Player Matchup

Tsukuyomi
Tsukuyomi
F-Chapa-C
Tsukuyomi
Level 28
God Stats
9W - 14L
1,396 SR
Queue Stats
26W - 18L
1,524 Elo+
Solo
Serqet
Serqet
Madame Sere
Serqet
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 23L
1,579 Elo+
Solo
Zeus
Zeus
Sirlemmiwink
Zeus
Level 28
God Stats
32W - 34L
1,530 SR
Queue Stats
105W - 123L
1,520 Elo+
Solo
Medusa
Medusa
TacticalTask247
Medusa
Level 29
God Stats
39W - 37L
1,606 SR
Queue Stats
144W - 141L
1,500 Elo+
Solo
Ymir
Ymir
Vital8865
Ymir
Level 7
God Stats
2W - 1L
1,697 SR
Queue Stats
14W - 11L
1,593 Elo+
Solo
Team Averages
Level 22
1,546 SR
1,543 Elo+

VS

Team Averages
Level 27
1,556 SR
1,533 Elo+
Janus
Janus
Asewna
Janus
Level 63
God Stats
3W - 2L
1,520 SR
Queue Stats
49W - 29L
1,610 Elo+
Party 1
Bacchus
Bacchus
EpicSardine
Bacchus
Level 6
God Stats
1W - 1L
1,586 SR
Queue Stats
2W - 1L
1,560 Elo+
Party 1
Neith
Neith
HurtBoyKMS
Neith
Level 22
God Stats
80W - 75L
1,545 SR
Queue Stats
257W - 270L
1,503 Elo+
Solo
Gilgamesh
Gilgamesh
Shogun Schultz
Gilgamesh
Level 30
God Stats
1W - 3L
1,315 SR
Queue Stats
14W - 15L
1,476 Elo+
Solo
Nemesis
Nemesis
TheReal_One-Five
Nemesis
Level 12
God Stats
5W - 4L
1,811 SR
Queue Stats
28W - 31L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
F-Chapa-C
Tsukuyomi
14
1 / 2 / 1
7,829
461
7,010
9,193
3,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Serqet
15
3 / 3 / 2
8,783
517
6,367
11,130
4,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 3 / 2
7,649
450
6,357
6,109
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
4 / 6 / 2
8,079
475
6,789
12,047
4,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
10
2 / 5 / 3
7,255
427
4,119
13,106
9,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Asewna
Janus
15
6 / 1 / 6
9,621
566
10,434
7,353
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
EpicSardine
Bacchus
11
0 / 6 / 6
6,936
408
2,904
9,775
7,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
14
10 / 2 / 4
9,597
565
9,550
8,226
2,759
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Shogun Schultz
Gilgamesh
14
1 / 1 / 1
8,653
509
7,557
13,501
8,909
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

14
2 / 2 / 5
8,609
506
4,706
12,361
5,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
41
12
Kills
19
19
Deaths
12
10
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Janus
Asewna
Janus
6
1
6
9
W
Bacchus
EpicSardine
Bacchus
0
6
6
0.5
L
Tsukuyomi
F-Chapa-C
Tsukuyomi
1
2
1
0.75
W
Neith
10
2
4
6
L
Serqet
3
3
2
1.33
W
Gilgamesh
Shogun Schultz
Gilgamesh
1
1
1
1.5
L
2
3
2
1
L
4
6
2
0.83
W
2
2
5
2.25
L
Ymir
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,642
Damage
35,151
51,585
Taken
51,216
23,465
Mitigated
26,819
5,813
Healing
12,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Asewna
Janus
10,434
683
0
500
7,353
2,078
544
2,018
4,651
55,264
0
W
Bacchus
EpicSardine
Bacchus
2,904
526
0
467
9,775
7,507
0
3,446
6,263
10,801
0
L
Tsukuyomi
F-Chapa-C
Tsukuyomi
7,010
1,397
0
1,198
9,193
3,840
0
0
8,800
0
40,459
W
Neith
9,550
3,578
0
1,744
8,226
2,759
642
1,917
6,213
0
50,511
L
Serqet
6,367
2,366
0
420
11,130
4,171
0
1,081
9,962
0
58,741
W
Gilgamesh
Shogun Schultz
Gilgamesh
7,557
1,931
0
4,936
13,501
8,909
17
385
12,800
0
49,941
L
6,357
313
0
0
6,109
1,947
0
2,113
3,886
41,329
0
L
6,789
2,964
0
1,858
12,047
4,236
294
4,609
7,293
0
40,434
W
4,706
2,334
0
4,754
12,361
5,566
0
2,248
9,789
0
52,269
L
Ymir
4,119
523
942
1,395
13,106
9,271
400
5,051
7,863
22,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,595
Gold Earned
43,416
362
Minions Killed
429
0
Camps Cleared
0
1,609,229
Distance Traveled
1,695,775
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,621
566
123
7
0
378,425
4
W
Bacchus
6,936
408
19
1
0
301,678
0
L
Tsukuyomi
7,829
461
81
5
0
348,863
0
W
Neith
9,597
565
93
5
0
318,329
3
L
Serqet
8,783
517
95
6
0
345,754
1
W
Gilgamesh
8,653
509
86
5
0
308,499
0
L
Zeus
7,649
450
69
4
0
306,082
0
L
Medusa
8,079
475
77
5
0
307,713
5
W
Nemesis
8,609
506
108
6
0
388,844
1
L
Ymir
7,255
427
40
2
0
300,817
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role