Player Matchup

Athena
Athena
BaAsTarD cL
Athena
Level 85
God Stats
41W - 32L
1,605 SR
Queue Stats
494W - 434L
1,565 Elo+
Party 1
Nox
Nox
Madame Sere
Nox
Level 16
God Stats
3W - 1L
1,686 SR
Queue Stats
31W - 23L
1,506 Elo+
Solo
Skadi
Skadi
No1Greater7669
Skadi
Level 7
God Stats
4W - 0L
1,726 SR
Queue Stats
52W - 35L
1,734 Elo+
Party 1
Bellona
Bellona
TheReal_One-Five
Bellona
Level 12
God Stats
2W - 2L
1,245 SR
Queue Stats
28W - 31L
1,537 Elo+
Solo
Arachne
Arachne
xErickMax
Arachne
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,638 Elo+
Solo
Team Averages
Level 25
1,552 SR
1,596 Elo+

VS

Team Averages
Level 18
1,571 SR
1,491 Elo+
Sylvanus
Sylvanus
HurtBoyKMS
Sylvanus
Level 22
God Stats
18W - 27L
1,480 SR
Queue Stats
257W - 270L
1,515 Elo+
Solo
Skadi
Skadi
Kawdor
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,547 Elo+
Solo
Kukulkan
Kukulkan
MisterGrampy
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Solo
Susano
Susano
SnappishQuill
Susano
Level 29
God Stats
2W - 1L
1,786 SR
Queue Stats
263W - 156L
1,676 Elo+
Solo
Medusa
Medusa
TacticalTask247
Medusa
Level 29
God Stats
39W - 37L
1,587 SR
Queue Stats
144W - 141L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
10
2 / 1 / 11
6,663
666
3,372
7,730
4,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
5 / 0 / 4
6,365
637
4,923
3,450
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
10 / 0 / 1
7,400
740
4,971
3,769
1,142
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

10
2 / 0 / 0
5,961
596
1,530
3,212
1,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
xErickMax
Arachne
11
1 / 0 / 0
6,154
615
1,018
4,431
1,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HurtBoyKMS
Sylvanus
3
0 / 3 / 1
3,653
365
362
2,429
1,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Skadi
Kawdor
Skadi
7
0 / 6 / 0
4,464
446
2,327
6,027
1,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
MisterGrampy
Kukulkan
5
0 / 8 / 0
3,816
382
877
5,280
1,204
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

5
0 / 0 / 0
3,903
390
194
1,220
290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 4 / 1
4,227
423
1,500
5,309
1,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
20
Kills
0
1
Deaths
21
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Athena
2
1
11
7.5
L
Sylvanus
HurtBoyKMS
Sylvanus
0
3
1
0.17
L
Skadi
Kawdor
Skadi
0
6
0
0
W
5
0
4
7
L
Kukulkan
MisterGrampy
Kukulkan
0
8
0
0
W
10
0
1
10.5
L
0
0
0
0
L
0
4
1
0.13
W
2
0
0
2
W
Arachne
xErickMax
Arachne
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,814
Damage
5,260
22,592
Taken
20,265
10,785
Mitigated
5,809
8,901
Healing
1,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
3,372
878
0
2,758
7,730
4,602
312
596
7,134
17,625
0
L
Sylvanus
HurtBoyKMS
Sylvanus
362
181
0
83
2,429
1,161
0
575
1,812
2,664
594
L
Skadi
Kawdor
Skadi
2,327
1,141
0
15
6,027
1,903
260
1,738
4,199
0
13,906
W
4,923
921
0
1,490
3,450
1,334
1,675
354
3,096
27,311
0
L
Kukulkan
MisterGrampy
Kukulkan
877
340
0
91
5,280
1,204
0
2,481
2,675
5,337
0
W
4,971
2,116
0
1,067
3,769
1,142
4,302
184
3,585
0
37,842
L
194
47
0
790
1,220
290
0
263
917
0
5,581
L
1,500
380
0
398
5,309
1,251
0
2,848
2,367
0
13,802
W
1,530
325
0
1,008
3,212
1,857
2,050
0
3,212
0
19,926
W
Arachne
xErickMax
Arachne
1,018
691
0
2,578
4,431
1,850
841
49
4,382
0
32,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,543
Gold Earned
20,063
298
Minions Killed
84
0
Camps Cleared
0
981,749
Distance Traveled
632,401
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,663
666
30
3
0
219,864
3
L
Sylvanus
3,653
365
6
1
0
57,057
0
L
Skadi
4,464
446
31
3
0
166,574
0
W
Nox
6,365
637
61
6
0
162,561
0
L
Kukulkan
3,816
382
10
1
0
169,815
0
W
Skadi
7,400
740
80
8
0
186,197
0
L
Susano
3,903
390
17
2
0
60,897
0
L
Medusa
4,227
423
20
2
0
178,058
1
W
Bellona
5,961
596
52
5
0
212,506
0
W
Arachne
6,154
615
75
8
0
200,621
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role