Player Matchup

Ymir
Ymir
Gold V
Beaxd
Ymir
Gold V
Level 128
God Stats
1W - 0L
1,228 SR
Queue Stats
29W - 30L
1,589 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Klenzi
Ah Muzen Cab
Silver I
Level 42
God Stats
47W - 9L
1,726 SR
Queue Stats
93W - 26L
1,595 MMR
Solo
Raijin
Raijin
Gold II
Paralvzed
Raijin
Gold II
Level 79
God Stats
6W - 13L
1,500 SR
Queue Stats
295W - 278L
1,585 MMR
Party 1
Athena
Athena
Platinum V
TheSkinner
Athena
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Silver I
luvbanditt
Hun Batz
Silver I
Level 35
God Stats
4W - 3L
1,885 SR
Queue Stats
300W - 288L
1,506 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 89
1,568 SR
1,555 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 131
1,631 SR
1,585 MMR
Apollo
Apollo
Silver II
Bendejo
Apollo
Silver II
Level 139
God Stats
3W - 1L
1,757 SR
Queue Stats
13W - 11L
1,638 MMR
Party 2
Janus
Janus
Gold I
Cortes2PAC
Janus
Gold I
Level 149
God Stats
24W - 17L
1,609 SR
Queue Stats
462W - 444L
1,629 MMR
Solo
Ganesha
Ganesha
Bronze III
MoistMoogle
Ganesha
Bronze III
Level 102
God Stats
0W - 1L
1,661 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Set
Set
Gold IV
SKYDYLEYW00
Set
Gold IV
Level 106
God Stats
0W - 2L
1,503 SR
Queue Stats
33W - 34L
1,619 MMR
Solo
Cabrakan
Cabrakan
Gold III
TheShku
Cabrakan
Gold III
Level 160
God Stats
58W - 50L
1,623 SR
Queue Stats
70W - 67L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Beaxd
Ymir
14
6 / 3 / 13
9,730
541
7,579
14,992
10,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ah Muzen Cab
Klenzi
Ah Muzen Cab
17
11 / 2 / 11
11,787
655
17,123
14,764
5,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Raijin
Paralvzed
Raijin
15
1 / 3 / 11
9,450
525
8,879
9,901
3,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Athena
TheSkinner
Athena
16
5 / 1 / 15
10,591
588
12,047
15,580
8,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
luvbanditt
Hun Batz
16
8 / 3 / 8
10,547
586
10,064
12,179
6,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Sun WukongDanzaburouGuan YuMerlinScylla

VS

Bans
TiamatDiscordiaGebTsukuyomiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Bendejo
Apollo
13
2 / 6 / 3
8,874
493
7,191
13,720
4,339
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
15
4 / 6 / 4
10,061
559
6,908
13,651
4,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
MoistMoogle
Ganesha
9
0 / 8 / 3
6,908
384
1,826
16,051
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
5 / 4 / 4
10,084
560
6,355
13,094
6,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
TheShku
Cabrakan
14
1 / 8 / 4
9,448
525
11,468
16,134
13,111
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
30
31
Kills
12
12
Deaths
32
58
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ymir
Beaxd
Ymir
6
3
13
4.17
L
Apollo
Bendejo
Apollo
2
6
3
0.58
L
Janus
4
6
4
1
W
Ah Muzen Cab
Klenzi
Ah Muzen Cab
11
2
11
8.25
L
Ganesha
MoistMoogle
Ganesha
0
8
3
0.19
W
Raijin
Paralvzed
Raijin
1
3
11
2.17
L
5
4
4
1.75
L
Cabrakan
TheShku
Cabrakan
1
8
4
0.38
W
Athena
TheSkinner
Athena
5
1
15
12.5
W
Hun Batz
luvbanditt
Hun Batz
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,692
Damage
33,748
67,416
Taken
72,650
34,339
Mitigated
37,768
22,852
Healing
13,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Beaxd
Ymir
7,579
1,732
0
3,139
14,992
10,575
609
5,328
9,456
23,901
0
L
Apollo
Bendejo
Apollo
7,191
3,707
0
4,508
13,720
4,339
3,262
2,532
11,060
0
56,873
L
Janus
6,908
323
0
1,422
13,651
4,508
78
5,659
7,647
50,705
0
W
Ah Muzen Cab
Klenzi
Ah Muzen Cab
17,123
10,824
0
8,610
14,764
5,168
4,849
6,013
8,679
0
88,031
L
Ganesha
MoistMoogle
Ganesha
1,826
276
0
959
16,051
9,659
0
8,783
7,016
6,589
0
W
Raijin
Paralvzed
Raijin
8,879
863
0
2,405
9,901
3,631
896
2,518
7,243
61,129
0
L
6,355
1,672
0
4,100
13,094
6,151
1,202
3,986
8,887
0
54,084
L
Cabrakan
TheShku
Cabrakan
11,468
1,637
0
2,821
16,134
13,111
351
6,250
9,358
52,604
0
W
Athena
TheSkinner
Athena
12,047
2,592
0
5,348
15,580
8,874
460
6,141
9,213
52,378
0
W
Hun Batz
luvbanditt
Hun Batz
10,064
3,112
0
3,350
12,179
6,091
2,094
2,283
9,840
0
58,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,105
Gold Earned
45,375
467
Minions Killed
480
0
Camps Cleared
0
1,820,557
Distance Traveled
1,499,893
17
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,730
541
23
1
0
318,452
6
L
Apollo
8,874
493
134
7
0
293,995
8
L
Janus
10,061
559
111
6
0
324,568
8
W
Ah Muzen Cab
11,787
655
123
7
0
357,040
0
L
Ganesha
6,908
384
5
0
0
279,441
6
W
Raijin
9,450
525
132
7
0
322,140
5
L
Set
10,084
560
108
6
0
328,637
7
L
Cabrakan
9,448
525
122
7
0
273,252
2
W
Athena
10,591
588
82
5
0
436,327
4
W
Hun Batz
10,547
586
107
6
0
386,598
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role