Player Matchup

Cerberus
Cerberus
Apexmax21
Cerberus
Level 27
God Stats
17W - 11L
1,267 SR
Queue Stats
140W - 163L
1,290 Elo+
Party 1
Anubis
Anubis
NicoGRX01
Anubis
Level 59
God Stats
19W - 22L
1,391 SR
Queue Stats
303W - 352L
1,272 Elo+
Party 1
Izanami
Izanami
alegregenio027
Izanami
Level 29
God Stats
7W - 6L
1,605 SR
Queue Stats
294W - 354L
1,326 Elo+
Party 1
Set
Set
sebasti014
Set
Level 67
God Stats
2W - 1L
1,463 SR
Queue Stats
131W - 159L
1,313 Elo+
Party 1
Bellona
Bellona
youtube6_5Bauti
Bellona
Level 41
God Stats
6W - 12L
1,396 SR
Queue Stats
312W - 401L
1,320 Elo+
Party 1
Team Averages
Level 45
1,425 SR
1,304 Elo+

VS

Team Averages
Level 36
1,440 SR
1,310 Elo+
Zeus
Zeus
ChidoriCloud
Zeus
Level 28
God Stats
20W - 24L
1,421 SR
Queue Stats
50W - 64L
1,286 Elo+
Party 3
Izanami
Izanami
KirMetDunnGotYa
Izanami
Level 25
God Stats
55W - 51L
1,408 SR
Queue Stats
100W - 119L
1,327 Elo+
Party 2
Cupid
Cupid
Lord_Wrath67
Cupid
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
220W - 254L
1,313 Elo+
Party 2
Xing Tian
Xing Tian
MultiZhonDon
Xing Tian
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 122L
1,300 Elo+
Party 3
Gilgamesh
Gilgamesh
SHIN0BIC0LBY
Gilgamesh
Level 29
God Stats
1W - 7L
1,370 SR
Queue Stats
77W - 102L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apexmax21
Cerberus
13
2 / 1 / 7
8,307
519
4,795
11,374
7,392
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
NicoGRX01
Anubis
18
13 / 1 / 1
11,291
706
11,729
11,309
6,572
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 2
8,682
543
6,412
11,775
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 3 / 8
10,196
637
6,858
12,630
6,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
3 / 1 / 5
9,261
579
6,659
10,972
11,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 8 / 1
7,862
491
7,724
10,738
2,676
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 8 / 2
9,205
575
10,732
12,444
3,601
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
3 / 5 / 0
7,040
440
7,683
7,529
2,181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Xing Tian
MultiZhonDon
Xing Tian
11
0 / 3 / 3
7,240
453
5,630
14,751
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
SHIN0BIC0LBY
Gilgamesh
13
1 / 5 / 1
8,177
511
7,304
10,843
5,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
27
Kills
8
8
Deaths
29
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Apexmax21
Cerberus
2
1
7
5.5
L
0
8
1
0.06
L
4
8
2
0.63
L
3
5
0
0.6
L
Xing Tian
MultiZhonDon
Xing Tian
0
3
3
0.5
W
Anubis
NicoGRX01
Anubis
13
1
1
13.5
L
Gilgamesh
SHIN0BIC0LBY
Gilgamesh
1
5
1
0.3
W
3
2
2
2
W
6
3
8
3.33
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,453
Damage
39,073
58,060
Taken
56,305
35,429
Mitigated
23,852
22,342
Healing
8,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Apexmax21
Cerberus
4,795
264
563
3,132
11,374
7,392
240
3,691
7,683
20,852
0
L
7,724
1,365
0
2,211
10,738
2,676
0
5,346
5,392
52,874
0
L
10,732
8,725
0
11
12,444
3,601
1,738
4,569
7,875
0
53,232
L
7,683
3,769
1,124
1,726
7,529
2,181
656
1,697
5,832
0
32,176
L
Xing Tian
MultiZhonDon
Xing Tian
5,630
981
0
2,366
14,751
9,617
0
3,364
11,387
21,906
0
W
Anubis
NicoGRX01
Anubis
11,729
872
0
7,682
11,309
6,572
2,864
5,654
5,655
66,159
0
L
Gilgamesh
SHIN0BIC0LBY
Gilgamesh
7,304
1,886
0
891
10,843
5,777
1,415
1,548
9,295
0
43,410
W
6,412
4,992
0
4,800
11,775
3,790
1,919
2,389
9,386
0
66,627
W
6,858
2,526
0
4,850
12,630
6,493
757
1,439
11,191
0
67,961
W
6,659
1,506
0
1,315
10,972
11,182
2,106
181
10,791
0
46,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,737
Gold Earned
39,524
504
Minions Killed
370
0
Camps Cleared
0
1,593,277
Distance Traveled
1,393,946
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,307
519
49
3
0
355,324
0
L
Zeus
7,862
491
86
5
0
265,720
2
L
Izanami
9,205
575
98
6
0
257,653
0
L
Cupid
7,040
440
60
4
0
251,176
0
L
Xing Tian
7,240
453
35
2
0
316,045
5
W
Anubis
11,291
706
119
7
0
278,012
0
L
Gilgamesh
8,177
511
91
6
0
303,352
5
W
Izanami
8,682
543
113
7
0
285,277
1
W
Set
10,196
637
130
8
0
366,271
1
W
Bellona
9,261
579
93
6
0
308,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role