Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Raph207
Neith
Level 15
God Stats
1W - 2L
1,569 SR
Queue Stats
80W - 55L
1,648 Elo+
Solo
Thor
Thor
Ridd13 M3 Thi5
Thor
Level 10
God Stats
0W - 1L
1,303 SR
Queue Stats
237W - 231L
1,656 Elo+
Party 1
Bellona
Bellona
Smur430
Bellona
Level 27
God Stats
5W - 7L
1,581 SR
Queue Stats
100W - 88L
1,579 Elo+
Solo
Ymir
Ymir
f1nalb3ast
Ymir
Level 10
God Stats
1W - 2L
1,726 SR
Queue Stats
274W - 268L
1,579 Elo+
Party 1
Team Averages
Level 17
1,536 SR
1,592 Elo+

VS

Team Averages
Level 24
1,471 SR
1,612 Elo+
Ra
Ra
Aaron115420
Ra
Level 13
God Stats
1W - 1L
1,315 SR
Queue Stats
7W - 2L
1,707 Elo+
Solo
Izanami
Izanami
AdmiralThrawn32
Izanami
Level 28
God Stats
4W - 7L
1,257 SR
Queue Stats
170W - 162L
1,609 Elo+
Solo
Merlin
Merlin
FondFob
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,545 Elo+
Party 2
Nemesis
Nemesis
ImSTierTrash
Nemesis
Level 26
God Stats
6W - 5L
1,436 SR
Queue Stats
97W - 56L
1,668 Elo+
Solo
Horus
Horus
aR1ver
Horus
Level 27
God Stats
5W - 0L
1,844 SR
Queue Stats
20W - 11L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
1 / 5 / 1
7,477
440
6,878
12,076
3,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Raph207
Neith
12
2 / 2 / 0
7,135
420
6,311
8,460
2,693
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 5 / 2
6,767
398
2,880
13,626
4,036
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Smur430
Bellona
13
4 / 5 / 0
8,276
487
10,382
16,695
9,811
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
0 / 4 / 1
6,973
410
1,007
11,572
5,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 2
9,664
568
6,430
10,872
5,306
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
6 / 0 / 3
11,076
652
11,248
10,234
3,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
FondFob
Merlin
13
0 / 4 / 3
8,329
490
5,092
8,621
3,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Nemesis
ImSTierTrash
Nemesis
19
13 / 0 / 3
11,606
683
16,139
14,904
9,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
aR1ver
Horus
15
1 / 0 / 4
9,505
559
4,426
11,831
10,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
7
Kills
21
21
Deaths
7
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
1
5
1
0.3
W
1
3
2
0.67
W
6
0
3
7.5
W
Merlin
FondFob
Merlin
0
4
3
0.38
W
Nemesis
ImSTierTrash
Nemesis
13
0
3
14.5
L
Neith
Raph207
Neith
2
2
0
1
L
0
5
2
0.2
L
Bellona
Smur430
Bellona
4
5
0
0.8
W
Horus
aR1ver
Horus
1
0
4
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,458
Damage
43,335
62,429
Taken
56,462
25,253
Mitigated
32,397
15,071
Healing
19,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
6,878
1,115
1,321
4,369
12,076
3,162
258
1,099
10,935
37,519
0
W
6,430
679
455
5,958
10,872
5,306
1,219
378
10,494
65,250
0
W
11,248
7,183
0
5,848
10,234
3,616
1,178
570
9,664
0
89,636
W
Merlin
FondFob
Merlin
5,092
817
270
783
8,621
3,426
2,026
1,328
7,293
39,051
0
W
Nemesis
ImSTierTrash
Nemesis
16,139
9,120
0
1,937
14,904
9,703
1,482
1,825
13,079
89
87,460
L
Neith
Raph207
Neith
6,311
2,109
0
1,713
8,460
2,693
0
1,747
6,465
0
41,204
L
2,880
1,199
0
2,400
13,626
4,036
0
1,824
11,788
0
28,971
L
Bellona
Smur430
Bellona
10,382
2,281
0
3,967
16,695
9,811
916
4,008
12,687
0
53,748
W
Horus
aR1ver
Horus
4,426
2,030
1,235
2,606
11,831
10,346
390
3,784
8,047
0
34,569
L
1,007
95
0
1,301
11,572
5,551
96
2,203
8,943
18,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
50,180
331
Minions Killed
530
0
Camps Cleared
0
1,468,494
Distance Traveled
1,675,267
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,477
440
73
4
0
302,567
0
W
Ra
9,664
568
110
6
0
349,337
3
W
Izanami
11,076
652
156
9
0
283,001
4
W
Merlin
8,329
490
70
4
0
295,192
2
W
Nemesis
11,606
683
129
8
0
373,164
2
L
Neith
7,135
420
79
5
0
277,509
3
L
Thor
6,767
398
55
3
0
286,801
1
L
Bellona
8,276
487
98
6
0
309,055
0
W
Horus
9,505
559
65
4
0
374,573
3
L
Ymir
6,973
410
26
2
0
292,562
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role