Player Matchup

Da Ji
Da Ji
Luc1159
Da Ji
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
ScoopberDooper
Neith
Level 49
God Stats
1W - 2L
1,773 SR
Queue Stats
113W - 129L
1,467 Elo+
Party 1
Yemoja
Yemoja
bludoesstuff
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,431 Elo+
Party 1
Odin
Odin
camarafe
Odin
Level 14
God Stats
1W - 1L
1,389 SR
Queue Stats
2W - 4L
1,459 Elo+
Solo
Hades
Hades
moisesdhm07
Hades
Level 24
God Stats
0W - 1L
1,852 SR
Queue Stats
7W - 6L
1,500 Elo+
Party 2
Team Averages
Level 25
1,603 SR
1,471 Elo+

VS

Team Averages
Level 39
1,584 SR
1,433 Elo+
Ganesha
Ganesha
DrVicodin
Ganesha
Level 9
God Stats
11W - 5L
1,588 SR
Queue Stats
19W - 16L
1,447 Elo+
Party 3
Gilgamesh
Gilgamesh
ImTheAlphaMF
Gilgamesh
Level 25
God Stats
15W - 19L
1,591 SR
Queue Stats
197W - 209L
1,439 Elo+
Party 4
Chiron
Chiron
TedeoGG6514
Chiron
Level 109
God Stats
20W - 19L
1,713 SR
Queue Stats
119W - 118L
1,497 Elo+
Party 3
Olorun
Olorun
TheMerchandise9
Olorun
Level 26
God Stats
17W - 13L
1,471 SR
Queue Stats
42W - 50L
1,381 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Wxlfgangg
Tsukuyomi
Level 28
God Stats
46W - 48L
1,556 SR
Queue Stats
140W - 174L
1,401 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Luc1159
Da Ji
14
3 / 3 / 4
8,782
517
8,091
12,365
5,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
3 / 4 / 0
8,087
476
9,388
13,439
4,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Yemoja
11
0 / 6 / 2
7,248
426
1,864
10,563
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Odin
13
0 / 5 / 1
8,207
483
5,536
12,555
11,951
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
3 / 4 / 0
7,823
460
3,310
9,782
5,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DrVicodin
Ganesha
13
1 / 2 / 9
8,445
497
6,833
10,290
6,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
ImTheAlphaMF
Gilgamesh
16
3 / 1 / 2
10,216
601
7,396
11,119
6,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
16
9 / 2 / 1
9,262
545
12,045
12,525
4,475
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
2 / 4 / 3
8,625
507
8,025
9,569
4,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tsukuyomi
Wxlfgangg
Tsukuyomi
15
7 / 0 / 3
9,386
552
8,615
7,965
2,960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
9
Kills
22
22
Deaths
9
7
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DrVicodin
Ganesha
1
2
9
2.75
W
Gilgamesh
ImTheAlphaMF
Gilgamesh
3
1
2
4
L
Da Ji
Luc1159
Da Ji
3
3
4
1.67
L
3
4
0
0.75
W
Chiron
9
2
1
4.75
W
2
4
3
0.88
W
Tsukuyomi
Wxlfgangg
Tsukuyomi
7
0
3
8.5
L
Yemoja
0
6
2
0.17
L
Odin
0
5
1
0.1
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,189
Damage
42,914
58,704
Taken
51,468
31,764
Mitigated
24,583
12,857
Healing
17,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DrVicodin
Ganesha
6,833
866
0
1,150
10,290
6,256
206
1,178
9,112
17,938
0
W
Gilgamesh
ImTheAlphaMF
Gilgamesh
7,396
2,942
0
1,302
11,119
6,460
1,673
0
11,119
0
58,003
L
Da Ji
Luc1159
Da Ji
8,091
1,624
0
3,637
12,365
5,033
0
2,585
9,780
0
55,564
L
9,388
3,153
0
6,041
13,439
4,279
723
2,717
10,722
0
54,517
W
Chiron
12,045
4,374
996
6,249
12,525
4,475
1,654
580
11,945
0
72,750
W
8,025
3,158
207
2,713
9,569
4,432
1,341
3,082
6,487
49,598
3,251
W
Tsukuyomi
Wxlfgangg
Tsukuyomi
8,615
2,299
0
5,208
7,965
2,960
0
334
7,631
0
50,573
L
Yemoja
1,864
1,204
694
592
10,563
4,983
261
4,614
5,949
9,861
0
L
Odin
5,536
1,564
0
810
12,555
11,951
193
1,495
11,060
0
42,777
L
3,310
165
79
1,004
9,782
5,518
705
3,071
6,711
22,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,147
Gold Earned
45,934
365
Minions Killed
424
0
Camps Cleared
0
1,448,609
Distance Traveled
1,618,258
3
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
8,445
497
7
0
0
326,236
3
W
Gilgamesh
10,216
601
98
6
0
334,516
2
L
Da Ji
8,782
517
92
5
0
342,413
0
L
Neith
8,087
476
95
6
0
288,417
1
W
Chiron
9,262
545
128
8
0
291,745
8
W
Olorun
8,625
507
93
5
0
292,681
3
W
Tsukuyomi
9,386
552
98
6
0
373,080
1
L
Yemoja
7,248
426
23
1
0
279,384
0
L
Odin
8,207
483
110
6
0
265,247
0
L
Hades
7,823
460
45
3
0
273,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role