Player Matchup

Gilgamesh
Gilgamesh
BlayZers
Gilgamesh
Level 153
God Stats
30W - 32L
1,353 SR
Queue Stats
241W - 270L
1,430 Elo+
Solo
Danzaburou
Danzaburou
HollowBlackEyes
Danzaburou
Level 72
God Stats
2W - 1L
1,508 SR
Queue Stats
57W - 58L
1,441 Elo+
Party 2
Ymir
Ymir
JaimitoArt
Ymir
Level 75
God Stats
1W - 1L
1,325 SR
Queue Stats
75W - 74L
1,462 Elo+
Party 2
Nox
Nox
Pastel_de_Papa-
Nox
Level 89
God Stats
2W - 3L
1,657 SR
Queue Stats
202W - 206L
1,483 Elo+
Party 3
Da Ji
Da Ji
l-SHADOW_ANGEL-I
Da Ji
Level 57
God Stats
1W - 2L
1,719 SR
Queue Stats
97W - 110L
1,448 Elo+
Party 3
Team Averages
Level 89
1,512 SR
1,453 Elo+

VS

Team Averages
Level 89
1,486 SR
1,515 Elo+
Cu Chulainn
Cu Chulainn
BambamPiruleta
Cu Chulainn
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,593 Elo+
Party 1
Bacchus
Bacchus
JohannLink96
Bacchus
Level 47
God Stats
29W - 20L
1,492 SR
Queue Stats
362W - 331L
1,425 Elo+
Solo
Ullr
Ullr
K3LL3R
Ullr
Level 129
God Stats
2W - 3L
1,206 SR
Queue Stats
294W - 269L
1,481 Elo+
Solo
Scylla
Scylla
Tapinha
Scylla
Level 147
God Stats
2W - 1L
1,500 SR
Queue Stats
391W - 325L
1,599 Elo+
Party 1
Ao Kuang
Ao Kuang
Venus_Virus_
Ao Kuang
Level 105
God Stats
13W - 4L
1,732 SR
Queue Stats
596W - 624L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlayZers
Gilgamesh
13
7 / 5 / 0
8,443
528
10,380
12,317
6,810
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
HollowBlackEyes
Danzaburou
12
1 / 1 / 1
7,342
459
4,321
7,589
2,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 2
7,320
458
6,952
11,378
8,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
1 / 6 / 3
8,704
544
3,901
9,490
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 3 / 1
8,625
539
2,465
9,915
4,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BambamPiruleta
Cu Chulainn
12
1 / 6 / 3
7,492
468
4,484
7,607
4,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bacchus
JohannLink96
Bacchus
10
1 / 1 / 2
7,092
443
4,951
7,931
6,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ullr
K3LL3R
Ullr
12
0 / 2 / 2
7,148
447
4,568
8,362
2,907
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Scylla
Tapinha
Scylla
18
8 / 1 / 2
11,050
691
11,061
6,098
2,094
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
Venus_Virus_
Ao Kuang
16
8 / 4 / 3
9,746
609
8,374
16,986
6,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
30
14
Kills
18
18
Deaths
14
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
BambamPiruleta
Cu Chulainn
1
6
3
0.42
L
Gilgamesh
BlayZers
Gilgamesh
7
5
0
1.4
L
Danzaburou
HollowBlackEyes
Danzaburou
1
1
1
1.5
L
2
3
2
1
W
Bacchus
JohannLink96
Bacchus
1
1
2
2
W
Ullr
K3LL3R
Ullr
0
2
2
0.5
L
1
6
3
0.42
W
Scylla
Tapinha
Scylla
8
1
2
9
W
Ao Kuang
Venus_Virus_
Ao Kuang
8
4
3
2.38
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,019
Damage
33,438
50,689
Taken
46,984
25,897
Mitigated
22,899
9,922
Healing
11,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
BambamPiruleta
Cu Chulainn
4,484
1,375
0
52
7,607
4,794
868
0
7,607
4,118
17,972
L
Gilgamesh
BlayZers
Gilgamesh
10,380
3,622
0
1,570
12,317
6,810
224
6,253
6,064
0
44,249
L
Danzaburou
HollowBlackEyes
Danzaburou
4,321
1,817
0
3,036
7,589
2,986
520
3,730
3,859
0
40,467
L
6,952
1,174
0
1,810
11,378
8,144
0
5,687
5,691
33,289
0
W
Bacchus
JohannLink96
Bacchus
4,951
62
0
1,014
7,931
6,955
0
1,917
6,014
16,143
0
W
Ullr
K3LL3R
Ullr
4,568
2,027
0
2,752
8,362
2,907
426
3,359
4,977
0
49,674
L
3,901
448
0
330
9,490
3,288
0
6,858
2,632
48,394
0
W
Scylla
Tapinha
Scylla
11,061
2,140
0
1,851
6,098
2,094
1,062
2,527
3,491
70,711
0
W
Ao Kuang
Venus_Virus_
Ao Kuang
8,374
2,145
0
6,179
16,986
6,149
1,520
2,840
14,042
60,552
0
L
2,465
395
0
3,176
9,915
4,669
0
2,721
7,194
0
48,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,434
Gold Earned
42,528
427
Minions Killed
424
0
Camps Cleared
0
1,482,744
Distance Traveled
1,417,962
15
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
7,492
468
44
3
0
254,729
0
L
Gilgamesh
8,443
528
90
6
0
281,313
1
L
Danzaburou
7,342
459
77
5
0
288,345
5
L
Ymir
7,320
458
48
3
0
290,003
6
W
Bacchus
7,092
443
28
2
0
299,594
9
W
Ullr
7,148
447
87
5
0
249,199
4
L
Nox
8,704
544
120
8
0
287,531
2
W
Scylla
11,050
691
154
10
0
304,456
1
W
Ao Kuang
9,746
609
111
7
0
309,984
0
L
Da Ji
8,625
539
92
6
0
335,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role