Player Matchup

Artemis
Artemis
AmyOrTroll
Artemis
Level 17
God Stats
26W - 14L
1,670 SR
Queue Stats
81W - 54L
1,683 Elo+
Party 1
Fenrir
Fenrir
Kimchiarch
Fenrir
Level 138
God Stats
2W - 4L
1,390 SR
Queue Stats
274W - 267L
1,519 Elo+
Party 1
Athena
Athena
Lukey237
Athena
Level 67
God Stats
17W - 15L
1,564 SR
Queue Stats
518W - 495L
1,496 Elo+
Party 1
Geb
Geb
dalosmash
Geb
Level 148
God Stats
7W - 11L
1,571 SR
Queue Stats
200W - 154L
1,639 Elo+
Party 1
Rama
Rama
that1guycole
Rama
Level 75
God Stats
30W - 27L
1,698 SR
Queue Stats
365W - 349L
1,596 Elo+
Party 1
Team Averages
Level 89
1,579 SR
1,586 Elo+

VS

Team Averages
Level 61
1,562 SR
1,496 Elo+
Arachne
Arachne
ASm00thCriminal
Arachne
Level 65
God Stats
83W - 65L
1,585 SR
Queue Stats
250W - 257L
1,537 Elo+
Party 2
Sol
Sol
ExiledNomad
Sol
Level 32
God Stats
1W - 1L
1,481 SR
Queue Stats
3W - 7L
1,353 Elo+
Solo
Apollo
Apollo
JRHJOSFORCE
Apollo
Level 48
God Stats
6W - 5L
1,655 SR
Queue Stats
54W - 28L
1,644 Elo+
Solo
Camazotz
Camazotz
PureEl3ctric
Camazotz
Level 45
God Stats
4W - 0L
1,898 SR
Queue Stats
72W - 74L
1,481 Elo+
Party 2
Sylvanus
Sylvanus
VenkidS
Sylvanus
Level 117
God Stats
7W - 6L
1,193 SR
Queue Stats
118W - 90L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
AmyOrTroll
Artemis
12
1 / 5 / 2
7,316
457
8,569
9,452
3,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Kimchiarch
Fenrir
10
0 / 7 / 2
5,996
375
2,239
12,090
5,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Athena
Lukey237
Athena
12
2 / 4 / 1
7,274
455
3,244
12,649
4,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
1 / 1 / 1
8,361
523
7,544
9,664
5,803
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 1
6,939
434
3,607
7,245
1,576
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 6
9,801
613
7,340
10,534
5,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 3 / 4
8,538
534
5,844
8,617
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Apollo
18
13 / 0 / 1
10,906
682
10,405
8,287
4,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Camazotz
PureEl3ctric
Camazotz
15
2 / 1 / 0
8,991
562
7,645
13,269
5,436
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Sylvanus
VenkidS
Sylvanus
13
1 / 0 / 12
7,911
494
6,432
7,912
5,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
4
Kills
20
20
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
Artemis
AmyOrTroll
Artemis
1
5
2
0.4
W
2
3
4
1.33
W
Apollo
13
0
1
13.5
L
Fenrir
Kimchiarch
Fenrir
0
7
2
0.14
L
Athena
Lukey237
Athena
2
4
1
0.63
W
Camazotz
PureEl3ctric
Camazotz
2
1
0
2
W
Sylvanus
VenkidS
Sylvanus
1
0
12
7
L
1
1
1
1.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
37,666
51,100
Taken
48,619
21,113
Mitigated
23,861
13,496
Healing
24,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,340
5,052
0
7,678
10,534
5,362
941
1,899
8,635
0
79,256
L
Artemis
AmyOrTroll
Artemis
8,569
2,844
0
2,381
9,452
3,195
0
2,346
6,886
0
40,802
W
5,844
976
0
1,768
8,617
2,790
127
1,580
7,037
47,539
0
W
Apollo
10,405
6,996
0
3,458
8,287
4,584
942
458
7,829
0
83,081
L
Fenrir
Kimchiarch
Fenrir
2,239
609
0
851
12,090
5,589
0
4,895
7,031
0
10,461
L
Athena
Lukey237
Athena
3,244
484
0
4,170
12,649
4,950
0
2,801
9,796
35,336
0
W
Camazotz
PureEl3ctric
Camazotz
7,645
1,969
0
4,578
13,269
5,436
0
6,008
7,261
0
60,093
W
Sylvanus
VenkidS
Sylvanus
6,432
1,588
3,129
3,463
7,912
5,689
437
843
7,069
14,446
3,434
L
7,544
1,691
0
4,409
9,664
5,803
0
126
9,538
48,378
0
L
3,607
2,738
0
1,685
7,245
1,576
0
1,268
5,937
0
42,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,886
Gold Earned
46,147
369
Minions Killed
502
0
Camps Cleared
0
1,507,191
Distance Traveled
1,539,963
28
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,801
613
141
9
0
330,189
1
L
Artemis
7,316
457
88
6
0
270,478
5
W
Sol
8,538
534
92
6
0
282,408
3
W
Apollo
10,906
682
148
9
0
318,997
4
L
Fenrir
5,996
375
17
1
0
318,837
9
L
Athena
7,274
455
77
5
0
309,418
5
W
Camazotz
8,991
562
103
6
0
292,252
1
W
Sylvanus
7,911
494
18
1
0
316,117
4
L
Geb
8,361
523
96
6
0
329,488
8
L
Rama
6,939
434
91
6
0
278,970
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role