Player Matchup

King Arthur
King Arthur
D__TeacH95
King Arthur
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Pele
Pele
FawlkBR
Pele
Level 29
God Stats
2W - 4L
1,447 SR
Queue Stats
15W - 19L
1,379 Elo+
Solo
Neith
Neith
Lumenwood
Neith
Level 1
God Stats
3W - 4L
1,500 SR
Queue Stats
15W - 16L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
NotAScaryCat
Cthulhu
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
paola_1107
Thor
Level 11
God Stats
0W - 3L
1,145 SR
Queue Stats
3W - 15L
1,059 Elo+
Solo
Team Averages
Level 29
1,418 SR
1,387 Elo+

VS

Team Averages
Level 19
1,467 SR
1,400 Elo+
Bakasura
Bakasura
BöhunkBöy
Bakasura
Level 23
God Stats
4W - 4L
1,373 SR
Queue Stats
6W - 5L
1,375 Elo+
Solo
Ymir
Ymir
Kuramaa88
Ymir
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
55W - 37L
1,500 Elo+
Solo
Susano
Susano
SuperSchaefer
Susano
Level 10
God Stats
10W - 8L
1,518 SR
Queue Stats
10W - 8L
1,449 Elo+
Solo
Hades
Hades
cacadantas015
Hades
Level 28
God Stats
42W - 47L
1,444 SR
Queue Stats
78W - 117L
1,308 Elo+
Solo
Apollo
Apollo
your_bad_not_lag
Apollo
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 29L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D__TeacH95
King Arthur
14
2 / 2 / 3
8,128
581
5,718
9,784
6,091
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Pele
FawlkBR
Pele
10
3 / 8 / 1
6,371
455
5,861
12,624
3,383
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
Lumenwood
Neith
9
1 / 3 / 0
5,762
412
3,738
4,914
1,463
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
NotAScaryCat
Cthulhu
9
2 / 4 / 0
6,537
467
4,650
11,324
6,832
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 8 / 4
5,428
388
2,488
11,289
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BöhunkBöy
Bakasura
15
6 / 1 / 1
8,325
595
4,104
7,754
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ymir
15
5 / 0 / 0
8,636
617
7,755
9,916
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
5 / 0 / 2
8,086
578
7,262
5,341
2,019
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
3 / 3 / 6
7,075
505
10,731
10,717
5,652
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
5 / 4 / 8
7,048
503
6,843
7,934
2,448
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
24
25
Deaths
8
8
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BöhunkBöy
Bakasura
6
1
1
6.5
L
King Arthur
D__TeacH95
King Arthur
2
2
3
1.75
L
Pele
FawlkBR
Pele
3
8
1
0.44
W
Ymir
5
0
0
5
L
Neith
Lumenwood
Neith
1
3
0
0.33
L
Cthulhu
NotAScaryCat
Cthulhu
2
4
0
0.5
W
5
0
2
6
W
3
3
6
2
L
0
8
4
0.25
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,455
Damage
36,695
49,935
Taken
41,662
21,171
Mitigated
23,093
8,809
Healing
10,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BöhunkBöy
Bakasura
4,104
2,946
0
3,575
7,754
3,791
0
179
7,575
0
54,935
L
King Arthur
D__TeacH95
King Arthur
5,718
547
0
2,782
9,784
6,091
0
527
9,123
0
49,716
L
Pele
FawlkBR
Pele
5,861
2,293
135
3,708
12,624
3,383
378
4,916
7,653
0
27,240
W
Ymir
7,755
2,172
0
1,398
9,916
9,183
90
2,273
7,643
59,355
0
L
Neith
Lumenwood
Neith
3,738
2,420
0
796
4,914
1,463
0
2,886
1,988
0
20,034
L
Cthulhu
NotAScaryCat
Cthulhu
4,650
794
0
1,388
11,324
6,832
92
5,727
5,342
17,658
0
W
7,262
2,003
0
1,144
5,341
2,019
0
167
5,174
0
41,407
W
10,731
760
63
4,194
10,717
5,652
836
1,275
9,442
40,779
0
L
2,488
54
0
0
11,289
3,402
0
4,430
6,859
0
15,602
W
6,843
2,575
0
0
7,934
2,448
1,480
756
6,328
0
18,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,226
Gold Earned
39,170
250
Minions Killed
406
0
Camps Cleared
0
1,221,737
Distance Traveled
1,365,266
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,325
595
109
8
0
331,449
2
L
King Arthur
8,128
581
112
8
0
270,795
8
L
Pele
6,371
455
48
3
0
272,448
0
W
Ymir
8,636
617
110
8
0
264,450
0
L
Neith
5,762
412
36
3
0
215,329
0
L
Cthulhu
6,537
467
35
3
0
212,861
0
W
Susano
8,086
578
88
6
0
288,049
1
W
Hades
7,075
505
80
6
0
235,304
1
L
Thor
5,428
388
19
1
0
250,304
0
W
Apollo
7,048
503
19
1
0
246,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role