Player Matchup

Medusa
Medusa
Sapphire5898
Medusa
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 25L
1,649 Elo+
Party 2
Gilgamesh
Gilgamesh
Th3SpicyJesus
Gilgamesh
Level 160
God Stats
7W - 7L
1,731 SR
Queue Stats
132W - 98L
1,522 Elo+
Party 2
Ganesha
Ganesha
WornDragoon8608
Ganesha
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 7L
1,786 Elo+
Party 2
Ra
Ra
awto cerrekt
Ra
Level 148
God Stats
1W - 1L
1,734 SR
Queue Stats
132W - 114L
1,530 Elo+
Party 2
Scylla
Scylla
xMissStellar
Scylla
Level 159
God Stats
6W - 2L
1,677 SR
Queue Stats
119W - 87L
1,522 Elo+
Party 2
Team Averages
Level 108
1,628 SR
1,602 Elo+

VS

Team Averages
Level 83
1,541 SR
1,509 Elo+
Chiron
Chiron
Amarek424
Chiron
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 21L
1,596 Elo+
Party 1
Chronos
Chronos
Avramm
Chronos
Level 125
God Stats
5W - 3L
1,908 SR
Queue Stats
80W - 55L
1,449 Elo+
Party 1
Fenrir
Fenrir
DESPHALT
Fenrir
Level 16
God Stats
1W - 0L
1,575 SR
Queue Stats
6W - 1L
1,651 Elo+
Party 1
Ra
Ra
NoobReloaded
Ra
Level 17
God Stats
1W - 0L
1,393 SR
Queue Stats
10W - 10L
1,439 Elo+
Party 1
Sun Wukong
Sun Wukong
z WaterRainfall
Sun Wukong
Level 126
God Stats
2W - 4L
1,329 SR
Queue Stats
166W - 177L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
18
5 / 4 / 5
11,903
700
8,134
12,200
7,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Th3SpicyJesus
Gilgamesh
19
8 / 3 / 4
12,895
759
17,410
18,456
17,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
0 / 3 / 16
12,283
723
13,700
24,832
37,801
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

20
4 / 2 / 5
12,150
715
9,671
7,743
3,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Scylla
18
4 / 3 / 4
11,753
691
12,006
10,552
3,985
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Amarek424
Chiron
20
7 / 2 / 5
13,244
779
22,247
14,301
4,889
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
Avramm
Chronos
20
2 / 5 / 9
12,694
747
15,557
16,119
6,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
DESPHALT
Fenrir
17
2 / 6 / 7
12,168
716
7,119
15,206
7,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
1 / 7 / 8
10,995
647
7,453
13,357
4,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sun Wukong
z WaterRainfall
Sun Wukong
20
3 / 2 / 3
12,047
709
9,405
18,037
13,830
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
47
21
Kills
15
15
Deaths
22
34
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chiron
Amarek424
Chiron
7
2
5
4.75
W
Chronos
Avramm
Chronos
2
5
9
1.3
W
Fenrir
DESPHALT
Fenrir
2
6
7
0.92
W
1
7
8
0.71
L
Medusa
5
4
5
1.88
L
Gilgamesh
Th3SpicyJesus
Gilgamesh
8
3
4
3.33
L
0
3
16
2.67
L
4
2
5
3.25
L
Scylla
4
3
4
2
W
Sun Wukong
z WaterRainfall
Sun Wukong
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,921
Damage
61,781
73,783
Taken
77,020
70,265
Mitigated
37,443
13,352
Healing
16,220
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Amarek424
Chiron
22,247
9,309
1,481
3,110
14,301
4,889
2,236
7,423
6,643
0
75,605
W
Chronos
Avramm
Chronos
15,557
4,401
0
1,483
16,119
6,488
2,046
4,362
11,454
59,781
0
W
Fenrir
DESPHALT
Fenrir
7,119
1,607
0
1,136
15,206
7,802
320
7,917
6,979
0
12,056
W
7,453
659
1,500
1,708
13,357
4,434
116
6,677
6,405
32,589
0
L
Medusa
8,134
3,404
0
2,733
12,200
7,196
0
4,203
7,937
0
28,711
L
Gilgamesh
Th3SpicyJesus
Gilgamesh
17,410
4,865
0
1,103
18,456
17,507
0
6,742
11,415
0
47,494
L
13,700
1,933
0
3,158
24,832
37,801
224
8,237
16,225
33,302
0
L
9,671
489
3,536
2,042
7,743
3,776
670
1,236
6,437
54,982
0
L
Scylla
12,006
149
0
780
10,552
3,985
1,111
2,336
8,216
44,541
0
W
Sun Wukong
z WaterRainfall
Sun Wukong
9,405
1,003
0
5,802
18,037
13,830
0
7,910
9,572
0
54,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,984
Gold Earned
61,148
381
Minions Killed
419
7
Camps Cleared
10
1,575,497
Distance Traveled
1,624,140
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,244
779
127
7
4
332,373
2
W
Chronos
12,694
747
99
6
1
333,915
0
W
Fenrir
12,168
716
11
1
2
312,877
0
W
Ra
10,995
647
76
4
2
277,649
4
L
Medusa
11,903
700
78
5
0
300,564
0
L
Gilgamesh
12,895
759
86
5
1
333,618
4
L
Ganesha
12,283
723
7
0
0
306,215
5
L
Ra
12,150
715
126
7
2
318,205
2
L
Scylla
11,753
691
84
5
4
316,895
2
W
Sun Wukong
12,047
709
106
6
1
367,326
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role