Player Matchup

Tiamat
Tiamat
Platinum III
Diddydog56
Tiamat
Platinum III
Level 157
God Stats
11W - 13L
1,715 SR
Queue Stats
468W - 457L
1,817 MMR
Solo
Fenrir
Fenrir
Platinum V
Shawty12inch
Fenrir
Platinum V
Level 84
God Stats
26W - 17L
1,769 SR
Queue Stats
138W - 129L
1,770 MMR
Solo
Anhur
Anhur
Gold IV
SirWick
Anhur
Gold IV
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
31W - 30L
1,763 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
iTz Jh0ms
Sun Wukong
Platinum V
Level 157
God Stats
39W - 40L
1,587 SR
Queue Stats
352W - 343L
1,755 MMR
Solo
Ymir
Ymir
Gold I
kynvaris
Ymir
Gold I
Level 99
God Stats
6W - 6L
1,679 SR
Queue Stats
146W - 144L
1,742 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 131
1,650 SR
1,770 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 94
1,736 SR
1,772 MMR
Medusa
Medusa
Gold II
BBQC Fluff
Medusa
Gold II
Level 124
God Stats
1W - 1L
1,544 SR
Queue Stats
41W - 45L
1,638 MMR
Party 1
Tsukuyomi
Tsukuyomi
Platinum I
H20Zenn
Tsukuyomi
Platinum I
Level 131
God Stats
36W - 30L
1,697 SR
Queue Stats
245W - 226L
2,017 MMR
Party 1
Janus
Janus
Platinum IV
LPFCow
Janus
Platinum IV
Level 68
God Stats
11W - 10L
1,722 SR
Queue Stats
109W - 95L
1,737 MMR
Solo
Chaac
Chaac
Platinum II
TMG-Jahaziel
Chaac
Platinum II
Level 104
God Stats
18W - 7L
1,997 SR
Queue Stats
291W - 265L
1,734 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
bojanglesjr1
Kumbhakarna
Platinum III
Level 45
God Stats
2W - 1L
1,721 SR
Queue Stats
292W - 286L
1,733 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Diddydog56
Tiamat
17
0 / 9 / 8
11,791
454
16,160
19,226
12,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
20
12 / 7 / 3
14,564
560
17,380
27,734
26,583
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
SirWick
Anhur
20
10 / 4 / 4
15,182
584
25,975
28,785
13,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
iTz Jh0ms
Sun Wukong
20
2 / 9 / 3
14,468
556
15,784
35,039
39,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ymir
17
2 / 8 / 11
12,467
480
6,746
30,473
31,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
DanzaburouScyllaApolloSetAthena

VS

Bans
KhepriCu ChulainnGuan YuRavanaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BBQC Fluff
Medusa
20
1 / 3 / 11
14,035
540
20,460
17,468
6,492
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tsukuyomi
H20Zenn
Tsukuyomi
20
17 / 8 / 9
16,569
637
37,115
26,878
12,800
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
LPFCow
Janus
19
5 / 6 / 17
13,721
528
16,413
20,273
7,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 4 / 12
14,962
575
25,948
36,501
44,261
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Kumbhakarna
bojanglesjr1
Kumbhakarna
20
7 / 5 / 12
14,252
548
8,503
24,695
26,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
26
Kills
37
37
Deaths
26
29
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Medusa
BBQC Fluff
Medusa
1
3
11
2.17
L
Tiamat
Diddydog56
Tiamat
0
9
8
0.44
W
Tsukuyomi
H20Zenn
Tsukuyomi
17
8
9
2.69
W
Janus
LPFCow
Janus
5
6
17
2.25
L
Fenrir
12
7
3
1.93
L
Anhur
SirWick
Anhur
10
4
4
3
W
7
4
12
3.25
W
Kumbhakarna
bojanglesjr1
Kumbhakarna
7
5
12
2.6
L
Sun Wukong
iTz Jh0ms
Sun Wukong
2
9
3
0.39
L
Ymir
2
8
11
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,045
Damage
108,439
141,257
Taken
125,815
124,834
Mitigated
98,116
40,437
Healing
45,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BBQC Fluff
Medusa
20,460
10,607
0
3,654
17,468
6,492
5,400
1,264
16,176
0
109,397
L
Tiamat
Diddydog56
Tiamat
16,160
460
0
4,180
19,226
12,832
551
6,310
12,799
90,125
0
W
Tsukuyomi
H20Zenn
Tsukuyomi
37,115
11,008
0
9,094
26,878
12,800
2,245
6,057
20,444
0
123,117
W
Janus
LPFCow
Janus
16,413
1,296
1,290
4,752
20,273
7,973
1,355
6,880
12,999
90,487
0
L
Fenrir
17,380
3,085
0
7,275
27,734
26,583
1,264
6,299
21,115
0
99,848
L
Anhur
SirWick
Anhur
25,975
15,912
0
11,444
28,785
13,595
4,254
2,396
26,309
0
129,095
W
25,948
5,207
0
18,305
36,501
44,261
2,599
4,845
31,499
1,174
100,849
W
Kumbhakarna
bojanglesjr1
Kumbhakarna
8,503
830
0
8,032
24,695
26,590
343
6,826
17,413
39,147
0
L
Sun Wukong
iTz Jh0ms
Sun Wukong
15,784
3,357
0
12,082
35,039
39,854
1,514
5,010
29,735
0
105,335
L
Ymir
6,746
669
0
5,456
30,473
31,970
125
6,065
24,248
20,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,472
Gold Earned
73,539
700
Minions Killed
660
0
Camps Cleared
0
2,286,804
Distance Traveled
2,576,543
28
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,035
540
169
7
0
503,333
8
L
Tiamat
11,791
454
149
6
0
401,727
2
W
Tsukuyomi
16,569
637
124
5
0
547,332
1
W
Janus
13,721
528
129
5
0
510,541
3
L
Fenrir
14,564
560
136
5
0
536,666
5
L
Anhur
15,182
584
187
7
0
433,999
5
W
Chaac
14,962
575
182
7
0
471,330
1
W
Kumbhakarna
14,252
548
56
2
0
544,007
5
L
Sun Wukong
14,468
556
198
8
0
451,316
6
L
Ymir
12,467
480
30
1
0
463,096
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role