
Queue Stats
201W - 226L
1,376 Elo+
Party 2
He Bo
He Bo
SixtoJose
He Bo
Level 88
God Stats
7W - 12L
1,066 SR
Queue Stats
221W - 249L
1,380 Elo+
Party 2
Heimdallr
Heimdallr
Wilbert187
Heimdallr
Level 69
God Stats
2W - 1L
1,573 SR
Queue Stats
64W - 56L
1,457 Elo+
Solo
Gilgamesh
Gilgamesh
cruixsoul
Gilgamesh
Level 65
God Stats
16W - 14L
1,417 SR
Queue Stats
536W - 569L
1,417 Elo+
Party 3
Team Averages
Level 70
1,423 SR
1,410 Elo+

VS

Team Averages
Level 89
1,452 SR
1,326 Elo+
Ares
Ares
FanOfJovenshire
Ares
Level 105
God Stats
16W - 8L
1,570 SR
Queue Stats
276W - 274L
1,466 Elo+
Party 1
Cu Chulainn
Cu Chulainn
MANlPULATE
Cu Chulainn
Level 85
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 5L
1,167 Elo+
Party 4
Cupid
Cupid
WhyAreNamesHard
Cupid
Level 59
God Stats
5W - 8L
1,491 SR
Queue Stats
120W - 164L
1,408 Elo+
Party 1
Baba Yaga
Baba Yaga
izombies
Baba Yaga
Level 89
God Stats
0W - 2L
1,197 SR
Queue Stats
3W - 6L
1,087 Elo+
Party 4
Gilgamesh
Gilgamesh
largdingus
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
10,036
502
7,728
17,304
15,329
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
Recolstev
Aphrodite
16
3 / 3 / 8
10,252
513
9,569
13,142
8,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

He Bo
SixtoJose
He Bo
16
4 / 5 / 7
10,423
521
10,417
9,722
3,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Wilbert187
Heimdallr
16
1 / 2 / 10
9,604
480
8,650
8,853
3,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
cruixsoul
Gilgamesh
19
13 / 2 / 3
12,648
632
15,513
14,759
10,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 2
8,208
410
10,546
19,549
16,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
MANlPULATE
Cu Chulainn
15
0 / 4 / 3
9,106
455
7,795
13,312
9,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
0 / 6 / 3
8,152
408
5,844
11,513
4,440
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
izombies
Baba Yaga
14
4 / 7 / 0
9,340
467
8,991
12,165
5,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
largdingus
Gilgamesh
17
7 / 4 / 0
10,505
525
9,107
18,715
9,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
26
Kills
13
14
Deaths
27
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
5
2
8
4.5
L
Cu Chulainn
MANlPULATE
Cu Chulainn
0
4
3
0.38
W
Aphrodite
Recolstev
Aphrodite
3
3
8
2.33
W
He Bo
SixtoJose
He Bo
4
5
7
1.5
L
0
6
3
0.25
W
Heimdallr
Wilbert187
Heimdallr
1
2
10
3
W
Gilgamesh
cruixsoul
Gilgamesh
13
2
3
7.25
L
Baba Yaga
izombies
Baba Yaga
4
7
0
0.57
L
Gilgamesh
largdingus
Gilgamesh
7
4
0
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,877
Damage
42,283
63,780
Taken
75,254
41,854
Mitigated
45,289
27,251
Healing
11,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,546
333
0
3,262
19,549
16,192
29
7,850
11,655
34,299
0
W
7,728
840
0
6,768
17,304
15,329
108
6,881
10,387
27,726
0
L
Cu Chulainn
MANlPULATE
Cu Chulainn
7,795
1,557
0
2,685
13,312
9,875
379
7,948
5,272
5,684
48,677
W
Aphrodite
Recolstev
Aphrodite
9,569
1,228
1,828
7,965
13,142
8,985
468
3,325
9,447
59,668
0
W
He Bo
SixtoJose
He Bo
10,417
469
0
1,908
9,722
3,330
345
4,649
4,677
50,964
0
L
5,844
3,123
484
2,413
11,513
4,440
800
3,023
8,490
0
47,930
W
Heimdallr
Wilbert187
Heimdallr
8,650
2,730
0
4,091
8,853
3,497
656
3,275
5,462
0
70,528
W
Gilgamesh
cruixsoul
Gilgamesh
15,513
5,413
0
4,691
14,759
10,713
0
2,965
11,590
0
90,130
L
Baba Yaga
izombies
Baba Yaga
8,991
577
0
1,367
12,165
5,091
993
5,846
6,141
44,614
0
L
Gilgamesh
largdingus
Gilgamesh
9,107
2,365
0
847
18,715
9,691
0
4,403
14,262
0
82,106

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,963
Gold Earned
45,311
488
Minions Killed
468
0
Camps Cleared
0
1,782,693
Distance Traveled
1,812,851
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,208
410
43
2
0
364,047
4
W
Sobek
10,036
502
34
2
0
382,323
5
L
Cu Chulainn
9,106
455
104
5
0
373,529
0
W
Aphrodite
10,252
513
112
6
0
296,556
4
W
He Bo
10,423
521
88
4
0
315,289
2
L
Cupid
8,152
408
92
5
0
344,274
3
W
Heimdallr
9,604
480
130
7
0
349,074
6
W
Gilgamesh
12,648
632
124
6
0
439,451
1
L
Baba Yaga
9,340
467
88
4
0
327,026
3
L
Gilgamesh
10,505
525
141
7
0
403,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role