Player Matchup

Gilgamesh
Gilgamesh
NorgeZ123
Gilgamesh
Level 18
God Stats
12W - 6L
1,614 SR
Queue Stats
128W - 126L
1,496 Elo+
Solo
Nemesis
Nemesis
Seadooer
Nemesis
Level 13
God Stats
15W - 10L
1,462 SR
Queue Stats
26W - 27L
1,505 Elo+
Party 1
Neith
Neith
StinkLV
Neith
Level 29
God Stats
32W - 26L
1,566 SR
Queue Stats
168W - 160L
1,490 Elo+
Solo
Nox
Nox
iKeyCakeZ
Nox
Level 25
God Stats
3W - 1L
1,816 SR
Queue Stats
46W - 38L
1,472 Elo+
Solo
Scylla
Scylla
joawesomeman
Scylla
Level 28
God Stats
1W - 1L
1,587 SR
Queue Stats
409W - 400L
1,567 Elo+
Party 1
Team Averages
Level 23
1,609 SR
1,506 Elo+

VS

Team Averages
Level 28
1,482 SR
1,430 Elo+
Sun Wukong
Sun Wukong
MVP5396
Sun Wukong
Level 27
God Stats
2W - 3L
1,173 SR
Queue Stats
13W - 16L
1,500 Elo+
Solo
Set
Set
RockGazelle4280
Set
Level 29
God Stats
23W - 30L
1,475 SR
Queue Stats
75W - 91L
1,413 Elo+
Party 2
Gilgamesh
Gilgamesh
Tyronide
Gilgamesh
Level 29
God Stats
17W - 11L
1,705 SR
Queue Stats
72W - 71L
1,407 Elo+
Party 2
Ra
Ra
Velesbog
Ra
Level 29
God Stats
66W - 75L
1,626 SR
Queue Stats
487W - 457L
1,589 Elo+
Solo
Hou Yi
Hou Yi
electroPulse109
Hou Yi
Level 25
God Stats
5W - 6L
1,430 SR
Queue Stats
37W - 50L
1,240 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
NorgeZ123
Gilgamesh
12
0 / 3 / 2
6,870
458
4,228
11,709
6,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Seadooer
Nemesis
14
4 / 1 / 5
8,010
534
5,320
6,519
2,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Neith
StinkLV
Neith
14
5 / 1 / 5
8,149
543
6,941
8,147
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 0 / 4
7,944
530
5,135
4,645
2,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
11
2 / 4 / 3
6,996
466
6,584
8,400
2,821
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MVP5396
Sun Wukong
14
2 / 0 / 1
8,123
542
4,410
7,550
4,396
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

11
1 / 6 / 1
6,683
446
3,631
8,947
2,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Tyronide
Gilgamesh
12
1 / 3 / 3
7,153
477
4,553
12,017
4,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
5 / 4 / 4
8,341
556
8,050
8,439
3,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 4 / 0
6,566
438
2,131
7,993
2,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
9
9
Deaths
17
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
MVP5396
Sun Wukong
2
0
1
2.5
W
Gilgamesh
NorgeZ123
Gilgamesh
0
3
2
0.33
L
1
6
1
0.25
W
Nemesis
Seadooer
Nemesis
4
1
5
6.5
W
Neith
StinkLV
Neith
5
1
5
7.5
L
Gilgamesh
Tyronide
Gilgamesh
1
3
3
0.83
L
5
4
4
1.75
L
0
4
0
0
W
6
0
4
8
W
Scylla
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,208
Damage
22,775
39,420
Taken
44,946
17,177
Mitigated
17,701
11,007
Healing
13,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
MVP5396
Sun Wukong
4,410
685
0
3,129
7,550
4,396
697
922
6,610
0
49,597
W
Gilgamesh
NorgeZ123
Gilgamesh
4,228
1,004
0
3,525
11,709
6,512
650
1,393
10,172
0
35,027
L
3,631
2,024
0
1,425
8,947
2,876
568
1,346
7,557
0
29,791
W
Nemesis
Seadooer
Nemesis
5,320
2,203
0
364
6,519
2,758
0
2,164
4,265
0
39,986
W
Neith
StinkLV
Neith
6,941
3,567
0
5,181
8,147
2,775
483
0
8,147
0
57,513
L
Gilgamesh
Tyronide
Gilgamesh
4,553
964
0
5,042
12,017
4,534
0
3,562
8,307
0
38,461
L
8,050
760
712
2,153
8,439
3,383
1,147
3,019
5,150
43,859
0
L
2,131
1,060
0
809
7,993
2,512
48
2,350
5,603
0
29,843
W
5,135
322
0
1,639
4,645
2,311
77
785
3,796
21,376
0
W
Scylla
6,584
580
0
298
8,400
2,821
0
3,180
4,990
27,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,969
Gold Earned
36,866
346
Minions Killed
349
0
Camps Cleared
0
1,396,345
Distance Traveled
1,403,498
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,123
542
90
6
0
319,190
6
W
Gilgamesh
6,870
458
76
5
0
265,685
0
L
Set
6,683
446
61
4
0
286,527
1
W
Nemesis
8,010
534
65
4
0
316,350
1
W
Neith
8,149
543
101
7
0
247,349
2
L
Gilgamesh
7,153
477
64
4
0
294,408
0
L
Ra
8,341
556
85
6
0
244,478
6
L
Hou Yi
6,566
438
49
3
0
258,895
2
W
Nox
7,944
530
43
3
0
324,832
7
W
Scylla
6,996
466
61
4
0
242,129
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role