Player Matchup

Nemesis
Nemesis
DKN_KING
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,882 Elo+
Solo
Janus
Janus
Fatalbert845
Janus
Level 27
God Stats
3W - 1L
1,719 SR
Queue Stats
87W - 87L
1,606 Elo+
Solo
Gilgamesh
Gilgamesh
Pepe Le Don
Gilgamesh
Level 25
God Stats
5W - 2L
1,647 SR
Queue Stats
89W - 53L
1,677 Elo+
Solo
Apollo
Apollo
YAP Lion
Apollo
Level 29
God Stats
5W - 7L
1,541 SR
Queue Stats
92W - 79L
1,591 Elo+
Solo
Ymir
Ymir
twistar_husse
Ymir
Level 13
God Stats
4W - 5L
1,773 SR
Queue Stats
163W - 195L
1,524 Elo+
Solo
Team Averages
Level 20
1,636 SR
1,656 Elo+

VS

Team Averages
Level 19
1,610 SR
1,728 Elo+
Athena
Athena
EvadeKin
Athena
Level 18
God Stats
1W - 1L
1,326 SR
Queue Stats
43W - 39L
1,625 Elo+
Solo
Gilgamesh
Gilgamesh
Herc n Merc
Gilgamesh
Level 6
God Stats
6W - 3L
1,785 SR
Queue Stats
19W - 11L
1,798 Elo+
Party 1
Nike
Nike
IlIGoodSportllI
Nike
Level 24
God Stats
24W - 19L
1,722 SR
Queue Stats
370W - 308L
1,792 Elo+
Solo
Chang'e
Chang'e
ItsBranDiesel
Chang'e
Level 29
God Stats
2W - 1L
1,717 SR
Queue Stats
62W - 35L
1,701 Elo+
Solo
Anhur
Anhur
Win 0r Tr0ll
Anhur
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
158W - 112L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DKN_KING
Nemesis
9
1 / 5 / 1
5,605
467
1,919
7,978
2,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 1
6,187
516
2,234
5,504
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gilgamesh
Pepe Le Don
Gilgamesh
10
2 / 5 / 1
6,018
502
6,459
9,847
8,661
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
YAP Lion
Apollo
11
2 / 1 / 1
6,214
518
3,865
7,139
2,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
1 / 1 / 2
5,122
427
654
5,125
2,757
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EvadeKin
Athena
9
0 / 2 / 2
5,619
468
4,642
6,989
2,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Gilgamesh
Herc n Merc
Gilgamesh
12
4 / 3 / 2
7,468
622
8,210
9,753
5,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
7 / 0 / 3
7,329
611
5,193
7,230
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
14
4 / 0 / 2
7,759
647
4,543
5,320
1,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

10
0 / 1 / 2
5,605
467
2,814
4,469
1,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
15
15
Deaths
6
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DKN_KING
Nemesis
1
5
1
0.3
W
Athena
EvadeKin
Athena
0
2
2
0.5
L
0
3
1
0.17
W
Gilgamesh
Herc n Merc
Gilgamesh
4
3
2
1.67
W
7
0
3
8.5
W
Chang'e
4
0
2
5
L
Gilgamesh
Pepe Le Don
Gilgamesh
2
5
1
0.5
W
0
1
2
1
L
Apollo
YAP Lion
Apollo
2
1
1
2.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,131
Damage
25,402
35,593
Taken
33,761
17,671
Mitigated
14,158
7,116
Healing
11,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DKN_KING
Nemesis
1,919
1,188
0
1,924
7,978
2,234
0
1,635
6,245
0
18,929
W
Athena
EvadeKin
Athena
4,642
1,331
0
2,199
6,989
2,595
0
686
6,277
19,065
0
L
2,234
311
0
684
5,504
1,737
0
2,894
2,424
38,061
0
W
Gilgamesh
Herc n Merc
Gilgamesh
8,210
3,427
0
2,453
9,753
5,826
0
112
9,641
0
42,420
W
5,193
2,396
0
671
7,230
2,862
0
138
7,066
0
43,652
W
Chang'e
4,543
137
632
3,176
5,320
1,871
165
1,314
3,876
50,228
0
L
Gilgamesh
Pepe Le Don
Gilgamesh
6,459
1,784
0
1,751
9,847
8,661
125
0
9,847
0
30,087
W
2,814
1,652
0
2,261
4,469
1,004
632
456
4,013
0
36,778
L
Apollo
YAP Lion
Apollo
3,865
2,982
0
2,757
7,139
2,282
0
2,806
4,333
0
50,280
L
654
267
0
0
5,125
2,757
0
1,534
3,559
7,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,146
Gold Earned
33,780
302
Minions Killed
397
0
Camps Cleared
0
1,041,417
Distance Traveled
1,126,489
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,605
467
47
4
0
219,984
0
W
Athena
5,619
468
32
3
0
241,411
1
L
Janus
6,187
516
91
8
0
223,197
8
W
Gilgamesh
7,468
622
92
8
0
216,393
1
W
Nike
7,329
611
75
6
0
238,795
3
W
Chang'e
7,759
647
116
10
0
224,692
1
L
Gilgamesh
6,018
502
56
5
0
186,304
0
W
Anhur
5,605
467
82
7
0
205,198
3
L
Apollo
6,214
518
91
8
0
194,585
4
L
Ymir
5,122
427
17
1
0
217,347
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role