Player Matchup

Sylvanus
Sylvanus
Bloodelf941
Sylvanus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,839 Elo+
Party 1
Nemesis
Nemesis
Grob1297
Nemesis
Level 25
God Stats
5W - 9L
1,742 SR
Queue Stats
137W - 148L
1,599 Elo+
Solo
Agni
Agni
Homiegee
Agni
Level 16
God Stats
6W - 4L
1,590 SR
Queue Stats
102W - 61L
1,714 Elo+
Solo
Danzaburou
Danzaburou
NUCLEARMODE
Danzaburou
Level 7
God Stats
0W - 1L
1,717 SR
Queue Stats
3W - 2L
1,839 Elo+
Party 1
Bellona
Bellona
Reveloon
Bellona
Level 25
God Stats
17W - 10L
1,963 SR
Queue Stats
85W - 54L
1,720 Elo+
Solo
Team Averages
Level 18
1,702 SR
1,742 Elo+

VS

Team Averages
Level 18
1,556 SR
1,700 Elo+
Artemis
Artemis
PetStone
Artemis
Level 8
God Stats
2W - 0L
1,794 SR
Queue Stats
5W - 0L
1,865 Elo+
Solo
Ares
Ares
PlsGodWhen
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 35L
1,723 Elo+
Solo
Scylla
Scylla
PossiblyStooky
Scylla
Level 26
God Stats
1W - 0L
1,543 SR
Queue Stats
118W - 96L
1,616 Elo+
Solo
Cerberus
Cerberus
XVIKingx
Cerberus
Level 25
God Stats
6W - 3L
1,324 SR
Queue Stats
224W - 187L
1,747 Elo+
Solo
Gilgamesh
Gilgamesh
cgrillo
Gilgamesh
Level 29
God Stats
10W - 8L
1,621 SR
Queue Stats
313W - 299L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Bloodelf941
Sylvanus
12
0 / 2 / 2
7,527
376
6,432
14,809
6,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Grob1297
Nemesis
16
6 / 5 / 4
9,937
497
8,174
16,814
6,332
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
17
6 / 5 / 2
10,875
544
10,092
13,041
3,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
NUCLEARMODE
Danzaburou
16
1 / 6 / 2
9,769
488
9,614
17,248
5,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
Reveloon
Bellona
15
2 / 5 / 2
9,406
470
10,869
19,730
12,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
PetStone
Artemis
15
1 / 4 / 5
9,095
455
10,908
12,667
5,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 3 / 6
9,990
500
12,440
13,696
9,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 4 / 5
10,802
540
13,254
13,148
4,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
XVIKingx
Cerberus
15
7 / 1 / 13
10,445
522
15,000
15,591
13,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gilgamesh
cgrillo
Gilgamesh
17
2 / 3 / 6
10,406
520
10,501
13,879
10,870
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
15
Kills
23
23
Deaths
15
12
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Bloodelf941
Sylvanus
0
2
2
0.5
L
Nemesis
Grob1297
Nemesis
6
5
4
1.6
L
Agni
6
5
2
1.4
L
Danzaburou
NUCLEARMODE
Danzaburou
1
6
2
0.33
W
Artemis
PetStone
Artemis
1
4
5
0.88
W
7
3
6
3.33
W
6
4
5
2.13
L
Bellona
Reveloon
Bellona
2
5
2
0.6
W
Cerberus
XVIKingx
Cerberus
7
1
13
13.5
W
Gilgamesh
cgrillo
Gilgamesh
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,181
Damage
62,103
81,642
Taken
68,981
34,428
Mitigated
43,873
23,047
Healing
19,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Bloodelf941
Sylvanus
6,432
863
871
6,199
14,809
6,892
78
8,914
5,761
23,141
5,722
L
Nemesis
Grob1297
Nemesis
8,174
4,022
0
2,446
16,814
6,332
53
8,996
7,678
0
67,601
L
Agni
10,092
512
0
3,530
13,041
3,724
59
9,155
3,787
75,641
0
L
Danzaburou
NUCLEARMODE
Danzaburou
9,614
3,652
0
6,881
17,248
5,467
0
5,657
11,508
0
68,950
W
Artemis
PetStone
Artemis
10,908
4,807
0
4,120
12,667
5,670
1,178
646
12,001
0
59,998
W
12,440
848
0
3,040
13,696
9,129
0
4,483
8,993
48,293
0
W
13,254
1,249
0
3,144
13,148
4,956
0
4,341
8,547
68,517
0
L
Bellona
Reveloon
Bellona
10,869
4,014
0
3,120
19,730
12,013
436
7,464
12,214
0
58,120
W
Cerberus
XVIKingx
Cerberus
15,000
508
0
6,615
15,591
13,248
0
5,569
9,768
34,625
0
W
Gilgamesh
cgrillo
Gilgamesh
10,501
2,527
0
2,710
13,879
10,870
1,079
501
13,368
0
70,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,514
Gold Earned
50,738
564
Minions Killed
454
0
Camps Cleared
0
1,810,521
Distance Traveled
1,886,168
32
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,527
376
51
3
0
363,740
7
L
Nemesis
9,937
497
103
5
0
405,105
9
L
Agni
10,875
544
147
7
0
351,178
4
L
Danzaburou
9,769
488
133
7
0
331,963
6
W
Artemis
9,095
455
104
5
0
319,302
3
W
Ares
9,990
500
71
4
0
391,772
4
W
Scylla
10,802
540
113
6
0
372,350
4
L
Bellona
9,406
470
130
7
0
358,535
6
W
Cerberus
10,445
522
42
2
0
415,593
7
W
Gilgamesh
10,406
520
124
6
0
387,151
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role