Player Matchup

Tiamat
Tiamat
Gold V
 
Tiamat
Gold V
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
Boolou-
Cu Chulainn
Silver I
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 43L
1,329 MMR
Solo
Guan Yu
Guan Yu
Silver II
DeadShotTTV
Guan Yu
Silver II
Level 115
God Stats
20W - 21L
1,489 SR
Queue Stats
41W - 55L
1,279 MMR
Party 2
Khepri
Khepri
Bronze III
THEPLUGROOK
Khepri
Bronze III
Level 122
God Stats
0W - 1L
1,242 SR
Queue Stats
25W - 20L
1,415 MMR
Party 2
Anhur
Anhur
Gold V
llxFEAREDxll
Anhur
Gold V
Level 122
God Stats
7W - 3L
1,759 SR
Queue Stats
82W - 86L
1,333 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,498 SR
1,371 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,660 SR
1,340 MMR
Bakasura
Bakasura
Silver I
B1GG1Dubz
Bakasura
Silver I
Level 107
God Stats
21W - 17L
1,820 SR
Queue Stats
210W - 223L
1,361 MMR
Solo
Odin
Odin
Gold IV
BigIrishMan88
Odin
Gold IV
Level 158
God Stats
7W - 4L
1,500 SR
Queue Stats
432W - 432L
1,289 MMR
Solo
Cthulhu
Cthulhu
Gold V
Hum123464
Cthulhu
Gold V
Level 117
God Stats
18W - 14L
1,745 SR
Queue Stats
96W - 105L
1,376 MMR
Solo
Medusa
Medusa
Silver II
TheCoachWill296
Medusa
Silver II
Level 146
God Stats
1W - 2L
1,588 SR
Queue Stats
35W - 40L
1,319 MMR
Party 1
Ah Puch
Ah Puch
Gold IV
aquaipride
Ah Puch
Gold IV
Level 160
God Stats
8W - 12L
1,649 SR
Queue Stats
349W - 372L
1,355 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
20
3 / 7 / 0
13,733
509
14,134
20,025
16,394
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Boolou-
Cu Chulainn
18
1 / 11 / 1
11,927
442
18,043
25,410
33,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
DeadShotTTV
Guan Yu
17
0 / 4 / 3
10,658
395
9,988
21,807
19,133
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
16
1 / 2 / 2
10,444
387
5,315
13,609
10,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
5 / 5 / 3
12,657
469
12,728
20,801
8,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TsukuyomiSetScyllaNu WaAthena

VS

Bans
ApolloDanzaburouKing ArthurArachneZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
B1GG1Dubz
Bakasura
20
10 / 1 / 7
16,276
603
17,172
19,667
12,671
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
7 / 1 / 11
15,807
585
19,011
31,139
31,348
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cthulhu
Hum123464
Cthulhu
17
2 / 3 / 8
12,392
459
9,717
22,367
19,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 3 / 5
14,999
556
15,928
16,740
6,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
aquaipride
Ah Puch
20
4 / 2 / 7
14,274
529
11,936
11,540
6,347
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
10
Kills
28
29
Deaths
10
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
7
0
0.43
W
Bakasura
B1GG1Dubz
Bakasura
10
1
7
13.5
W
7
1
11
12.5
L
Cu Chulainn
Boolou-
Cu Chulainn
1
11
1
0.14
L
Guan Yu
DeadShotTTV
Guan Yu
0
4
3
0.38
W
Cthulhu
Hum123464
Cthulhu
2
3
8
2
L
Khepri
1
2
2
1
W
5
3
5
2.5
W
Ah Puch
aquaipride
Ah Puch
4
2
7
3.75
L
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,208
Damage
73,764
101,652
Taken
101,453
88,256
Mitigated
76,606
24,989
Healing
36,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
14,134
1,267
0
4,960
20,025
16,394
403
7,683
11,749
98,022
0
W
Bakasura
B1GG1Dubz
Bakasura
17,172
11,573
0
5,901
19,667
12,671
4,612
4,890
14,535
0
110,964
W
19,011
6,893
0
15,020
31,139
31,348
1,270
3,346
27,687
0
92,677
L
Cu Chulainn
Boolou-
Cu Chulainn
18,043
5,502
0
634
25,410
33,991
283
839
23,823
657
88,355
L
Guan Yu
DeadShotTTV
Guan Yu
9,988
1,222
2,045
8,249
21,807
19,133
296
4,803
16,336
0
72,433
W
Cthulhu
Hum123464
Cthulhu
9,717
698
803
5,288
22,367
19,715
415
6,841
15,283
33,386
0
L
Khepri
5,315
874
0
2,413
13,609
10,676
439
2,895
10,011
44,594
0
W
15,928
8,408
0
6,215
16,740
6,525
3,652
1,577
15,119
0
138,668
W
Ah Puch
aquaipride
Ah Puch
11,936
448
0
3,449
11,540
6,347
729
3,166
8,176
101,994
0
L
12,728
6,401
0
6,688
20,801
8,062
810
5,433
14,998
0
89,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,419
Gold Earned
73,748
713
Minions Killed
769
0
Camps Cleared
0
2,373,286
Distance Traveled
2,641,043
8
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
13,733
509
208
8
0
474,682
3
W
Bakasura
16,276
603
195
7
0
633,443
6
W
Odin
15,807
585
162
6
0
507,005
1
L
Cu Chulainn
11,927
442
168
6
0
441,473
2
L
Guan Yu
10,658
395
122
5
0
564,004
0
W
Cthulhu
12,392
459
54
2
0
494,595
5
L
Khepri
10,444
387
52
2
0
430,511
0
W
Medusa
14,999
556
191
7
0
515,447
6
W
Ah Puch
14,274
529
167
6
0
490,553
5
L
Anhur
12,657
469
163
6
0
462,616
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role