Player Matchup

Ra
Ra
JMay989
Ra
Level 43
God Stats
156W - 186L
1,389 SR
Queue Stats
190W - 263L
1,330 Elo+
Solo
Merlin
Merlin
Mythreindeer
Merlin
Level 65
God Stats
8W - 16L
1,500 SR
Queue Stats
373W - 451L
1,332 Elo+
Party 2
Ravana
Ravana
XxLiLSleepy420xX
Ravana
Level 47
God Stats
5W - 7L
1,387 SR
Queue Stats
138W - 178L
1,317 Elo+
Party 2
Cerberus
Cerberus
deadpool_wilsonn
Cerberus
Level 5
God Stats
1W - 4L
1,669 SR
Queue Stats
24W - 24L
1,354 Elo+
Party 2
Freya
Freya
frankscaturro
Freya
Level 62
God Stats
17W - 20L
1,466 SR
Queue Stats
285W - 355L
1,353 Elo+
Party 2
Team Averages
Level 44
1,482 SR
1,337 Elo+

VS

Team Averages
Level 52
1,555 SR
1,362 Elo+
Danzaburou
Danzaburou
Dmr0
Danzaburou
Level 48
God Stats
1W - 5L
1,501 SR
Queue Stats
3W - 10L
1,361 Elo+
Party 3
Gilgamesh
Gilgamesh
STIFFYUUHHH
Gilgamesh
Level 62
God Stats
1W - 1L
1,779 SR
Queue Stats
10W - 11L
1,361 Elo+
Party 3
Anubis
Anubis
Z UNSTOPPABLE Z
Anubis
Level 40
God Stats
73W - 57L
1,532 SR
Queue Stats
584W - 536L
1,401 Elo+
Party 1
Cerberus
Cerberus
iBangWuTang
Cerberus
Level 41
God Stats
1W - 4L
1,299 SR
Queue Stats
3W - 4L
1,260 Elo+
Solo
Ymir
Ymir
xl KaRmA Ix
Ymir
Level 69
God Stats
20W - 9L
1,662 SR
Queue Stats
440W - 422L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 0
7,864
463
4,658
9,806
6,497
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
13
1 / 5 / 5
7,751
456
6,094
10,470
2,965
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 7 / 3
7,085
417
4,218
11,830
5,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
2 / 7 / 2
7,349
432
5,184
11,963
8,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 5 / 1
6,780
399
4,987
9,960
3,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Dmr0
Danzaburou
13
7 / 2 / 5
9,350
550
10,520
8,323
2,543
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
STIFFYUUHHH
Gilgamesh
13
4 / 4 / 6
8,676
510
12,897
10,870
7,096
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

16
5 / 0 / 4
9,761
574
9,771
4,334
2,142
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
iBangWuTang
Cerberus
13
2 / 1 / 6
7,496
441
4,156
8,014
4,108
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 2 / 3
9,331
549
5,728
10,527
4,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
9
Kills
25
25
Deaths
9
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Dmr0
Danzaburou
7
2
5
4.75
L
3
1
0
3
L
Merlin
1
5
5
0.7
W
Gilgamesh
STIFFYUUHHH
Gilgamesh
4
4
6
1.75
L
2
7
3
0.5
W
5
0
4
7
L
2
7
2
0.43
L
1
5
1
0.3
W
Cerberus
iBangWuTang
Cerberus
2
1
6
5
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,141
Damage
43,072
54,029
Taken
42,068
26,664
Mitigated
20,394
12,812
Healing
10,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Dmr0
Danzaburou
10,520
4,969
231
2,360
8,323
2,543
1,755
5,637
2,686
0
38,391
L
4,658
474
414
3,412
9,806
6,497
112
2,610
7,196
40,280
0
L
Merlin
6,094
928
0
1,877
10,470
2,965
0
6,837
3,633
43,044
0
W
Gilgamesh
STIFFYUUHHH
Gilgamesh
12,897
2,273
0
157
10,870
7,096
504
4,741
6,129
0
43,781
L
4,218
1,338
0
2,700
11,830
5,965
0
3,974
7,856
0
17,576
W
9,771
319
0
2,326
4,334
2,142
2,319
1,866
2,468
56,460
0
L
5,184
677
0
1,542
11,963
8,197
0
4,257
7,706
14,413
0
L
4,987
2,276
0
2,867
9,960
3,040
0
1,977
7,983
30,384
0
W
Cerberus
iBangWuTang
Cerberus
4,156
244
147
3,245
8,014
4,108
797
5,763
2,251
24,398
0
W
5,728
1,364
0
1,986
10,527
4,505
770
2,916
7,611
56,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,829
Gold Earned
44,614
276
Minions Killed
403
0
Camps Cleared
0
1,447,668
Distance Traveled
1,524,641
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,350
550
70
4
0
294,338
2
L
Ra
7,864
463
84
5
0
326,268
0
L
Merlin
7,751
456
73
4
0
251,845
1
W
Gilgamesh
8,676
510
71
4
0
328,443
0
L
Ravana
7,085
417
36
2
0
317,003
3
W
Anubis
9,761
574
121
7
0
295,393
5
L
Cerberus
7,349
432
25
1
0
281,351
0
L
Freya
6,780
399
58
3
0
271,201
2
W
Cerberus
7,496
441
44
3
0
322,026
1
W
Ymir
9,331
549
97
6
0
284,441
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role