Player Matchup

Jing Wei
Jing Wei
ADMIRALWack
Jing Wei
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 30L
1,307 Elo+
Party 1
Ra
Ra
GamesLightning
Ra
Level 45
God Stats
5W - 8L
1,370 SR
Queue Stats
13W - 21L
1,247 Elo+
Party 1
Sobek
Sobek
SCOTSMAN720
Sobek
Level 53
God Stats
1W - 1L
1,708 SR
Queue Stats
13W - 17L
1,326 Elo+
Party 1
Team Averages
Level 59
1,526 SR
1,293 Elo+

VS

Team Averages
Level 52
1,534 SR
1,261 Elo+
Bellona
Bellona
Crude Blu
Bellona
Level 44
God Stats
0W - 1L
1,660 SR
Queue Stats
2W - 7L
1,180 Elo+
Party 2
Thoth
Thoth
HekaClairvoyant
Thoth
Level 62
God Stats
2W - 3L
1,442 SR
Queue Stats
16W - 21L
1,339 Elo+
Party 2
Neith
Neith
fatalhitman831
Neith
Level 49
God Stats
10W - 10L
1,500 SR
Queue Stats
37W - 52L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ADMIRALWack
Jing Wei
11
1 / 0 / 9
7,453
745
5,027
4,774
1,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 2 / 3
8,208
821
5,931
5,108
1,677
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 2 / 6
8,057
806
3,846
9,965
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Crude Blu
Bellona
8
1 / 3 / 2
6,504
650
2,383
6,451
3,868
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 3 / 1
7,007
701
5,627
5,839
1,822
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 4 / 2
7,313
731
6,676
8,577
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
4
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
ADMIRALWack
Jing Wei
1
0
9
5.5
L
Bellona
Crude Blu
Bellona
1
3
2
0.67
W
6
2
3
3.75
L
1
3
1
0.5
W
3
2
6
3
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,804
Damage
14,686
19,847
Taken
20,867
10,922
Mitigated
9,382
8,733
Healing
4,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
ADMIRALWack
Jing Wei
5,027
4,154
0
1,073
4,774
1,510
883
1,699
3,075
0
31,859
L
Bellona
Crude Blu
Bellona
2,383
862
0
752
6,451
3,868
0
3,827
2,624
0
10,514
W
5,931
617
1,882
1,748
5,108
1,677
184
1,904
3,204
24,631
0
L
5,627
197
0
536
5,839
1,822
7
2,004
3,835
25,704
0
W
3,846
431
245
3,785
9,965
7,735
156
2,321
7,644
16,193
0
L
6,676
2,081
0
3,068
8,577
3,692
27
4,298
4,279
0
30,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,718
Gold Earned
20,824
123
Minions Killed
109
0
Camps Cleared
0
552,748
Distance Traveled
458,986
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,453
745
63
6
0
188,107
4
L
Bellona
6,504
650
15
2
0
160,425
0
W
Ra
8,208
821
36
4
0
176,864
0
L
Thoth
7,007
701
39
4
0
146,833
0
W
Sobek
8,057
806
24
2
0
187,777
0
L
Neith
7,313
731
55
6
0
151,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role