Player Matchup

Cthulhu
Cthulhu
Dmillar2001
Cthulhu
Level 29
God Stats
2W - 1L
1,695 SR
Queue Stats
51W - 35L
1,597 Elo+
Party 1
Raijin
Raijin
Kellobyte
Raijin
Level 108
God Stats
2W - 0L
1,478 SR
Queue Stats
85W - 57L
1,503 Elo+
Party 1
Da Ji
Da Ji
TheDrFlugBH
Da Ji
Level 54
God Stats
4W - 5L
1,500 SR
Queue Stats
96W - 79L
1,575 Elo+
Party 1
Team Averages
Level 64
1,557 SR
1,559 Elo+

VS

Team Averages
Level 45
1,519 SR
1,461 Elo+
Baron Samedi
Baron Samedi
Armaxfc
Baron Samedi
Level 64
God Stats
31W - 23L
1,623 SR
Queue Stats
378W - 362L
1,535 Elo+
Solo
Ymir
Ymir
DarthGrendel865
Ymir
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,462 Elo+
Party 2
Neith
Neith
SirGannicus
Neith
Level 44
God Stats
1W - 4L
1,434 SR
Queue Stats
164W - 288L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dmillar2001
Cthulhu
13
1 / 2 / 14
10,035
772
7,453
12,350
7,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Raijin
Kellobyte
Raijin
15
8 / 3 / 7
10,784
830
15,011
9,751
3,507
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
8 / 2 / 8
10,898
838
10,358
9,357
4,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Armaxfc
Baron Samedi
11
3 / 7 / 1
8,756
674
8,461
11,826
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 5 / 5
8,760
674
6,181
15,817
14,379
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
1 / 5 / 5
8,355
643
5,777
11,300
4,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
17
Kills
6
7
Deaths
17
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Armaxfc
Baron Samedi
3
7
1
0.5
L
2
5
5
0.9
W
Cthulhu
Dmillar2001
Cthulhu
1
2
14
4
W
Raijin
Kellobyte
Raijin
8
3
7
3.83
L
1
5
5
0.7
W
8
2
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,822
Damage
20,419
31,458
Taken
38,943
15,094
Mitigated
22,934
6,943
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Armaxfc
Baron Samedi
8,461
503
1,679
3,160
11,826
4,519
0
6,088
5,738
37,196
0
L
6,181
712
0
0
15,817
14,379
0
9,013
6,804
21,192
0
W
Cthulhu
Dmillar2001
Cthulhu
7,453
205
750
1,785
12,350
7,490
578
6,222
6,128
26,392
0
W
Raijin
Kellobyte
Raijin
15,011
958
0
1,739
9,751
3,507
1,536
5,188
4,563
63,218
0
L
5,777
2,525
0
2,873
11,300
4,036
0
7,423
3,877
0
28,675
W
10,358
3,264
0
2,669
9,357
4,097
242
3,612
5,745
0
43,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,717
Gold Earned
25,871
179
Minions Killed
127
0
Camps Cleared
0
744,790
Distance Traveled
667,898
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,756
674
63
5
0
211,915
4
L
Ymir
8,760
674
16
1
0
218,639
4
W
Cthulhu
10,035
772
45
3
0
270,580
5
W
Raijin
10,784
830
82
6
0
225,584
1
L
Neith
8,355
643
48
4
0
237,344
0
W
Da Ji
10,898
838
52
4
0
248,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role