Player Matchup

Hachiman
Hachiman
Platinum I
Macnica
Hachiman
Platinum I
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold III
MokaV
Ganesha
Gold III
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
523W - 508L
1,656 MMR
Solo
Achilles
Achilles
Gold I
Musiclan
Achilles
Gold I
Level 155
God Stats
11W - 6L
1,686 SR
Queue Stats
100W - 87L
1,660 MMR
Solo
Janus
Janus
Platinum III
tecoz
Janus
Platinum III
Level 141
God Stats
32W - 24L
1,672 SR
Queue Stats
221W - 210L
1,748 MMR
Solo
Thor
Thor
Bronze III
weraleave
Thor
Bronze III
Level 30
God Stats
3W - 0L
1,500 SR
Queue Stats
30W - 12L
1,600 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,572 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 140
1,571 SR
1,619 MMR
Horus
Horus
Gold II
Morquecho65
Horus
Gold II
Level 129
God Stats
17W - 7L
1,594 SR
Queue Stats
324W - 315L
1,610 MMR
Party 1
Bellona
Bellona
Gold II
QQKorny
Bellona
Gold II
Level 154
God Stats
25W - 24L
1,623 SR
Queue Stats
364W - 350L
1,595 MMR
Solo
Tiamat
Tiamat
Gold II
Rekkwaffle
Tiamat
Gold II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Gold I
VictorFernando
Cupid
Gold I
Level 109
God Stats
22W - 18L
1,567 SR
Queue Stats
176W - 168L
1,702 MMR
Party 1
Ullr
Ullr
Gold I
nairfy
Ullr
Gold I
Level 152
God Stats
39W - 40L
1,573 SR
Queue Stats
358W - 344L
1,690 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Macnica
Hachiman
10
3 / 1 / 3
5,991
599
6,015
5,029
1,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ganesha
MokaV
Ganesha
9
0 / 1 / 6
5,498
550
3,561
6,510
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Achilles
Musiclan
Achilles
12
3 / 0 / 2
6,534
653
6,112
8,096
3,457
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
tecoz
Janus
11
3 / 0 / 1
6,399
640
2,747
3,311
910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
10
2 / 0 / 2
6,000
600
1,914
4,235
1,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
SetApolloGuan YuDanzaburouAthena

VS

Bans
TsukuyomiAnhurCerberusYmirSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,129
513
2,176
7,726
3,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Bellona
QQKorny
Bellona
9
0 / 4 / 0
5,399
540
4,031
9,546
4,640
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
Rekkwaffle
Tiamat
11
0 / 1 / 0
5,641
564
4,538
4,675
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
2 / 3 / 0
5,383
538
3,040
6,635
1,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ullr
nairfy
Ullr
8
0 / 0 / 0
4,780
478
949
4,936
1,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
4
11
Kills
2
2
Deaths
11
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Macnica
Hachiman
3
1
3
4.5
W
Ganesha
MokaV
Ganesha
0
1
6
3
L
0
3
2
0.33
W
Achilles
Musiclan
Achilles
3
0
2
4
L
Bellona
QQKorny
Bellona
0
4
0
0
L
Tiamat
Rekkwaffle
Tiamat
0
1
0
0
L
2
3
0
0.67
L
Ullr
nairfy
Ullr
0
0
0
0
W
Janus
tecoz
Janus
3
0
1
3.5
W
Thor
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,349
Damage
14,734
27,181
Taken
33,518
9,281
Mitigated
14,056
10,462
Healing
11,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Macnica
Hachiman
6,015
2,962
0
3,240
5,029
1,172
42
300
4,721
0
29,667
W
Ganesha
MokaV
Ganesha
3,561
741
0
1,770
6,510
2,398
0
1,693
4,713
13,142
0
L
2,176
1,073
91
2,441
7,726
3,780
0
2,337
5,373
0
16,230
W
Achilles
Musiclan
Achilles
6,112
2,291
0
3,779
8,096
3,457
0
354
7,730
0
35,994
L
Bellona
QQKorny
Bellona
4,031
1,597
0
3,108
9,546
4,640
0
0
9,546
0
31,284
L
Tiamat
Rekkwaffle
Tiamat
4,538
507
0
1,739
4,675
2,298
0
1,919
2,646
35,795
0
L
3,040
1,995
0
2,692
6,635
1,839
230
1,749
4,886
0
30,018
L
Ullr
nairfy
Ullr
949
317
0
1,565
4,936
1,499
0
177
4,759
0
26,308
W
Janus
tecoz
Janus
2,747
414
0
1,423
3,311
910
0
973
2,248
39,880
0
W
Thor
1,914
502
0
250
4,235
1,344
0
916
3,231
0
36,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,422
Gold Earned
26,332
349
Minions Killed
295
0
Camps Cleared
0
1,048,184
Distance Traveled
963,687
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,991
599
77
8
0
177,802
4
W
Ganesha
5,498
550
4
0
0
196,012
3
L
Horus
5,129
513
24
2
0
206,367
2
W
Achilles
6,534
653
72
7
0
222,642
6
L
Bellona
5,399
540
69
7
0
198,524
3
L
Tiamat
5,641
564
93
9
0
189,802
3
L
Cupid
5,383
538
60
6
0
175,162
2
L
Ullr
4,780
478
49
5
0
193,832
4
W
Janus
6,399
640
111
11
0
214,223
5
W
Thor
6,000
600
85
9
0
237,505
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role