Player Matchup

Cerberus
Cerberus
FableStar
Cerberus
Level 16
God Stats
12W - 16L
1,524 SR
Queue Stats
50W - 56L
1,376 Elo+
Solo
Merlin
Merlin
HonkyStegosaurus
Merlin
Level 14
God Stats
3W - 1L
1,450 SR
Queue Stats
20W - 31L
1,287 Elo+
Solo
Tiamat
Tiamat
Onyxphil
Tiamat
Level 25
God Stats
1W - 1L
1,348 SR
Queue Stats
20W - 28L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
Q-hoops-
Gilgamesh
Level 26
God Stats
6W - 7L
1,428 SR
Queue Stats
283W - 304L
1,383 Elo+
Party 1
Apollo
Apollo
funjumperguy2
Apollo
Level 3
God Stats
0W - 2L
1,201 SR
Queue Stats
1W - 5L
1,122 Elo+
Party 1
Team Averages
Level 17
1,390 SR
1,313 Elo+

VS

Team Averages
Level 26
1,569 SR
1,390 Elo+
Hera
Hera
Aillyst
Hera
Level 27
God Stats
14W - 12L
1,674 SR
Queue Stats
43W - 51L
1,378 Elo+
Solo
King Arthur
King Arthur
InfamousPikle
King Arthur
Level 18
God Stats
11W - 11L
1,543 SR
Queue Stats
16W - 20L
1,438 Elo+
Solo
Hercules
Hercules
PeeWarmGatorade
Hercules
Level 29
God Stats
3W - 2L
1,546 SR
Queue Stats
48W - 45L
1,401 Elo+
Solo
Agni
Agni
Spook_Kira
Agni
Level 27
God Stats
6W - 6L
1,864 SR
Queue Stats
264W - 308L
1,330 Elo+
Solo
Ravana
Ravana
Toxicninjitsu
Ravana
Level 29
God Stats
1W - 3L
1,218 SR
Queue Stats
206W - 221L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FableStar
Cerberus
20
0 / 9 / 3
13,628
401
5,322
27,440
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

2
0 / 0 / 0
8,081
238
0
470
56
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiamat
Onyxphil
Tiamat
20
4 / 12 / 3
15,663
461
15,155
23,740
13,680
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Q-hoops-
Gilgamesh
20
9 / 8 / 4
16,920
498
33,077
37,677
35,540
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
1 / 11 / 3
14,039
413
6,420
19,797
7,857
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Aillyst
Hera
20
7 / 1 / 7
18,275
538
19,024
17,097
6,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

King Arthur
InfamousPikle
King Arthur
20
10 / 3 / 7
17,067
502
16,287
30,480
20,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hercules
20
7 / 4 / 12
19,361
569
21,976
31,177
22,406
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
9 / 6 / 6
18,307
538
16,584
19,158
8,106
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 4 / 4
20,722
609
13,238
18,121
15,055
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
14
Kills
40
40
Deaths
18
13
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Hera
Aillyst
Hera
7
1
7
10.5
L
Cerberus
FableStar
Cerberus
0
9
3
0.17
L
0
0
0
0
W
King Arthur
InfamousPikle
King Arthur
10
3
7
4.5
L
Tiamat
Onyxphil
Tiamat
4
12
3
0.46
W
Hercules
7
4
12
3.25
L
Gilgamesh
Q-hoops-
Gilgamesh
9
8
4
1.38
W
9
6
6
2
W
7
4
4
2.25
L
1
11
3
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,974
Damage
87,109
109,124
Taken
116,033
72,147
Mitigated
72,649
18,099
Healing
40,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
Aillyst
Hera
19,024
6,185
1,821
6,536
17,097
6,818
5,098
4,827
12,270
114,770
0
L
Cerberus
FableStar
Cerberus
5,322
124
0
6,476
27,440
15,014
280
4,099
22,830
59,653
0
L
0
0
0
0
470
56
0
0
470
1,500
0
W
King Arthur
InfamousPikle
King Arthur
16,287
2,093
0
8,503
30,480
20,264
2,096
8,975
21,505
0
73,997
L
Tiamat
Onyxphil
Tiamat
15,155
1,927
0
4,470
23,740
13,680
299
7,269
16,174
92,421
0
W
Hercules
21,976
3,826
670
13,362
31,177
22,406
4,394
7,245
23,932
0
162,202
L
Gilgamesh
Q-hoops-
Gilgamesh
33,077
6,757
0
5,240
37,677
35,540
0
13,315
23,332
0
116,029
W
16,584
2,081
0
0
19,158
8,106
2,368
2,865
16,293
102,312
0
W
13,238
4,464
0
9,548
18,121
15,055
996
4,610
13,511
0
256,761
L
6,420
5,818
0
1,913
19,797
7,857
3,042
9,991
9,118
0
78,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,331
Gold Earned
93,732
559
Minions Killed
960
0
Camps Cleared
0
2,246,122
Distance Traveled
3,228,943
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
18,275
538
180
5
0
618,936
2
L
Cerberus
13,628
401
140
4
0
578,256
3
L
Merlin
8,081
238
4
0
0
31,683
0
W
King Arthur
17,067
502
100
3
0
708,317
0
L
Tiamat
15,663
461
138
4
0
580,297
3
W
Hercules
19,361
569
220
6
0
645,165
9
L
Gilgamesh
16,920
498
141
4
0
652,217
1
W
Agni
18,307
538
191
6
0
565,853
1
W
Ravana
20,722
609
269
8
0
690,672
2
L
Apollo
14,039
413
136
4
0
403,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role